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wayland.c
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wayland.c
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#define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <errno.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "criteria.h"
#include "mako.h"
#include "notification.h"
#include "render.h"
#include "surface.h"
#include "wayland.h"
static void noop() {
// This space intentionally left blank
}
static void xdg_output_handle_name(void *data, struct zxdg_output_v1 *xdg_output,
const char *name) {
struct mako_output *output = data;
output->name = strdup(name);
}
static const struct zxdg_output_v1_listener xdg_output_listener = {
.logical_position = noop,
.logical_size = noop,
.done = noop,
.name = xdg_output_handle_name,
.description = noop,
};
static void get_xdg_output(struct mako_output *output) {
if (output->state->xdg_output_manager == NULL ||
output->xdg_output != NULL) {
return;
}
output->xdg_output = zxdg_output_manager_v1_get_xdg_output(
output->state->xdg_output_manager, output->wl_output);
zxdg_output_v1_add_listener(output->xdg_output, &xdg_output_listener,
output);
}
static void output_handle_geometry(void *data, struct wl_output *wl_output,
int32_t x, int32_t y, int32_t phy_width, int32_t phy_height,
int32_t subpixel, const char *make, const char *model,
int32_t transform) {
struct mako_output *output = data;
output->subpixel = subpixel;
}
static void output_handle_scale(void *data, struct wl_output *wl_output,
int32_t factor) {
struct mako_output *output = data;
output->scale = factor;
}
static const struct wl_output_listener output_listener = {
.geometry = output_handle_geometry,
.mode = noop,
.done = noop,
.scale = output_handle_scale,
};
static void send_frame(struct mako_surface *surface);
static void create_output(struct mako_state *state,
struct wl_output *wl_output, uint32_t global_name) {
struct mako_output *output = calloc(1, sizeof(struct mako_output));
struct mako_surface *surface;
bool recreate_surface = false;
if (output == NULL) {
fprintf(stderr, "allocation failed\n");
return;
}
output->state = state;
output->global_name = global_name;
output->wl_output = wl_output;
output->scale = 1;
recreate_surface = wl_list_empty(&state->outputs);
wl_list_insert(&state->outputs, &output->link);
wl_output_set_user_data(wl_output, output);
wl_output_add_listener(wl_output, &output_listener, output);
get_xdg_output(output);
if (recreate_surface) {
// We had no outputs, force our surfaces to redraw
wl_list_for_each(surface, &output->state->surfaces, link) {
set_dirty(surface);
}
}
}
static void destroy_output(struct mako_output *output) {
struct mako_surface *surface;
wl_list_for_each(surface, &output->state->surfaces, link) {
if (surface->surface_output == output) {
surface->surface_output = NULL;
}
if (surface->layer_surface_output == output) {
surface->layer_surface_output = NULL;
}
}
wl_list_remove(&output->link);
if (output->xdg_output != NULL) {
zxdg_output_v1_destroy(output->xdg_output);
}
wl_output_destroy(output->wl_output);
free(output->name);
free(output);
}
static struct mako_surface *get_surface(struct mako_state *state,
struct wl_surface *wl_surface) {
struct mako_surface *surface;
wl_list_for_each(surface, &state->surfaces, link) {
if (surface->surface == wl_surface) {
return surface;
}
}
return NULL;
}
static void touch_handle_motion(void *data, struct wl_touch *wl_touch,
uint32_t time, int32_t id,
wl_fixed_t surface_x, wl_fixed_t surface_y) {
struct mako_seat *seat = data;
if (id >= MAX_TOUCHPOINTS) {
return;
}
seat->touch.pts[id].x = wl_fixed_to_int(surface_x);
seat->touch.pts[id].y = wl_fixed_to_int(surface_y);
}
static void touch_handle_down(void *data, struct wl_touch *wl_touch,
uint32_t serial, uint32_t time, struct wl_surface *wl_surface,
int32_t id, wl_fixed_t surface_x, wl_fixed_t surface_y) {
struct mako_seat *seat = data;
if (id >= MAX_TOUCHPOINTS) {
return;
}
seat->touch.pts[id].x = wl_fixed_to_int(surface_x);
seat->touch.pts[id].y = wl_fixed_to_int(surface_y);
seat->touch.pts[id].surface = get_surface(seat->state, wl_surface);
}
static void touch_handle_up(void *data, struct wl_touch *wl_touch,
uint32_t serial, uint32_t time, int32_t id) {
struct mako_seat *seat = data;
struct mako_state *state = seat->state;
if (id >= MAX_TOUCHPOINTS) {
return;
}
const struct mako_binding_context ctx = {
.surface = seat->touch.pts[id].surface,
.seat = seat,
.serial = serial,
};
struct mako_notification *notif;
wl_list_for_each(notif, &state->notifications, link) {
if (hotspot_at(¬if->hotspot, seat->touch.pts[id].x, seat->touch.pts[id].y)) {
struct mako_surface *surface = notif->surface;
notification_handle_touch(notif, &ctx);
set_dirty(surface);
break;
}
}
seat->touch.pts[id].surface = NULL;
}
static void load_cursor(struct mako_state *state, uint32_t scale) {
const char *cursor_name = "left_ptr";
//don't reload the cursor if what we have already can be used
if (state->cursor.theme != NULL && state->cursor.scale == scale) {
return;
}
if (state->cursor.theme != NULL) {
wl_cursor_theme_destroy(state->cursor.theme);
}
if (state->cursor.surface == NULL) {
state->cursor.surface = wl_compositor_create_surface(state->compositor);
}
const char *xcursor_theme = getenv("XCURSOR_THEME");
state->cursor.theme = wl_cursor_theme_load(xcursor_theme, state->cursor.size * scale, state->shm);
if (state->cursor.theme == NULL) {
fprintf(stderr, "couldn't find a cursor theme\n");
return;
}
struct wl_cursor *cursor = wl_cursor_theme_get_cursor(state->cursor.theme, cursor_name);
if (cursor == NULL) {
fprintf(stderr, "couldn't find cursor icon \"%s\"\n", cursor_name);
wl_cursor_theme_destroy(state->cursor.theme);
// Set to NULL so it doesn't get free'd again
state->cursor.theme = NULL;
return;
}
state->cursor.scale = scale;
state->cursor.image = cursor->images[0];
struct wl_buffer *cursor_buffer = wl_cursor_image_get_buffer(cursor->images[0]);
wl_surface_attach(state->cursor.surface, cursor_buffer, 0, 0);
wl_surface_set_buffer_scale(state->cursor.surface, scale);
wl_surface_commit(state->cursor.surface);
}
static void pointer_handle_enter(void *data, struct wl_pointer *wl_pointer,
uint32_t serial, struct wl_surface *wl_surface,
wl_fixed_t surface_x, wl_fixed_t surface_y) {
struct mako_seat *seat = data;
struct mako_state *state = seat->state;
seat->pointer.x = wl_fixed_to_int(surface_x);
seat->pointer.y = wl_fixed_to_int(surface_y);
seat->pointer.surface = get_surface(state, wl_surface);
int scale = 1;
struct mako_surface *surface;
wl_list_for_each(surface, &state->surfaces, link) {
if (!surface->surface_output) {
continue;
}
if (surface->surface_output->scale > scale) {
scale = surface->surface_output->scale;
}
}
// Change the mouse cursor to "left_ptr"
load_cursor(state, scale);
if (state->cursor.theme != NULL) {
wl_pointer_set_cursor(wl_pointer, serial, state->cursor.surface,
state->cursor.image->hotspot_x / state->cursor.scale,
state->cursor.image->hotspot_y / state->cursor.scale);
}
}
static void pointer_handle_leave(void *data, struct wl_pointer *wl_pointer,
uint32_t serial, struct wl_surface *wl_surface) {
struct mako_seat *seat = data;
seat->pointer.surface = NULL;
}
static void pointer_handle_motion(void *data, struct wl_pointer *wl_pointer,
uint32_t time, wl_fixed_t surface_x, wl_fixed_t surface_y) {
struct mako_seat *seat = data;
seat->pointer.x = wl_fixed_to_int(surface_x);
seat->pointer.y = wl_fixed_to_int(surface_y);
}
static void pointer_handle_button(void *data, struct wl_pointer *wl_pointer,
uint32_t serial, uint32_t time, uint32_t button,
uint32_t button_state) {
struct mako_seat *seat = data;
struct mako_state *state = seat->state;
const struct mako_binding_context ctx = {
.surface = seat->pointer.surface,
.seat = seat,
.serial = serial,
};
struct mako_notification *notif;
wl_list_for_each(notif, &state->notifications, link) {
if (hotspot_at(¬if->hotspot, seat->pointer.x, seat->pointer.y)) {
struct mako_surface *surface = notif->surface;
notification_handle_button(notif, button, button_state, &ctx);
set_dirty(surface);
break;
}
}
}
static const struct wl_pointer_listener pointer_listener = {
.enter = pointer_handle_enter,
.leave = pointer_handle_leave,
.motion = pointer_handle_motion,
.button = pointer_handle_button,
.axis = noop,
};
static const struct wl_touch_listener touch_listener = {
.down = touch_handle_down,
.up = touch_handle_up,
.motion = touch_handle_motion,
.frame = noop,
.cancel = noop,
.shape = noop,
.orientation = noop,
};
static void seat_handle_capabilities(void *data, struct wl_seat *wl_seat,
uint32_t capabilities) {
struct mako_seat *seat = data;
if (seat->pointer.wl_pointer != NULL) {
wl_pointer_release(seat->pointer.wl_pointer);
seat->pointer.wl_pointer = NULL;
}
if (capabilities & WL_SEAT_CAPABILITY_POINTER) {
seat->pointer.wl_pointer = wl_seat_get_pointer(wl_seat);
wl_pointer_add_listener(seat->pointer.wl_pointer,
&pointer_listener, seat);
}
if (seat->touch.wl_touch != NULL) {
wl_touch_release(seat->touch.wl_touch);
seat->touch.wl_touch = NULL;
}
if (capabilities & WL_SEAT_CAPABILITY_TOUCH) {
seat->touch.wl_touch = wl_seat_get_touch(wl_seat);
wl_touch_add_listener(seat->touch.wl_touch,
&touch_listener, seat);
}
}
static const struct wl_seat_listener seat_listener = {
.capabilities = seat_handle_capabilities,
.name = noop,
};
static void create_seat(struct mako_state *state, struct wl_seat *wl_seat) {
struct mako_seat *seat = calloc(1, sizeof(struct mako_seat));
if (seat == NULL) {
fprintf(stderr, "allocation failed\n");
return;
}
seat->state = state;
seat->wl_seat = wl_seat;
wl_list_insert(&state->seats, &seat->link);
wl_seat_add_listener(wl_seat, &seat_listener, seat);
}
static void destroy_seat(struct mako_seat *seat) {
wl_list_remove(&seat->link);
wl_seat_release(seat->wl_seat);
if (seat->pointer.wl_pointer) {
wl_pointer_release(seat->pointer.wl_pointer);
}
free(seat);
}
static void surface_handle_enter(void *data, struct wl_surface *surface,
struct wl_output *wl_output) {
struct mako_surface *msurface = data;
// Don't bother keeping a list of outputs, a layer surface can only be on
// one output a a time
msurface->surface_output = wl_output_get_user_data(wl_output);
set_dirty(msurface);
}
static void surface_handle_leave(void *data, struct wl_surface *surface,
struct wl_output *wl_output) {
struct mako_surface *msurface = data;
msurface->surface_output = NULL;
}
static const struct wl_surface_listener surface_listener = {
.enter = surface_handle_enter,
.leave = surface_handle_leave,
};
static void schedule_frame_and_commit(struct mako_surface *state);
static void layer_surface_handle_configure(void *data,
struct zwlr_layer_surface_v1 *surface,
uint32_t serial, uint32_t width, uint32_t height) {
struct mako_surface *msurface = data;
zwlr_layer_surface_v1_ack_configure(surface, serial);
if (msurface->configured &&
msurface->width == (int32_t) width &&
msurface->height == (int32_t) height) {
wl_surface_commit(msurface->surface);
return;
}
msurface->configured = true;
msurface->width = width;
msurface->height = height;
send_frame(msurface);
}
static void layer_surface_handle_closed(void *data,
struct zwlr_layer_surface_v1 *surface) {
struct mako_surface *msurface = data;
zwlr_layer_surface_v1_destroy(msurface->layer_surface);
msurface->layer_surface = NULL;
wl_surface_destroy(msurface->surface);
msurface->surface = NULL;
if (msurface->frame_callback) {
wl_callback_destroy(msurface->frame_callback);
msurface->frame_callback = NULL;
msurface->dirty = true;
}
if (msurface->configured) {
msurface->configured = false;
msurface->width = msurface->height = 0;
msurface->dirty = true;
}
if (msurface->dirty) {
schedule_frame_and_commit(msurface);
}
}
static const struct zwlr_layer_surface_v1_listener layer_surface_listener = {
.configure = layer_surface_handle_configure,
.closed = layer_surface_handle_closed,
};
static void handle_global(void *data, struct wl_registry *registry,
uint32_t name, const char *interface, uint32_t version) {
struct mako_state *state = data;
if (strcmp(interface, wl_compositor_interface.name) == 0) {
state->compositor = wl_registry_bind(registry, name,
&wl_compositor_interface, 4);
} else if (strcmp(interface, wl_shm_interface.name) == 0) {
state->shm = wl_registry_bind(registry, name,
&wl_shm_interface, 1);
} else if (strcmp(interface, zwlr_layer_shell_v1_interface.name) == 0) {
state->layer_shell = wl_registry_bind(registry, name,
&zwlr_layer_shell_v1_interface, 1);
} else if (strcmp(interface, wl_seat_interface.name) == 0) {
struct wl_seat *seat =
wl_registry_bind(registry, name, &wl_seat_interface, 3);
create_seat(state, seat);
} else if (strcmp(interface, wl_output_interface.name) == 0) {
struct wl_output *output =
wl_registry_bind(registry, name, &wl_output_interface, 3);
create_output(state, output, name);
} else if (strcmp(interface, zxdg_output_manager_v1_interface.name) == 0 &&
version >= ZXDG_OUTPUT_V1_NAME_SINCE_VERSION) {
state->xdg_output_manager = wl_registry_bind(registry, name,
&zxdg_output_manager_v1_interface,
ZXDG_OUTPUT_V1_NAME_SINCE_VERSION);
} else if (strcmp(interface, xdg_activation_v1_interface.name) == 0) {
state->xdg_activation = wl_registry_bind(registry, name,
&xdg_activation_v1_interface, 1);
}
}
static void handle_global_remove(void *data, struct wl_registry *registry,
uint32_t name) {
struct mako_state *state = data;
struct mako_output *output, *tmp;
wl_list_for_each_safe(output, tmp, &state->outputs, link) {
if (output->global_name == name) {
destroy_output(output);
break;
}
}
}
static const struct wl_registry_listener registry_listener = {
.global = handle_global,
.global_remove = handle_global_remove,
};
bool init_wayland(struct mako_state *state) {
wl_list_init(&state->outputs);
wl_list_init(&state->seats);
state->display = wl_display_connect(NULL);
if (state->display == NULL) {
fprintf(stderr, "failed to create display\n");
return false;
}
state->registry = wl_display_get_registry(state->display);
wl_registry_add_listener(state->registry, ®istry_listener, state);
wl_display_roundtrip(state->display);
if (state->compositor == NULL) {
fprintf(stderr, "compositor doesn't support wl_compositor\n");
return false;
}
if (state->shm == NULL) {
fprintf(stderr, "compositor doesn't support wl_shm\n");
return false;
}
if (state->layer_shell == NULL) {
fprintf(stderr, "compositor doesn't support zwlr_layer_shell_v1\n");
return false;
}
if (state->xdg_output_manager != NULL) {
struct mako_output *output;
wl_list_for_each(output, &state->outputs, link) {
get_xdg_output(output);
}
wl_display_roundtrip(state->display);
}
if (state->xdg_output_manager == NULL) {
struct mako_criteria *criteria;
wl_list_for_each(criteria, &state->config.criteria, link) {
if (criteria->style.spec.output &&
strcmp(criteria->style.output, "") != 0) {
fprintf(stderr, "warning: configured an output "
"but compositor doesn't support "
"xdg-output-unstable-v1 version 2\n");
break;
}
}
}
// Set up the cursor. It needs a wl_surface with the cursor loaded into it.
// If one of these fail, mako will work fine without the cursor being able to change.
const char *cursor_size_env = getenv("XCURSOR_SIZE");
int cursor_size = 24;
if (cursor_size_env != NULL) {
errno = 0;
char *end;
int temp_size = (int)strtol(cursor_size_env, &end, 10);
if (errno == 0 && cursor_size_env[0] != 0 && end[0] == 0 && temp_size > 0) {
cursor_size = temp_size;
} else {
fprintf(stderr, "Error: XCURSOR_SIZE is invalid\n");
}
}
state->cursor.size = cursor_size;
return true;
}
void finish_wayland(struct mako_state *state) {
struct mako_surface *surface, *stmp;
wl_list_for_each_safe(surface, stmp, &state->surfaces, link) {
destroy_surface(surface);
}
struct mako_output *output, *output_tmp;
wl_list_for_each_safe(output, output_tmp, &state->outputs, link) {
destroy_output(output);
}
struct mako_seat *seat, *seat_tmp;
wl_list_for_each_safe(seat, seat_tmp, &state->seats, link) {
destroy_seat(seat);
}
if (state->xdg_activation != NULL) {
xdg_activation_v1_destroy(state->xdg_activation);
}
if (state->xdg_output_manager != NULL) {
zxdg_output_manager_v1_destroy(state->xdg_output_manager);
}
if (state->cursor.theme != NULL) {
wl_cursor_theme_destroy(state->cursor.theme);
wl_surface_destroy(state->cursor.surface);
}
zwlr_layer_shell_v1_destroy(state->layer_shell);
wl_compositor_destroy(state->compositor);
wl_shm_destroy(state->shm);
wl_registry_destroy(state->registry);
wl_display_disconnect(state->display);
}
static struct wl_region *get_input_region(struct mako_surface *surface) {
struct wl_region *region =
wl_compositor_create_region(surface->state->compositor);
struct mako_notification *notif;
wl_list_for_each(notif, &surface->state->notifications, link) {
struct mako_hotspot *hotspot = ¬if->hotspot;
if (notif->surface == surface) {
wl_region_add(region, hotspot->x, hotspot->y,
hotspot->width, hotspot->height);
}
}
return region;
}
static struct mako_output *get_configured_output(struct mako_surface *surface) {
const char *output_name = surface->configured_output;
if (strcmp(output_name, "") == 0) {
return NULL;
}
struct mako_output *output;
wl_list_for_each(output, &surface->state->outputs, link) {
if (output->name != NULL && strcmp(output->name, output_name) == 0) {
return output;
}
}
return NULL;
}
static void schedule_frame_and_commit(struct mako_surface *surface);
// Draw and commit a new frame.
static void send_frame(struct mako_surface *surface) {
struct mako_state *state = surface->state;
if (wl_list_empty(&state->outputs)) {
surface->dirty = false;
return;
}
int scale = 1;
if (surface->surface_output != NULL) {
scale = surface->surface_output->scale;
}
surface->current_buffer =
get_next_buffer(state->shm, surface->buffers,
surface->width * scale, surface->height * scale);
if (surface->current_buffer == NULL) {
fprintf(stderr, "no buffer available\n");
return;
}
struct mako_output *output = get_configured_output(surface);
int height = render(surface, surface->current_buffer, scale);
// There are two cases where we want to tear down the surface: zero
// notifications (height = 0) or moving between outputs.
if (height == 0 || surface->layer_surface_output != output) {
if (surface->layer_surface != NULL) {
zwlr_layer_surface_v1_destroy(surface->layer_surface);
surface->layer_surface = NULL;
}
if (surface->surface != NULL) {
wl_surface_destroy(surface->surface);
surface->surface = NULL;
}
surface->width = surface->height = 0;
surface->surface_output = NULL;
surface->configured = false;
}
// If there are no notifications, there's no point in recreating the
// surface right now.
if (height == 0) {
surface->dirty = false;
return;
}
// If we've made it here, there is something to draw. If the surface
// doesn't exist (this is the first notification, or we moved to a
// different output), we need to create it.
if (surface->layer_surface == NULL) {
struct wl_output *wl_output = NULL;
if (output != NULL) {
wl_output = output->wl_output;
}
surface->layer_surface_output = output;
surface->surface = wl_compositor_create_surface(state->compositor);
wl_surface_add_listener(surface->surface, &surface_listener, surface);
surface->layer_surface = zwlr_layer_shell_v1_get_layer_surface(
state->layer_shell, surface->surface, wl_output,
surface->layer, "notifications");
zwlr_layer_surface_v1_add_listener(surface->layer_surface,
&layer_surface_listener, surface);
// Because we're creating a new surface, we aren't going to draw
// anything into it during this call. We don't know what size the
// surface will be until we've asked the compositor for what we want
// and it has responded with what it actually gave us. We also know
// that the height we would _like_ to draw (greater than zero, or we
// would have bailed already) is different from our state->height
// (which has to be zero here), so we can fall through to the next
// block to let it set the size for us.
}
assert(surface->layer_surface);
// We now want to resize the surface if it isn't the right size. If the
// surface is brand new, it doesn't even have a size yet. If it already
// exists, we might need to resize if the list of notifications has changed
// since the last time we drew.
if (surface->height != height) {
struct mako_style *style = &state->config.superstyle;
zwlr_layer_surface_v1_set_size(surface->layer_surface,
style->width + style->margin.left + style->margin.right,
height);
zwlr_layer_surface_v1_set_anchor(surface->layer_surface,
surface->anchor);
zwlr_layer_surface_v1_set_margin(surface->layer_surface,
style->outer_margin.top, style->outer_margin.right,
style->outer_margin.bottom, style->outer_margin.left);
wl_surface_commit(surface->surface);
// Now we're going to bail without drawing anything. This gives the
// compositor a chance to create the surface and tell us what size we
// were actually granted, which may be smaller than what we asked for
// depending on the screen size and layout of other layer surfaces.
// This information is provided in layer_surface_handle_configure,
// which will then call send_frame again. When that call happens, the
// layer surface will exist and the height will hopefully match what
// we asked for. That means we won't return here, and will actually
// draw into the surface down below.
// TODO: If the compositor doesn't send a configure with the size we
// requested, we'll enter an infinite loop. We need to keep track of
// the fact that a request was sent separately from what height we are.
return;
}
assert(surface->configured);
// Yay we can finally draw something!
struct wl_region *input_region = get_input_region(surface);
wl_surface_set_input_region(surface->surface, input_region);
wl_region_destroy(input_region);
wl_surface_set_buffer_scale(surface->surface, scale);
wl_surface_damage_buffer(surface->surface, 0, 0, INT32_MAX, INT32_MAX);
wl_surface_attach(surface->surface, surface->current_buffer->buffer, 0, 0);
surface->current_buffer->busy = true;
// Schedule a frame in case the state becomes dirty again
schedule_frame_and_commit(surface);
surface->dirty = false;
}
static void frame_handle_done(void *data, struct wl_callback *callback,
uint32_t time) {
struct mako_surface *surface = data;
wl_callback_destroy(surface->frame_callback);
surface->frame_callback = NULL;
// Only draw again if we need to
if (surface->dirty) {
send_frame(surface);
}
}
static const struct wl_callback_listener frame_listener = {
.done = frame_handle_done,
};
static void schedule_frame_and_commit(struct mako_surface *surface) {
if (surface->frame_callback) {
return;
}
if (surface->surface == NULL) {
// We don't yet have a surface, create it immediately
send_frame(surface);
return;
}
surface->frame_callback = wl_surface_frame(surface->surface);
wl_callback_add_listener(surface->frame_callback, &frame_listener, surface);
wl_surface_commit(surface->surface);
}
void set_dirty(struct mako_surface *surface) {
if (surface->dirty) {
return;
}
surface->dirty = true;
schedule_frame_and_commit(surface);
}
static void activation_token_handle_done(void *data,
struct xdg_activation_token_v1 *token, const char *token_str) {
char **out = data;
*out = strdup(token_str);
}
static const struct xdg_activation_token_v1_listener activation_token_listener = {
.done = activation_token_handle_done,
};
char *create_xdg_activation_token(struct mako_surface *surface,
struct mako_seat *seat, uint32_t serial) {
struct mako_state *state = seat->state;
if (state->xdg_activation == NULL) {
return NULL;
}
char *token_str = NULL;
struct xdg_activation_token_v1 *token =
xdg_activation_v1_get_activation_token(state->xdg_activation);
xdg_activation_token_v1_add_listener(token, &activation_token_listener,
&token_str);
xdg_activation_token_v1_set_serial(token, serial, seat->wl_seat);
xdg_activation_token_v1_set_surface(token, surface->surface);
xdg_activation_token_v1_commit(token);
while (wl_display_dispatch(state->display) >= 0 && token_str == NULL) {
// This space is intentionally left blank
}
xdg_activation_token_v1_destroy(token);
return token_str;
}