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Wrong inertia calculation in
<RigidBody<N> as BodyPart<N>>::add_local_inertia_and_com
#280
opened Oct 10, 2020 by
DasEtwas
URDF, SDF, MJCF Model Loading
enhancement
good first issue
Good first issue for newcomers.
P-low
Low priority
#268
opened Jun 16, 2020 by
cmuell89
Contact between a ball and cuboid sometimes and has no contact pair
#255
opened Apr 11, 2020 by
Dooskington
The mechanical world stops updating after 524,288 seconds when using
f32
precision
#252
opened Mar 31, 2020 by
MJohnson459
A doc issue, let joint = RevoluteJoint::new(-0.1); needs to update
#250
opened Mar 15, 2020 by
pipehappy1
Panic "Invalid parent body part handle" when creating and deleting a body in the same frame
#248
opened Jan 23, 2020 by
aclysma
Crash in ragdoll3 example when dragging a ragdoll around
bug
P-medium
Medium priority
#234
opened Sep 23, 2019 by
burjui
Add possibility to enable/disable a collider without having to attach it to a rigid body
#215
opened Aug 13, 2019 by
ssemakin
Support for different solvers and dynamic switching between them
#214
opened Aug 8, 2019 by
w1th0utnam3
parent_shift and body_shift seem to have no effect on MultiBodies with a FreeJoint
#210
opened Jun 29, 2019 by
Kritzefitz
MultyBody with FixedJoint causes a panic when only one part is attached to it
#208
opened Jun 29, 2019 by
Kritzefitz
MultiBody with FreeJoint causes a panic when it has no Collider with a set density
#207
opened Jun 29, 2019 by
Kritzefitz
Implement rolling friction
enhancement
P-medium
Medium priority
#204
opened Jun 22, 2019 by
sebcrozet
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