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func.go
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func.go
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package kvql
import (
"fmt"
"strconv"
"strings"
)
var (
funcMap = map[string]*Function{
"lower": &Function{"lower", 1, false, TSTR, funcToLower, funcToLowerVec},
"upper": &Function{"upper", 1, false, TSTR, funcToUpper, funcToUpperVec},
"int": &Function{"int", 1, false, TNUMBER, funcToInt, funcToIntVec},
"float": &Function{"float", 1, false, TNUMBER, funcToFloat, funcToFloatVec},
"str": &Function{"str", 1, false, TSTR, funcToString, funcToStringVec},
"is_int": &Function{"is_int", 1, false, TBOOL, funcIsInt, funcIsIntVec},
"is_float": &Function{"is_float", 1, false, TBOOL, funcIsFloat, funcIsFloatVec},
"substr": &Function{"substr", 3, false, TSTR, funcSubStr, funcSubStrVec},
"json": &Function{"json", 1, false, TJSON, funcJson, funcJsonVec},
"split": &Function{"split", 2, false, TLIST, funcSplit, funcSplitVec},
"list": &Function{"list", 1, true, TLIST, funcToList, funcToListVec},
"float_list": &Function{"float_list", 1, true, TLIST, funcFloatList, funcFloatListVec},
"int_list": &Function{"int_list", 1, true, TLIST, funcIntList, funcIntListVec},
"flist": &Function{"flist", 1, true, TLIST, funcFloatList, funcFloatListVec},
"ilist": &Function{"ilist", 1, true, TLIST, funcIntList, funcIntListVec},
"len": &Function{"len", 1, false, TNUMBER, funcLen, funcLenVec},
"join": &Function{"join", 2, true, TSTR, funcJoin, funcJoinVec},
"cosine_distance": &Function{"cosine_distance", 2, false, TNUMBER, funcCosineDistance, funcCosineDistanceVec},
"l2_distance": &Function{"l2_distance", 2, false, TNUMBER, funcL2Distance, funcL2DistanceVec},
}
aggrFuncMap = map[string]*AggrFunc{
"count": &AggrFunc{"count", 1, false, TNUMBER, newAggrCountFunc},
"sum": &AggrFunc{"sum", 1, false, TNUMBER, newAggrSumFunc},
"avg": &AggrFunc{"avg", 1, false, TNUMBER, newAggrAvgFunc},
"min": &AggrFunc{"min", 1, false, TNUMBER, newAggrMinFunc},
"max": &AggrFunc{"max", 1, false, TNUMBER, newAggrMaxFunc},
"quantile": &AggrFunc{"quantile", 2, false, TNUMBER, newAggrQuantileFunc},
}
)
type FunctionBody func(kv KVPair, args []Expression, ctx *ExecuteCtx) (any, error)
type VectorFunctionBody func(chunk []KVPair, args []Expression, ctx *ExecuteCtx) ([]any, error)
type Function struct {
Name string
NumArgs int
VarArgs bool
ReturnType Type
Body FunctionBody
BodyVec VectorFunctionBody
}
type AggrFunc struct {
Name string
NumArgs int
VarArgs bool
ReturnType Type
Body AggrFunctor
}
type AggrFunctor func(args []Expression) (AggrFunction, error)
type AggrFunction interface {
Update(kv KVPair, args []Expression, ctx *ExecuteCtx) error
Complete() (any, error)
Clone() AggrFunction
}
func GetFuncNameFromExpr(expr Expression) (string, error) {
fc, ok := expr.(*FunctionCallExpr)
if !ok {
return "", NewSyntaxError(expr.GetPos(), "Not function call expression")
}
rfname, err := fc.Name.Execute(NewKVP(nil, nil), nil)
if err != nil {
return "", err
}
fname, ok := rfname.(string)
if !ok {
return "", NewSyntaxError(expr.GetPos(), "Invalid function name")
}
return strings.ToLower(fname), nil
}
func GetScalarFunction(expr Expression) (*Function, error) {
fname, err := GetFuncNameFromExpr(expr)
if err != nil {
return nil, err
}
fobj, have := funcMap[fname]
if !have {
return nil, NewSyntaxError(expr.GetPos(), "Cannot find function %s", fname)
}
return fobj, nil
}
func GetScalarFunctionByName(name string) (*Function, bool) {
fobj, have := funcMap[name]
return fobj, have
}
func GetAggrFunctionByName(name string) (*AggrFunc, bool) {
fobj, have := aggrFuncMap[name]
return fobj, have
}
func AddScalarFunction(f *Function) {
fname := strings.ToLower(f.Name)
funcMap[fname] = f
}
func AddAggrFunction(f *AggrFunc) {
fname := strings.ToLower(f.Name)
aggrFuncMap[fname] = f
}
func IsScalarFuncExpr(expr Expression) bool {
fname, err := GetFuncNameFromExpr(expr)
if err != nil {
return false
}
if _, have := funcMap[fname]; have {
return true
}
return false
}
func IsAggrFuncExpr(expr Expression) bool {
fname, err := GetFuncNameFromExpr(expr)
if err != nil {
return false
}
if _, have := aggrFuncMap[fname]; have {
return true
}
return false
}
func IsAggrFunc(fname string) bool {
_, have := aggrFuncMap[fname]
return have
}
func toString(value any) string {
switch val := value.(type) {
case string:
return val
case []byte:
return string(val)
case int, int8, int16, int32, int64, uint, uint8, uint16, uint32, uint64:
return fmt.Sprintf("%d", val)
case float32, float64:
return fmt.Sprintf("%f", val)
case bool:
if val {
return "true"
}
return "false"
default:
if val == nil {
return "<nil>"
}
return ""
}
}
func toInt(value any, defVal int64) int64 {
switch val := value.(type) {
case string:
if ret, err := strconv.ParseInt(val, 10, 64); err == nil {
return ret
} else {
if ret, err := strconv.ParseFloat(val, 64); err == nil {
return int64(ret)
}
return defVal
}
case []byte:
if ret, err := strconv.ParseInt(string(val), 10, 64); err == nil {
return ret
} else {
if ret, err := strconv.ParseFloat(string(val), 64); err == nil {
return int64(ret)
}
return defVal
}
case int8, int16, uint8, uint16:
if ret, err := strconv.ParseInt(fmt.Sprintf("%d", val), 10, 64); err == nil {
return ret
} else {
return defVal
}
case int:
return int64(val)
case uint:
return int64(val)
case int32:
return int64(val)
case uint32:
return int64(val)
case int64:
return val
case uint64:
return int64(val)
case float32:
return int64(val)
case float64:
return int64(val)
default:
return defVal
}
}
func toFloat(value any, defVal float64) float64 {
switch val := value.(type) {
case string:
if ret, err := strconv.ParseFloat(val, 64); err == nil {
return ret
} else {
return defVal
}
case []byte:
if ret, err := strconv.ParseFloat(string(val), 64); err == nil {
return ret
} else {
return defVal
}
case int8, int16, uint8, uint16:
if ret, err := strconv.ParseFloat(fmt.Sprintf("%d", val), 64); err == nil {
return ret
} else {
return defVal
}
case int:
return float64(val)
case uint:
return float64(val)
case int32:
return float64(val)
case uint32:
return float64(val)
case int64:
return float64(val)
case uint64:
return float64(val)
case float32:
return float64(val)
case float64:
return val
default:
return defVal
}
}
func toFloatList(value any) ([]float64, error) {
switch val := value.(type) {
case []string:
ret := make([]float64, len(val))
for i := 0; i < len(val); i++ {
fval, err := strconv.ParseFloat(val[i], 64)
if err != nil {
return nil, err
}
ret[i] = fval
}
return ret, nil
case [][]byte:
ret := make([]float64, len(val))
for i := 0; i < len(val); i++ {
fval, err := strconv.ParseFloat(string(val[i]), 64)
if err != nil {
return nil, err
}
ret[i] = fval
}
return ret, nil
case []int:
ret := make([]float64, len(val))
for i := 0; i < len(val); i++ {
ret[i] = float64(val[i])
}
return ret, nil
case []uint:
ret := make([]float64, len(val))
for i := 0; i < len(val); i++ {
ret[i] = float64(val[i])
}
return ret, nil
case []int32:
ret := make([]float64, len(val))
for i := 0; i < len(val); i++ {
ret[i] = float64(val[i])
}
return ret, nil
case []uint32:
ret := make([]float64, len(val))
for i := 0; i < len(val); i++ {
ret[i] = float64(val[i])
}
return ret, nil
case []int64:
ret := make([]float64, len(val))
for i := 0; i < len(val); i++ {
ret[i] = float64(val[i])
}
return ret, nil
case []uint64:
ret := make([]float64, len(val))
for i := 0; i < len(val); i++ {
ret[i] = float64(val[i])
}
return ret, nil
case []float32:
ret := make([]float64, len(val))
for i := 0; i < len(val); i++ {
ret[i] = float64(val[i])
}
return ret, nil
case []float64:
return val, nil
default:
return nil, fmt.Errorf("Cannot convert to float list")
}
}
func toIntList(value any) ([]int64, error) {
switch val := value.(type) {
case []string:
ret := make([]int64, len(val))
for i := 0; i < len(val); i++ {
fval, err := strconv.ParseInt(val[i], 10, 64)
if err != nil {
return nil, err
}
ret[i] = fval
}
return ret, nil
case [][]byte:
ret := make([]int64, len(val))
for i := 0; i < len(val); i++ {
fval, err := strconv.ParseInt(string(val[i]), 10, 64)
if err != nil {
return nil, err
}
ret[i] = fval
}
return ret, nil
case []int:
ret := make([]int64, len(val))
for i := 0; i < len(val); i++ {
ret[i] = int64(val[i])
}
return ret, nil
case []uint:
ret := make([]int64, len(val))
for i := 0; i < len(val); i++ {
ret[i] = int64(val[i])
}
return ret, nil
case []int32:
ret := make([]int64, len(val))
for i := 0; i < len(val); i++ {
ret[i] = int64(val[i])
}
return ret, nil
case []uint32:
ret := make([]int64, len(val))
for i := 0; i < len(val); i++ {
ret[i] = int64(val[i])
}
return ret, nil
case []int64:
return val, nil
case []uint64:
ret := make([]int64, len(val))
for i := 0; i < len(val); i++ {
ret[i] = int64(val[i])
}
return ret, nil
case []float32:
ret := make([]int64, len(val))
for i := 0; i < len(val); i++ {
ret[i] = int64(val[i])
}
return ret, nil
case []float64:
ret := make([]int64, len(val))
for i := 0; i < len(val); i++ {
ret[i] = int64(val[i])
}
return ret, nil
default:
return nil, fmt.Errorf("Cannot convert to float list")
}
}