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Vulkan is increasingly everywhere and it does support compute shaders. We did a prototype backend once, but never polished it enough for general usage (and I recall Vulkan compute shaders were a bit immature). We need to return to this.
The text was updated successfully, but these errors were encountered:
@Zyntax9 is the one who did the Vulkan backend. The compiler has probably diverged too much for his old code to be useful, perhaps except for the SPIR-V generator, but his report still contains useful lessons.
Vulkan is increasingly everywhere and it does support compute shaders. We did a prototype backend once, but never polished it enough for general usage (and I recall Vulkan compute shaders were a bit immature). We need to return to this.
The text was updated successfully, but these errors were encountered: