All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Update subdue skill
- Added options
update-subdue-before-attack
andno-update-subdue-before-attack
to toggle new behaviour - Update counter skill
- Added options
update-counter-without-damage
to toggle new behaviour - Update corrosive skill
- Added options
update-corrosive-protect-armor
to toggle new behaviour - Update poison skill
- Added options
update-poison-after-attacked
to toggle new behaviour
- Update mimic skill
- Added options
update-leech-increase-max-hp
andno-update-leech-increase-max-hp
to toggle new behaviour
- Update mimic skill
- Added options
update-dont-evade-mimic-selection
andno-update-dont-evade-mimic-selection
to toggle new behaviour
- Update barrier skill
- Added options
update-barrier-each-turn
andno-update-barrier-each-turn
to toggle new behaviour
- Add machine learning in data/*.pmml
- To train you own model checkout ml/README.md
- Add database in data/database.yml