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trigger.cpp
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trigger.cpp
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/*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "trigger.h"
#include "unity.h"
#include "common/system.h"
#include "common/textconsole.h"
namespace Unity {
bool Trigger::tick(UnityEngine *_vm) {
if (!enabled) return false;
switch (type) {
case TRIGGERTYPE_NORMAL: return true;
case TRIGGERTYPE_TIMER: return timerTick(_vm);
case TRIGGERTYPE_PROXIMITY: return proximityTick(_vm);
case TRIGGERTYPE_UNUSED: return false;
}
error("bad trigger type %x\n", type);
}
bool Trigger::timerTick(UnityEngine *_vm) {
bool ticked = false;
if (target_time && g_system->getMillis() >= target_time) {
target_time = 0;
ticked = true;
}
if (!target_time) {
target_time = g_system->getMillis() + (timer_start * 1000);
}
return ticked;
}
bool Trigger::proximityTick(UnityEngine *_vm) {
Object *from_obj = _vm->data.getObject(from);
Object *to_obj = _vm->data.getObject(to);
int xdiff = from_obj->universe_x - to_obj->universe_x;
int ydiff = from_obj->universe_y - to_obj->universe_y;
int zdiff = from_obj->universe_z - to_obj->universe_z;
unsigned int distsquared = xdiff*xdiff + ydiff*ydiff + zdiff*zdiff;
unsigned int tocheck = dist*dist;
// check distance between 'from' and 'to'..
// if 'reversed' set, check >=, otherwise check <=
if (reversed) {
if (distsquared < tocheck)
return false;
} else {
if (distsquared > tocheck)
return false;
}
// TODO: the initial run-away trigger (dist 0) is only fired once you entered astrogation(!)
// this is because 'instant' is set to false; set it to true, and it will fire at once
return true;
}
} // Unity