From f05cfb251e4f020812c26b81764a33c0e108f0ec Mon Sep 17 00:00:00 2001 From: Zeteo <47950648+Zete0@users.noreply.github.com> Date: Tue, 13 Feb 2024 16:59:08 -0800 Subject: [PATCH] Update 9.2 The Pre-Game Checklist.md --- Basics/9.2 The Pre-Game Checklist.md | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/Basics/9.2 The Pre-Game Checklist.md b/Basics/9.2 The Pre-Game Checklist.md index 1be7582..ec03265 100644 --- a/Basics/9.2 The Pre-Game Checklist.md +++ b/Basics/9.2 The Pre-Game Checklist.md @@ -5,18 +5,18 @@ This checklist contains things you should think about before your commander is b ### __A. Take a look at the map's features__ -1) **Check where the Metal is** - - Is there a lot of metal? - - Are there bigger nodes than others? - - Is a larger percent of metal in the middle of the map? +#### 1) **Check where the Metal is** + - Is there a lot of metal? + - Are there bigger nodes than others? + - Is a larger percent of metal in the middle of the map? -2) **Is the distance to your opponent long or short?** +#### 2) **Is the distance to your opponent long or short?** -3) **Is the area you need to defend wide open or narrow?** +#### 3) **Is the area you need to defend wide open or narrow?** -4) **Is there a lot of Metal or Energy reclaim? Metal in rocks/crystals? Is it in more Contested Space?** +#### 4) **Is there a lot of Metal or Energy reclaim? Metal in rocks/crystals? Is it in more Contested Space?** -5) **What is the wind speed like? Tide?** +#### 5) **What is the wind speed like? Tide?** More Details about the terrain can be found here: [Understanding the Terrain](https://github.com/Zete0/Mentor-Guides/blob/main/Basics/5%20Understanding%20the%20Terrain.md) @@ -26,11 +26,11 @@ More Details about the terrain can be found here: [Understanding the Terrain](ht Your opener should always be based on the map features, where you spawn, and who/where your allies spawn -1) Openers should almost always include taking all metal very close to your spawn asap -2) As you claim the metal nodes near your commander, watch over your energy. If you plan to build a solar, you can let it deplete first, as solars do not cost energy. If you're planning to build wind, do it before your energy runs out, since they do cost energy -3) If there is reclaim to fight over in contested areas, or you plan to rely on Energy reclaim early, you may want a bot lab sooner than later to build a rez bot and some faster/cheaper units to defend them -4) Consider Your Base Layout - [Base Layout Guide](https://github.com/Zete0/Mentor-Guides/blob/main/Basics/3%20Base%20Layout.md) +#### 1) Openers should almost always include taking all metal very close to your spawn asap +#### 2) As you claim the metal nodes near your commander, watch over your energy. If you plan to build a solar, you can let it deplete first, as solars do not cost energy. If you're planning to build wind, do it before your energy runs out, since they do cost energy +#### 3) If there is reclaim to fight over in contested areas, or you plan to rely on Energy reclaim early, you may want a bot lab sooner than later to build a rez bot and some faster/cheaper units to defend them +#### 4) Consider Your Base Layout - [Base Layout Guide](https://github.com/Zete0/Mentor-Guides/blob/main/Basics/3%20Base%20Layout.md) More Details about Openers can be found here: [Common Openers](https://github.com/Zete0/Mentor-Guides/blob/main/Basics/1%20Common%20Openers.md) -#### Doing these things before the game even starts will help you avoid making a lot of common mistakes and help you develop a sense of good ways to play even if you are new to a map. +### Doing these things before the game even starts will help you avoid making a lot of common mistakes and help you develop a sense of good ways to play even if you are new to a map.