diff --git a/content/creator/wearables-and-emotes/emotes/emotes-overview.md b/content/creator/wearables-and-emotes/emotes/emotes-overview.md
index af3ad7e8..d3de5869 100644
--- a/content/creator/wearables-and-emotes/emotes/emotes-overview.md
+++ b/content/creator/wearables-and-emotes/emotes/emotes-overview.md
@@ -46,7 +46,7 @@ return false
Change avatar ↺ - Change emote ↺
-Emotes are animation sequences for avatars’ skeleton bones, which are defined in a transport file, usually in `.glb`, or `.gltf` formats.
+Emotes are animation sequences for avatars’ skeleton bones, which are defined in a transport file, usually in `.glb`, or `.gltf` formats. An emote can include sound, or even an animated 3d geometry attached to it. For more information check [Adding Props and Sounds to your Emotes](/creator/emotes/props-and-sounds).
There are a selection of free default Emotes that are available to any user, but Decentraland also supports the creation and use of custom Emotes that are represented by non-fungible tokens ( NFTs). This allows a finite amount of different Emotes to be created, or minted, on the blockchain, similar to **[Wearables]({{< ref "/content/creator/wearables-and-emotes/wearables/wearables-overview.md" >}})**.
diff --git a/content/creator/wearables-and-emotes/emotes/props-and-sounds.md b/content/creator/wearables-and-emotes/emotes/props-and-sounds.md
index 56d55465..ce3cc77d 100644
--- a/content/creator/wearables-and-emotes/emotes/props-and-sounds.md
+++ b/content/creator/wearables-and-emotes/emotes/props-and-sounds.md
@@ -152,6 +152,11 @@ You should **NOT** export the avatar mesh into the .glb.
- While there is no limitation for size in the audio, the emote with props and sounds cannot be bigger than 3mb.
+{{< hint info >}}
+**💡 Attention!**
+Take into consideration that audio clips used in the emote must be original IP (Intellectual Property), having the rights for reproducing and follows the [Content Policy](https://decentraland.org/content/)criteria.
+{{< /hint >}}
+
## Editing Sounds
To add sounds to your emotes you can do it in different ways:
diff --git a/content/creator/wearables-and-emotes/wearables/wearables-overview.md b/content/creator/wearables-and-emotes/wearables/wearables-overview.md
index ea96cfc1..99aa3d5c 100644
--- a/content/creator/wearables-and-emotes/wearables/wearables-overview.md
+++ b/content/creator/wearables-and-emotes/wearables/wearables-overview.md
@@ -22,6 +22,16 @@ There’s a growing range of available wearables including cyberpunk themed snea
By default, Decentraland Wearables are minted on the Polygon/Matic side-chain so users can mint, buy, sell, or transfer items without having to pay gas fees.
+# What Are Smart Wearables?
+
+Smart wearables are portable experiences that are turned on when the player puts on a certain item of clothing. Smart wearables can grant players new abilities, like a jetpack that lets them fly, or add a new layer of content on top of the rest of the world, like randomly placing coins to be collected throughout the whole of genesis city.
+
+To know how to create **Smart Wearables** you can follow this [guidelines.](https://docs.decentraland.org/creator/development-guide/sdk7/smart-wearables/)
+
+{{< hint warning >}}
+Smart wearables, as a subset of wearables, possess the capability to integrate advanced interactions and functionalities. Consequently, proficient skills in coding are necessary to unlock their full potential and enhance their features.
+{{< /hint >}}
+
# Wearable Categories
Each wearable has a specific category that determines which body part in the avatar system (e.g. head, upper body, etc.) the wearable will be applied to. Certain wearables will impact whether or not other wearables are rendered, depending on the specific category. Some wearables will entirely replace others with sometimes unexpected and surprising results. See the list below for details.