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SimpleController.h
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SimpleController.h
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/*********************************************************************************
* Copyright (c) 2010-2011, Elliott Cooper-Balis
* Paul Rosenfeld
* Bruce Jacob
* University of Maryland
* dramninjas [at] gmail [dot] com
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*********************************************************************************/
#ifndef SIMPLECONTROLLER_H
#define SIMPLECONTROLLER_H
//Simple Controller header
#include "SimulatorObject.h"
#include "BusPacket.h"
#include "Transaction.h"
#include "BankState.h"
#include <deque>
using namespace std;
namespace BOBSim
{
//forward declaration
class DRAMChannel;
class SimpleController : public SimulatorObject
{
public:
//Functions
SimpleController(DRAMChannel *parent);
bool IsIssuable(BusPacket *busPacket);
void Update();
void AddTransaction(Transaction *trans);
void RegisterCallback(Callback<DRAMChannel, void, BusPacket*, unsigned> *cmdCB,
Callback<DRAMChannel, void, BusPacket*, unsigned> *dataCB);
//Fields
//Statistics and bookkeeping
unsigned commandQueueMax;
uint commandQueueAverage;
uint numIdleBanksAverage;
uint numActBanksAverage;
uint numPreBanksAverage;
uint numRefBanksAverage;
//Work queue for pending requests (DRAM specific commands go here)
deque<BusPacket*> commandQueue;
//Bank states for all banks in this channel
BankState** bankStates;
//Storage and counters to determine write bursts
vector<unsigned> writeBurstCountdown;
vector<BusPacket*> writeBurstQueue;
//Sliding window for each rank to determine tFAW adherence
vector< vector<unsigned> > tFAWWindow;
//Refresh counters
vector<unsigned> refreshCounters;
//More bookkeeping
unsigned refreshCounter;
unsigned readCounter;
unsigned writeCounter;
unsigned RRQFull;
unsigned outstandingReads;
int waitingACTS;
//Power fields
vector<uint64_t> backgroundEnergy;
vector<uint64_t> burstEnergy;
vector<uint64_t> actpreEnergy;
vector<uint64_t> refreshEnergy;
vector<unsigned> idd2nCount;
private:
//Functions
void AddressMapping(uint64_t physicalAddress, unsigned &rank, unsigned &bank, unsigned &row, unsigned &col);
//Fields
DRAMChannel *channel;
unsigned mappedRank;
unsigned mappedBank;
unsigned mappedRow;
unsigned mappedCol;
unsigned rankBitWidth;
unsigned bankBitWidth;
unsigned rowBitWidth;
unsigned colBitWidth;
unsigned busOffsetBitWidth;
unsigned channelBitWidth;
unsigned cacheOffset;
Callback<DRAMChannel, void, BusPacket*, unsigned> *CommandCallback;
Callback<DRAMChannel, void, BusPacket*, unsigned> *DataCallback;
};
}
#endif