Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

MacOS reduced resolution doesn't scale to full screen and stops working on window size change #64

Open
1 task done
ekkomaru opened this issue Nov 18, 2023 · 5 comments
Labels
bug Something isn't working wontfix This will not be worked on

Comments

@ekkomaru
Copy link

Make sure you are not opening a duplicate.

Minecraft version.

1.20.1

Rubidium/Embeddium Extra version.

0.5.3.1+mc1.20.1-build.110

Rubidium/Embeddium version.

Embeddium 0.2.9+mc1.20.1

What happened?

Using the setting to reduce render resolution on macOS doesn't work properly. When enabled, it does indeed have the resolution (during loading of the game), but only squishes the rendered frame into the corner. If the window size then changes, the resolution goes back to full. I've tested the feature on the latest version of Sodium Extra on Fabric and it worked fine.

This is how the game looks after I start it in full-screen:
after_start

This is how it looks when the window is changed (back to full res):
after_changing_window_size

Relevant log.

I suppose not necessary, but I will post one if needed.

Additional information.

I can confirm this is happening even if Embeddium, and Rubidium Extra are the only mods installed and happens with both Rubidium and Embeddium.

@ekkomaru ekkomaru added the bug Something isn't working label Nov 18, 2023
@dima-dencep
Copy link
Owner

I suspect it has to do with d60f444

Does this happen with rubidium-extra 0.5.1+mc1.20.1-build.99?

@ekkomaru
Copy link
Author

It does happen on rubidium-extra 0.5.1+mc1.20.1-build.99, still the same, loads in a corner of the window and if the window dimension changes it goes right back to full res.
image

@dima-dencep
Copy link
Owner

This is related to the earlyWindow forge.

@dima-dencep dima-dencep added the wontfix This will not be worked on label Nov 28, 2023
@ekkomaru
Copy link
Author

Does that mean this could/should be passed onto the Forge/NeoForge issue tracker, or is this an out of luck situation?

@dima-dencep
Copy link
Owner

I don't know, you might try reporting it to them....

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working wontfix This will not be worked on
Projects
None yet
Development

No branches or pull requests

2 participants