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docking.js
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docking.js
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const GLib = imports.gi.GLib;
const Gio = imports.gi.Gio;
const GObject = imports.gi.GObject;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Params = imports.misc.params;
const Main = imports.ui.main;
const AppDisplay = imports.ui.appDisplay;
const Dash = imports.ui.dash;
const IconGrid = imports.ui.iconGrid;
const Overview = imports.ui.overview;
const OverviewControls = imports.ui.overviewControls;
const PointerWatcher = imports.ui.pointerWatcher;
const Signals = imports.signals;
const SearchController = imports.ui.searchController;
const WorkspaceSwitcherPopup= imports.ui.workspaceSwitcherPopup;
const Layout = imports.ui.layout;
const LayoutManager = imports.ui.main.layoutManager;
const Workspace = imports.ui.workspace;
const WorkspacesView = imports.ui.workspacesView;
const WorkspaceThumbnail = imports.ui.workspaceThumbnail;
const ExtensionUtils = imports.misc.extensionUtils;
const Me = ExtensionUtils.getCurrentExtension();
const Utils = Me.imports.utils;
const Intellihide = Me.imports.intellihide;
const Theming = Me.imports.theming;
const DockDash = Me.imports.dash;
const Locations = Me.imports.locations;
const LauncherAPI = Me.imports.launcherAPI;
const FileManager1API = Me.imports.fileManager1API;
const DesktopIconsIntegration = Me.imports.desktopIconsIntegration;
const DOCK_DWELL_CHECK_INTERVAL = 100;
var State = {
HIDDEN: 0,
SHOWING: 1,
SHOWN: 2,
HIDING: 3
};
const scrollAction = {
DO_NOTHING: 0,
CYCLE_WINDOWS: 1,
SWITCH_WORKSPACE: 2
};
/**
* A simple St.Widget with one child whose allocation takes into account the
* slide out of its child via the slide-x property ([0:1]).
*
* Required since I want to track the input region of this container which is
* based on its allocation even if the child overlows the parent actor. By doing
* this the region of the dash that is slideout is not steling anymore the input
* regions making the extesion usable when the primary monitor is the right one.
*
* The slide-x parameter can be used to directly animate the sliding. The parent
* must have a WEST (SOUTH) anchor_point to achieve the sliding to the RIGHT (BOTTOM)
* side.
*/
var DashSlideContainer = GObject.registerClass({
Properties: {
'monitor-index': GObject.ParamSpec.uint(
'monitor-index', 'monitor-index', 'monitor-index',
GObject.ParamFlags.READWRITE | GObject.ParamFlags.CONSTRUCT_ONLY,
0, GLib.MAXUINT32, 0),
'side': GObject.ParamSpec.enum(
'side', 'side', 'side',
GObject.ParamFlags.READWRITE | GObject.ParamFlags.CONSTRUCT_ONLY,
St.Side, St.Side.LEFT),
'slide-x': GObject.ParamSpec.double(
'slide-x', 'slide-x', 'slide-x',
GObject.ParamFlags.READWRITE | GObject.ParamFlags.CONSTRUCT,
0, 1, 1),
}
}, class DashSlideContainer extends St.Bin {
_init(params = {}) {
super._init(params);
this._slideoutSize = 0; // minimum size when slided out
this.connect('notify::slide-x', () => this.queue_relayout());
if (this.side == St.Side.TOP && DockManager.settings.dockFixed) {
this._signalsHandler = new Utils.GlobalSignalsHandler(this);
this._signalsHandler.add(Main.panel, 'notify::height',
() => this.queue_relayout());
}
}
vfunc_allocate(box) {
let contentBox = this.get_theme_node().get_content_box(box);
this.set_allocation(box);
if (this.child == null)
return;
let availWidth = contentBox.x2 - contentBox.x1;
let availHeight = contentBox.y2 - contentBox.y1;
let [, , natChildWidth, natChildHeight] =
this.child.get_preferred_size();
let childWidth = natChildWidth;
let childHeight = natChildHeight;
let childBox = new Clutter.ActorBox();
let slideoutSize = this._slideoutSize;
if (this.side == St.Side.LEFT) {
childBox.x1 = (this.slideX -1) * (childWidth - slideoutSize);
childBox.x2 = slideoutSize + this.slideX * (childWidth - slideoutSize);
childBox.y1 = 0;
childBox.y2 = childBox.y1 + childHeight;
}
else if ((this.side == St.Side.RIGHT) || (this.side == St.Side.BOTTOM)) {
childBox.x1 = 0;
childBox.x2 = childWidth;
childBox.y1 = 0;
childBox.y2 = childBox.y1 + childHeight;
}
else if (this.side == St.Side.TOP) {
const monitor = Main.layoutManager.monitors[this.monitorIndex];
let yOffset = 0;
if (Main.panel.x === monitor.x && Main.panel.y === monitor.y &&
DockManager.settings.dockFixed)
yOffset = Main.panel.height;
childBox.x1 = 0;
childBox.x2 = childWidth;
childBox.y1 = (this.slideX - 1) * (childHeight - slideoutSize) + yOffset;
childBox.y2 = slideoutSize + this.slideX * (childHeight - slideoutSize) + yOffset;
availHeight += yOffset;
}
this.child.allocate(childBox);
this.child.set_clip(-childBox.x1, -childBox.y1,
-childBox.x1+availWidth, -childBox.y1 + availHeight);
}
/**
* Just the child width but taking into account the slided out part
*/
vfunc_get_preferred_width(forHeight) {
let [minWidth, natWidth] = super.vfunc_get_preferred_width(forHeight);
if ((this.side == St.Side.LEFT) || (this.side == St.Side.RIGHT)) {
minWidth = (minWidth - this._slideoutSize) * this.slideX + this._slideoutSize;
natWidth = (natWidth - this._slideoutSize) * this.slideX + this._slideoutSize;
}
return [minWidth, natWidth];
}
/**
* Just the child height but taking into account the slided out part
*/
vfunc_get_preferred_height(forWidth) {
let [minHeight, natHeight] = super.vfunc_get_preferred_height(forWidth);
if ((this.side == St.Side.TOP) || (this.side == St.Side.BOTTOM)) {
minHeight = (minHeight - this._slideoutSize) * this.slideX + this._slideoutSize;
natHeight = (natHeight - this._slideoutSize) * this.slideX + this._slideoutSize;
if (this.side == St.Side.TOP && DockManager.settings.dockFixed) {
const monitor = Main.layoutManager.monitors[this.monitorIndex];
if (Main.panel.x === monitor.x && Main.panel.y === monitor.y) {
minHeight += Main.panel.height;
natHeight += Main.panel.height;
}
}
}
return [minHeight, natHeight];
}
});
var DockedDash = GObject.registerClass({
Properties: {
'is-main': GObject.ParamSpec.boolean(
'is-main', 'is-main', 'is-main',
GObject.ParamFlags.READWRITE | GObject.ParamFlags.CONSTRUCT_ONLY,
false),
'monitor-index': GObject.ParamSpec.uint(
'monitor-index', 'monitor-index', 'monitor-index',
GObject.ParamFlags.READWRITE | GObject.ParamFlags.CONSTRUCT_ONLY,
0, GLib.MAXUINT32, 0),
},
Signals: {
'showing': {},
'hiding': {},
}
}, class DashToDock extends St.Bin {
_init(params) {
this._position = Utils.getPosition();
const positionStyleClass = ['top', 'right', 'bottom', 'left'];
// This is the centering actor
super._init({
...params,
name: 'dashtodockContainer',
reactive: false,
style_class: positionStyleClass[this._position],
});
this._rtl = (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL);
// Load settings
let settings = DockManager.settings;
this._isHorizontal = ((this._position == St.Side.TOP) || (this._position == St.Side.BOTTOM));
// Temporary ignore hover events linked to autohide for whatever reason
this._ignoreHover = false;
this._oldignoreHover = null;
// This variables are linked to the settings regardles of autohide or intellihide
// being temporary disable. Get set by _updateVisibilityMode;
this._autohideIsEnabled = null;
this._intellihideIsEnabled = null;
// Create intellihide object to monitor windows overlapping
this._intellihide = new Intellihide.Intellihide(this.monitorIndex);
// initialize dock state
this._dockState = State.HIDDEN;
// Put dock on the required monitor
this._monitor = Main.layoutManager.monitors[this.monitorIndex];
// this store size and the position where the dash is shown;
// used by intellihide module to check window overlap.
this.staticBox = new Clutter.ActorBox();
// Initialize pressure barrier variables
this._canUsePressure = false;
this._pressureBarrier = null;
this._barrier = null;
this._removeBarrierTimeoutId = 0;
// Initialize dwelling system variables
this._dockDwelling = false;
this._dockWatch = null;
this._dockDwellUserTime = 0;
this._dockDwellTimeoutId = 0
// Create a new dash object
this.dash = new DockDash.DockDash(this.monitorIndex);
if (Main.overview.isDummy || !settings.get_boolean('show-show-apps-button'))
this.dash.hideShowAppsButton();
// Create the containers for sliding in and out and
// centering, turn on track hover
// This is the sliding actor whose allocation is to be tracked for input regions
this._slider = new DashSlideContainer({
monitor_index: this._monitor.index,
side: this._position,
slide_x: Main.layoutManager._startingUp ? 0 : 1,
...(this._isHorizontal ? {
x_align: Clutter.ActorAlign.CENTER,
} : {
y_align: Clutter.ActorAlign.CENTER,
})
});
// This is the actor whose hover status us tracked for autohide
this._box = new St.BoxLayout({
name: 'dashtodockBox',
reactive: true,
track_hover: true
});
this._box.connect('notify::hover', this._hoverChanged.bind(this));
// Connect global signals
this._signalsHandler = new Utils.GlobalSignalsHandler(this);
this._bindSettingsChanges();
this._signalsHandler.add([
// update when workarea changes, for instance if other extensions modify the struts
//(like moving th panel at the bottom)
global.display,
'workareas-changed',
this._resetPosition.bind(this)
], [
global.display,
'in-fullscreen-changed',
this._updateBarrier.bind(this)
], [
// Monitor windows overlapping
this._intellihide,
'status-changed',
this._updateDashVisibility.bind(this)
], [
// sync hover after a popupmenu is closed
this.dash,
'menu-closed',
() => { this._box.sync_hover() }
], [
this.dash,
'notify::requires-visibility',
() => this._updateDashVisibility(),
]);
if (!Main.overview.isDummy) {
this._signalsHandler.add([
Main.overview,
'item-drag-begin',
this._onDragStart.bind(this)
], [
Main.overview,
'item-drag-end',
this._onDragEnd.bind(this)
], [
Main.overview,
'item-drag-cancelled',
this._onDragEnd.bind(this)
], [
Main.overview,
'showing',
this._onOverviewShowing.bind(this)
], [
Main.overview,
'hiding',
this._onOverviewHiding.bind(this)
],
[
Main.overview,
'hidden',
this._onOverviewHidden.bind(this)
]);
}
this._themeManager = new Theming.ThemeManager(this);
this._signalsHandler.add(this._themeManager, 'updated',
() => this.dash.resetAppIcons());
this._signalsHandler.add(DockManager.iconTheme, 'changed',
() => this.dash.resetAppIcons());
// Since the actor is not a topLevel child and its parent is now not added to the Chrome,
// the allocation change of the parent container (slide in and slideout) doesn't trigger
// anymore an update of the input regions. Force the update manually.
this.connect('notify::allocation',
Main.layoutManager._queueUpdateRegions.bind(Main.layoutManager));
// Since Clutter has no longer ClutterAllocationFlags,
// "allocation-changed" signal has been removed. MR !1245
this.dash._container.connect('notify::allocation', this._updateStaticBox.bind(this));
this._slider.connect(this._isHorizontal ? 'notify::x' : 'notify::y', this._updateStaticBox.bind(this));
// Load optional features that need to be activated for one dock only
if (this.isMain)
this._enableExtraFeatures();
// Load optional features that need to be activated once per dock
this._optionalScrollWorkspaceSwitch();
// Delay operations that require the shell to be fully loaded and with
// user theme applied.
this._signalsHandler.addWithLabel('initialize', global.stage,
'after-paint', () => this._initialize());
// Add dash container actor and the container to the Chrome.
this.set_child(this._slider);
this._slider.set_child(this._box);
this._box.add_actor(this.dash);
// Add aligning container without tracking it for input region
Main.uiGroup.add_child(this);
if (Main.uiGroup.contains(global.top_window_group))
Main.uiGroup.set_child_below_sibling(this, global.top_window_group);
if (settings.get_boolean('dock-fixed')) {
// Note: tracking the fullscreen directly on the slider actor causes some hiccups when fullscreening
// windows of certain applications
Main.layoutManager._trackActor(this, {affectsInputRegion: false, trackFullscreen: true});
Main.layoutManager._trackActor(this._slider, {affectsStruts: true});
}
else
Main.layoutManager._trackActor(this._slider);
// Create and apply height/width constraint to the dash.
if (this._isHorizontal) {
this.connect('notify::width', () => {
this.dash.setMaxSize(this.width, this.height);
});
} else {
this.connect('notify::height', () => {
this.dash.setMaxSize(this.width, this.height)
});
}
if (this._position == St.Side.RIGHT)
this.connect('notify::width', () => this.translation_x = -this.width);
else if (this._position == St.Side.BOTTOM)
this.connect('notify::height', () => this.translation_y = -this.height);
// Set initial position
this._resetPosition();
this.connect('destroy', this._onDestroy.bind(this));
}
get position() {
return this._position;
}
get isHorizontal() {
return this._isHorizontal;
}
_untrackDock() {
Main.layoutManager._untrackActor(this);
Main.layoutManager._untrackActor(this._slider);
}
_trackDock() {
if (DockManager.settings.dockFixed) {
if (Main.layoutManager._findActor(this) == -1)
Main.layoutManager._trackActor(this, { affectsInputRegion: false, trackFullscreen: true });
if (Main.layoutManager._findActor(this._slider) == -1)
Main.layoutManager._trackActor(this._slider, { affectsStruts: true });
} else {
if (Main.layoutManager._findActor(this._slider) == -1)
Main.layoutManager._trackActor(this._slider);
}
}
_initialize() {
this._signalsHandler.removeWithLabel('initialize');
// Apply custome css class according to the settings
this._themeManager.updateCustomTheme();
this._updateVisibilityMode();
// In case we are already inside the overview when the extension is loaded,
// for instance on unlocking the screen if it was locked with the overview open.
if (Main.overview.visibleTarget) {
this._onOverviewShowing();
}
this._updateAutoHideBarriers();
}
_onDestroy() {
// The dash, intellihide and themeManager have global signals as well internally
this.dash.destroy();
this._intellihide.destroy();
this._themeManager.destroy();
if (this._marginLater) {
Meta.later_remove(this._marginLater);
delete this._marginLater;
}
// Remove barrier timeout
if (this._removeBarrierTimeoutId > 0)
GLib.source_remove(this._removeBarrierTimeoutId);
// Remove existing barrier
this._removeBarrier();
// Remove pointer watcher
if (this._dockWatch) {
PointerWatcher.getPointerWatcher()._removeWatch(this._dockWatch);
this._dockWatch = null;
}
}
_updateAutoHideBarriers() {
// Remove pointer watcher
if (this._dockWatch) {
PointerWatcher.getPointerWatcher()._removeWatch(this._dockWatch);
this._dockWatch = null;
}
// Setup pressure barrier (GS38+ only)
this._updatePressureBarrier();
this._updateBarrier();
// setup dwelling system if pressure barriers are not available
this._setupDockDwellIfNeeded();
}
_bindSettingsChanges() {
let settings = DockManager.settings;
this._signalsHandler.add([
settings,
'changed::scroll-action',
() => { this._optionalScrollWorkspaceSwitch(); }
], [
settings,
'changed::dash-max-icon-size',
() => { this.dash.setIconSize(settings.get_int('dash-max-icon-size')); }
], [
settings,
'changed::icon-size-fixed',
() => { this.dash.setIconSize(settings.get_int('dash-max-icon-size')); }
], [
settings,
'changed::show-favorites',
() => { this.dash.resetAppIcons(); }
], [
settings,
'changed::show-trash',
() => { this.dash.resetAppIcons(); },
Utils.SignalsHandlerFlags.CONNECT_AFTER,
], [
settings,
'changed::show-mounts',
() => { this.dash.resetAppIcons(); },
Utils.SignalsHandlerFlags.CONNECT_AFTER
], [
settings,
'changed::isolate-locations',
() => this.dash.resetAppIcons(),
Utils.SignalsHandlerFlags.CONNECT_AFTER
], [
settings,
'changed::show-running',
() => { this.dash.resetAppIcons(); }
], [
settings,
'changed::show-apps-at-top',
() => { this.dash.updateShowAppsButton(); }
], [
settings,
'changed::show-show-apps-button',
() => {
if (!Main.overview.isDummy &&
settings.get_boolean('show-show-apps-button'))
this.dash.showShowAppsButton();
else
this.dash.hideShowAppsButton();
}
], [
settings,
'changed::dock-fixed',
() => {
this._untrackDock();
this._trackDock();
this._resetPosition();
this._updateAutoHideBarriers();
this._updateVisibilityMode();
}
], [
settings,
'changed::intellihide',
() => {
this._updateVisibilityMode();
this._updateVisibleDesktop();
}
], [
settings,
'changed::intellihide-mode',
() => { this._intellihide.forceUpdate(); }
], [
settings,
'changed::autohide',
() => {
this._updateVisibilityMode();
this._updateAutoHideBarriers();
}
], [
settings,
'changed::autohide-in-fullscreen',
this._updateBarrier.bind(this)
],
[
settings,
'changed::extend-height',
this._resetPosition.bind(this)
], [
settings,
'changed::height-fraction',
this._resetPosition.bind(this)
], [
settings,
'changed::require-pressure-to-show',
() => this._updateAutoHideBarriers(),
], [
settings,
'changed::pressure-threshold',
() => {
this._updatePressureBarrier();
this._updateBarrier();
}
]);
}
/**
* This is call when visibility settings change
*/
_updateVisibilityMode() {
let settings = DockManager.settings;
if (DockManager.settings.dockFixed) {
this._autohideIsEnabled = false;
this._intellihideIsEnabled = false;
}
else {
this._autohideIsEnabled = settings.get_boolean('autohide')
this._intellihideIsEnabled = settings.get_boolean('intellihide')
}
if (this._autohideIsEnabled)
this.add_style_class_name('autohide');
else
this.remove_style_class_name('autohide');
if (this._intellihideIsEnabled)
this._intellihide.enable();
else
this._intellihide.disable();
this._updateDashVisibility();
}
/**
* Show/hide dash based on, in order of priority:
* overview visibility
* fixed mode
* intellihide
* autohide
* overview visibility
*/
_updateDashVisibility() {
if (Main.overview.visibleTarget)
return;
let settings = DockManager.settings;
if (DockManager.settings.dockFixed) {
this._removeAnimations();
this._animateIn(settings.get_double('animation-time'), 0);
}
else if (this._intellihideIsEnabled) {
if (!this.dash.requiresVisibility && this._intellihide.getOverlapStatus()) {
this._ignoreHover = false;
// Do not hide if autohide is enabled and mouse is hover
if (!this._box.hover || !this._autohideIsEnabled)
this._animateOut(settings.get_double('animation-time'), 0);
}
else {
this._ignoreHover = true;
this._removeAnimations();
this._animateIn(settings.get_double('animation-time'), 0);
}
}
else {
if (this._autohideIsEnabled) {
this._ignoreHover = false;
if (this._box.hover || this.dash.requiresVisibility)
this._animateIn(settings.get_double('animation-time'), 0);
else
this._animateOut(settings.get_double('animation-time'), 0);
}
else
this._animateOut(settings.get_double('animation-time'), 0);
}
}
_onOverviewShowing() {
this.add_style_class_name('overview');
this._ignoreHover = true;
this._intellihide.disable();
this._removeAnimations();
this._animateIn(DockManager.settings.get_double('animation-time'), 0);
}
_onOverviewHiding() {
this._ignoreHover = false;
this._intellihide.enable();
this._updateDashVisibility();
}
_onOverviewHidden() {
this.remove_style_class_name('overview');
}
_hoverChanged() {
if (!this._ignoreHover) {
// Skip if dock is not in autohide mode for instance because it is shown
// by intellihide.
if (this._autohideIsEnabled) {
if (this._box.hover)
this._show();
else
this._hide();
}
}
}
getDockState() {
return this._dockState;
}
_show() {
this._delayedHide = false;
if ((this._dockState == State.HIDDEN) || (this._dockState == State.HIDING)) {
if (this._dockState == State.HIDING)
// suppress all potential queued transitions - i.e. added but not started,
// always give priority to show
this._removeAnimations();
this.emit('showing');
this._animateIn(DockManager.settings.get_double('animation-time'), 0);
}
}
_hide() {
// If no hiding animation is running or queued
if ((this._dockState == State.SHOWN) || (this._dockState == State.SHOWING)) {
let settings = DockManager.settings;
let delay = settings.get_double('hide-delay');
if (this._dockState == State.SHOWING) {
// if a show already started, let it finish; queue hide without removing the show.
// to obtain this, we wait for the animateIn animation to be completed
this._delayedHide = true;
return;
}
this.emit('hiding');
this._animateOut(settings.get_double('animation-time'), delay);
}
}
_animateIn(time, delay) {
this._dockState = State.SHOWING;
this.dash.iconAnimator.start();
this._delayedHide = false;
this._slider.ease_property('slide-x', 1, {
duration: time * 1000,
delay: delay * 1000,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => {
this._dockState = State.SHOWN;
// Remove barrier so that mouse pointer is released and can access monitors on other side of dock
// NOTE: Delay needed to keep mouse from moving past dock and re-hiding dock immediately. This
// gives users an opportunity to hover over the dock
if (this._removeBarrierTimeoutId > 0)
GLib.source_remove(this._removeBarrierTimeoutId);
if (!this._delayedHide) {
this._removeBarrierTimeoutId = GLib.timeout_add(
GLib.PRIORITY_DEFAULT, 100, this._removeBarrier.bind(this));
} else {
this._hide();
}
}
});
}
_animateOut(time, delay) {
this._dockState = State.HIDING;
this._slider.ease_property('slide-x', 0, {
duration: time * 1000,
delay: delay * 1000,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => {
this._dockState = State.HIDDEN;
// Remove queued barried removal if any
if (this._removeBarrierTimeoutId > 0)
GLib.source_remove(this._removeBarrierTimeoutId);
this._updateBarrier();
this.dash.iconAnimator.pause();
}
});
}
/**
* Dwelling system based on the GNOME Shell 3.14 messageTray code.
*/
_setupDockDwellIfNeeded() {
// If we don't have extended barrier features, then we need
// to support the old tray dwelling mechanism.
if (this._autohideIsEnabled &&
(!global.display.supports_extended_barriers() ||
!DockManager.settings.get_boolean('require-pressure-to-show'))) {
let pointerWatcher = PointerWatcher.getPointerWatcher();
this._dockWatch = pointerWatcher.addWatch(DOCK_DWELL_CHECK_INTERVAL, this._checkDockDwell.bind(this));
this._dockDwelling = false;
this._dockDwellUserTime = 0;
}
}
_checkDockDwell(x, y) {
let workArea = Main.layoutManager.getWorkAreaForMonitor(this._monitor.index)
let shouldDwell;
// Check for the correct screen edge, extending the sensitive area to the whole workarea,
// minus 1 px to avoid conflicting with other active corners.
if (this._position == St.Side.LEFT)
shouldDwell = (x == this._monitor.x) && (y > workArea.y) && (y < workArea.y + workArea.height);
else if (this._position == St.Side.RIGHT)
shouldDwell = (x == this._monitor.x + this._monitor.width - 1) && (y > workArea.y) && (y < workArea.y + workArea.height);
else if (this._position == St.Side.TOP)
shouldDwell = (y == this._monitor.y) && (x > workArea.x) && (x < workArea.x + workArea.width);
else if (this._position == St.Side.BOTTOM)
shouldDwell = (y == this._monitor.y + this._monitor.height - 1) && (x > workArea.x) && (x < workArea.x + workArea.width);
if (shouldDwell) {
// We only set up dwell timeout when the user is not hovering over the dock
// already (!this._box.hover).
// The _dockDwelling variable is used so that we only try to
// fire off one dock dwell - if it fails (because, say, the user has the mouse down),
// we don't try again until the user moves the mouse up and down again.
if (!this._dockDwelling && !this._box.hover && (this._dockDwellTimeoutId == 0)) {
// Save the interaction timestamp so we can detect user input
let focusWindow = global.display.focus_window;
this._dockDwellUserTime = focusWindow ? focusWindow.user_time : 0;
this._dockDwellTimeoutId = GLib.timeout_add(
GLib.PRIORITY_DEFAULT,
DockManager.settings.get_double('show-delay') * 1000,
this._dockDwellTimeout.bind(this));
GLib.Source.set_name_by_id(this._dockDwellTimeoutId, '[dash-to-dock] this._dockDwellTimeout');
}
this._dockDwelling = true;
}
else {
this._cancelDockDwell();
this._dockDwelling = false;
}
}
_cancelDockDwell() {
if (this._dockDwellTimeoutId != 0) {
GLib.source_remove(this._dockDwellTimeoutId);
this._dockDwellTimeoutId = 0;
}
}
_dockDwellTimeout() {
this._dockDwellTimeoutId = 0;
if (!DockManager.settings.get_boolean('autohide-in-fullscreen') &&
this._monitor.inFullscreen)
return GLib.SOURCE_REMOVE;
// We don't want to open the tray when a modal dialog
// is up, so we check the modal count for that. When we are in the
// overview we have to take the overview's modal push into account
if (Main.modalCount > (Main.overview.visible ? 1 : 0))
return GLib.SOURCE_REMOVE;
// If the user interacted with the focus window since we started the tray
// dwell (by clicking or typing), don't activate the message tray
let focusWindow = global.display.focus_window;
let currentUserTime = focusWindow ? focusWindow.user_time : 0;
if (currentUserTime != this._dockDwellUserTime)
return GLib.SOURCE_REMOVE;
// Reuse the pressure version function, the logic is the same
this._onPressureSensed();
return GLib.SOURCE_REMOVE;
}
_updatePressureBarrier() {
let settings = DockManager.settings;
this._canUsePressure = global.display.supports_extended_barriers();
let pressureThreshold = settings.get_double('pressure-threshold');
// Remove existing pressure barrier
if (this._pressureBarrier) {
this._pressureBarrier.destroy();
this._pressureBarrier = null;
}
if (this._barrier) {
this._barrier.destroy();
this._barrier = null;
}
// Create new pressure barrier based on pressure threshold setting
if (this._canUsePressure && this._autohideIsEnabled &&
DockManager.settings.get_boolean('require-pressure-to-show')) {
this._pressureBarrier = new Layout.PressureBarrier(pressureThreshold, settings.get_double('show-delay')*1000,
Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW);
this._pressureBarrier.connect('trigger', (barrier) => {
if (!settings.get_boolean('autohide-in-fullscreen') && this._monitor.inFullscreen)
return;
this._onPressureSensed();
});
}
}
/**
* handler for mouse pressure sensed
*/
_onPressureSensed() {
if (Main.overview.visibleTarget)
return;
// In case the mouse move away from the dock area before hovering it, in such case the leave event
// would never be triggered and the dock would stay visible forever.
let triggerTimeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, 250, () => {
triggerTimeoutId = 0;
let [x, y, mods] = global.get_pointer();
let shouldHide = true;
switch (this._position) {
case St.Side.LEFT:
if (x <= this.staticBox.x2 &&
x >= this._monitor.x &&
y >= this._monitor.y &&
y <= this._monitor.y + this._monitor.height) {
shouldHide = false;
}
break;
case St.Side.RIGHT:
if (x >= this.staticBox.x1 &&
x <= this._monitor.x + this._monitor.width &&
y >= this._monitor.y &&
y <= this._monitor.y + this._monitor.height) {
shouldHide = false;
}
break;
case St.Side.TOP:
if (x >= this._monitor.x &&
x <= this._monitor.x + this._monitor.width &&
y <= this.staticBox.y2 &&
y >= this._monitor.y) {
shouldHide = false;
}
break;
case St.Side.BOTTOM:
if (x >= this._monitor.x &&
x <= this._monitor.x + this._monitor.width &&
y >= this.staticBox.y1 &&
y <= this._monitor.y + this._monitor.height) {
shouldHide = false;
}
}
if (shouldHide) {
this._hoverChanged();
return GLib.SOURCE_REMOVE;
}
else {
return GLib.SOURCE_CONTINUE;
}
});
this._show();
}
/**
* Remove pressure barrier
*/
_removeBarrier() {
if (this._barrier) {
if (this._pressureBarrier)
this._pressureBarrier.removeBarrier(this._barrier);
this._barrier.destroy();
this._barrier = null;
}
this._removeBarrierTimeoutId = 0;
return false;
}
/**
* Update pressure barrier size
*/
_updateBarrier() {
// Remove existing barrier
this._removeBarrier();
// The barrier needs to be removed in fullscreen with autohide disabled, otherwise the mouse can
// get trapped on monitor.
if (this._monitor.inFullscreen &&
!DockManager.settings.get_boolean('autohide-in-fullscreen'))
return
// Manually reset pressure barrier
// This is necessary because we remove the pressure barrier when it is triggered to show the dock
if (this._pressureBarrier) {
this._pressureBarrier._reset();
this._pressureBarrier._isTriggered = false;
}
// Create new barrier
// The barrier extends to the whole workarea, minus 1 px to avoid conflicting with other active corners
// Note: dash in fixed position doesn't use pressure barrier.
if (this._canUsePressure && this._autohideIsEnabled &&
DockManager.settings.get_boolean('require-pressure-to-show')) {
let x1, x2, y1, y2, direction;
let workArea = Main.layoutManager.getWorkAreaForMonitor(this._monitor.index)
if (this._position == St.Side.LEFT) {
x1 = this._monitor.x + 1;
x2 = x1;