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multi-graphics.js
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multi-graphics.js
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import { Beam, ResourceTypes } from '../../../src/index.js'
import { NormalColor } from '../../shaders/basic-graphics-shaders.js'
import { createBall, createBox } from '../../utils/graphics-utils.js'
import { createCamera } from '../../utils/camera.js'
import { create, translate } from '../../utils/mat4.js'
const { VertexBuffers, IndexBuffer, Uniforms } = ResourceTypes
const canvas = document.querySelector('canvas')
const beam = new Beam(canvas)
const shader = beam.shader(NormalColor)
const ball = createBall()
const box = createBox()
const ballBuffers = [
beam.resource(VertexBuffers, ball.vertex),
beam.resource(IndexBuffer, ball.index)
]
const boxBuffers = [
beam.resource(VertexBuffers, box.vertex),
beam.resource(IndexBuffer, box.index)
]
const cameraMats = createCamera(
// For center, use { eye: [10.5, 10.5, 50], center: [10.5, 10.5, 0] }
{ eye: [0, 50, 50], center: [10, 10, 0] }
)
const camera = beam.resource(Uniforms, cameraMats)
const baseMat = create()
const render = () => {
beam.clear()
for (let i = 1; i < 10; i++) {
for (let j = 1; j < 10; j++) {
const modelMat = translate([], baseMat, [i * 2, j * 2, 0])
camera.set('modelMat', modelMat)
const resources = (i + j) % 2
? ballBuffers
: boxBuffers
beam.draw(shader, ...resources, camera)
}
}
}
render()