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main.py
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main.py
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import time
from turtle import Screen
from food import Food
from snake import Snake
from scoreboard import Scoreboard
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("Snake Game")
screen.tracer(0)
snake = Snake()
food = Food()
scoreboard = Scoreboard()
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
game_is_on = True
while game_is_on:
screen.update()
time.sleep(0.1)
snake.move()
# detect collision
if snake.segments[0].distance(food) < 20:
scoreboard.increase_score()
food.refresh()
snake.extend()
if (snake.segments[0].xcor()) > 280 or (snake.segments[0].xcor()) < -280 or (snake.segments[0].ycor()) > 280 or (snake.segments[0].ycor()) < -280:
game_is_on = False
scoreboard.game_over()
for segment in snake.segments[1:]:
if snake.segments[0].distance(segment) < 10:
game_is_on = False
scoreboard.game_over()
screen.exitonclick()