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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Container",
"class": "Stretch_Grid",
"language": "GDScript",
"path": "res://Classes/Utility/Stretch_Grid.gd"
} ]
_global_script_class_icons={
"Stretch_Grid": ""
}
[application]
config/name="Art Party"
config/description="A party game about being creative."
run/main_scene="res://Screens/Setup.tscn"
boot_splash/image="res://Assets/Icons/icon_192.png"
boot_splash/fullsize=false
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://Assets/Icons/icon_192.png"
config/windows_native_icon="res://Assets/Icons/icon.ico"
config/auto_accept_quit=false
config/quit_on_go_back=false
[audio]
default_bus_layout="res://Assets/Misc/Bus_Layout.tres"
[autoload]
Global="*res://Classes/0_Global/Global.gd"
Broadcast="*res://Classes/0_Global/Broadcast.gd"
Game_Server="*res://Classes/0_Global/Game_Server.gd"
Sound="*res://Classes/0_Global/Sound.gd"
Exit_Menu="*res://Screens/Components/Exit_Menu.tscn"
Log="*res://Classes/0_Global/Log.gd"
[display]
window/size/width=1920
window/size/height=1080
window/size/borderless=true
window/size/fullscreen=true
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[input]
ui_accept={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_undo={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
environment/default_clear_color=Color( 1, 0.945098, 0.909804, 1 )
quality/dynamic_fonts/use_oversampling=false