KinematicCharacterControllerOutput
not working on KinematicVelocityBased
entities
#495
Labels
A-Integration
very bevy specific
D-Difficult
Needs strong technical background, domain knowledge, or impacts are high, needs testing...
P-Medium
S-not-started
Work has not started
I've been trying to detect collisions using the
KinematicCharacterControllerOutput
Component for an entity I control through its Velocity (i.e. having aRigibbody::KinematicVelocityBased
Component. However the output component does not seem to be added automatically. When adding it manually, it is not updated when I move the entity. Here is a simple example reproducing the issue with bevy 0.13.1 and bevy_rapier3d 0.25.0 :When using
KinematicPositionBased
and this snippet to move the cube everything works as expected :I would expect the
KinematicCharacterControllerOutput
component to be added and updated for kinematic objects moved using their velocity too, or maybe I am doing something wrong?The text was updated successfully, but these errors were encountered: