You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It would be really nice if DCIntrospect could be fully disabled at compile time without removing the code from Xcode or performing other Xcode setting gymnastics.
We wrap DCIntrospect starting with:
if USE_DCINTROSPECT == 1
[[DCIntrospect sharedIntrospector] start];
endif
And even with this code disabled DCIntrospect still interfers with the Keyboard animations (see issue #9). It seems there are side effects to just including code in project (I imagine there's a +load somewhere loading code).
The text was updated successfully, but these errors were encountered:
Has this been fixed? When I comment out the [[DCIntrospect sharedIntrospector] start] the keyboard animation works as expected. Plus the [DCIntrospect sharedIntrospector] returns nil if DEBUG is not defined, so this should resolve the issue, right?
It would be really nice if DCIntrospect could be fully disabled at compile time without removing the code from Xcode or performing other Xcode setting gymnastics.
We wrap DCIntrospect starting with:
if USE_DCINTROSPECT == 1
endif
And even with this code disabled DCIntrospect still interfers with the Keyboard animations (see issue #9). It seems there are side effects to just including code in project (I imagine there's a +load somewhere loading code).
The text was updated successfully, but these errors were encountered: