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2020-05-11

  • haisu: New puzzle type Haisu (due to Giuliano Montelucci)

2020-05-10

  • putteria: New puzzle type Putteria

2020-05-09

  • New background images (due to Tiralmo)

2020-05-02

  • detour: New puzzle type Detour (due to Boboquack)
  • snake: New puzzle type Snake (due to Lennard Sprong)

2020-04-28

  • symmarea: New puzzle type Symmetry Area (due to Taus)

2020-04-18

  • tents: new puzzle tyep Tents (due to Lennard Sprong)

2020-03-30

  • Add cooperative network play (server side: github.com/robx/puzzld).

Version 0.13.0

Release date: 2020/03/30

New puzzle types

  • araf: New puzzle type Araf (due to Giuliano Montelucci)
  • balance: New puzzle type Balance Loop (due to Giuliano Montelucci)
  • doppelblock: New puzzle type Doppelblock
  • maxi: New puzzle type Maxi Loop (due to Giuliano Montelucci)
  • midloop: New puzzle type Mid-loop (due to Lennard Sprong)
  • simpleloop: New puzzle type Simple Loop

Improvements

  • Simplify English puzzle names.
  • Change canonical names: bag becomes cave, building becomes skyscrapers.
  • cave: Allow switching mouse button mode like other shading puzzles.
  • creek, gokigen: Fix behavior of -,backspace in edit mode.
  • juosan: Fix error highlighting when there is no majority.
  • kurochute: Don't allow putting dots on clues.
  • kurotto: Mark blank clues complete.
  • shakashaka: Autogray complete clues.
  • shakashaka: Improve triangle edge alignment.
  • shwolf: Easier aux line input with right mouse button.
  • triplace: Shade clue background.
  • rules.html: Include player.
  • keyboard: Prevent navigation using backspace, scrolling using space.
  • Several UI layout fixes (including menu styling, input mode buttons).
  • Split options between menu and tool area.
  • Several language fixes to menu items.
  • Several language fixes to answer error messages.
  • Remove several options.
  • Allow specifying that a puzzle is a variant.
  • Don't start timer until puzzle is visible.
  • Center grid dashing.
  • Thinner grid lines on high-DPI displays.
  • New autocheck modes: guarded (default) and unguarded.
  • Shading puzzles with connected unshaded cells: Guard autocheck by requiring all cells to be decided.
  • cave, nurimisaki: Switch back to shading-first puzzles.

Bugfixes

  • compass: Fix erasing clues.
  • doubleback: Prohibit drawing over black cells.
  • doubleback: Save empty cells to file.
  • kurochute: Fix error highlighting.
  • renban: Fix consecutive number error check.
  • shakashaka: Fix alignment of triangles to shaded cells.
  • triplace: Don't allow drawing on clues.
  • walllogic: Fix redraw with autocompletion.
  • yajilin: Fix interaction between edit mode and answer.
  • Correct display of color-each-line config option.

Version 0.12.0

Release date: 2019/12/24

New puzzle

  • aquarium: Introduce new puzzle: Aquarium (due to Lennard Sprong)
  • castle: Introduce new puzzle: Castle Wall (due to Lennard Sprong)
  • compass: Introduce new puzzle: Compass
  • curvedata: Introduce new puzzle: Curve Data (due to Lennard Sprong)
  • dbchoco: Introduce new puzzle: Double Chocolate (due to Lennard Sprong)
  • geradeweg: Introduce new puzzle: Geradeweg
  • heteromino: Introduce new puzzle: Heteromino
  • pencils: Introduce new puzzle: Pencils (due to Lennard Sprong)
  • yajilin-regions: Introduce new puzzle: Regional Yajilin

Improvement

  • all moving puzzles: Prevent drawing curves.
  • amibo, juosan, kurochute, kusabi, mashu, shugaku, starbattle: Reword English error messages
  • ayeheya: Replace check for rectangular room by check for symmetric room
  • cbblock: Add error for dead-end walls
  • country: Add variant rule that allows empty areas
  • heyawake: Don't autocheck until the grid is fully decided
  • heyawake: Don't insist on rectangular rooms, and treat heyawacky as an alias, for consistency with pzv.jp
  • kakuro: Support blank clues, distinguish between 0 and blank
  • kakuro etc: Choose target triangle by click
  • nanro: Don't drag number, drag "there's a number"
  • slither: Allow 4 as clue number
  • starbattle: Input dots in auto-mode; change style of empty cells; hide redundant dots
  • tentaisho: Allow empty cells
  • yajilin: Allow crossmark-input in auto-mode on right click.
  • yinyang: Rework play input, removing keyboard input and cell focus.
  • yinyang: Add auxiliary border input.
  • Change line coloring setting to be per-variety.
  • Change default value of "shade undefined cells" back to true.
  • Change unshaded cells without changing shaded cells in checkerboard puzzles with right mouse button (Hitori, Heyawake, Yajilin, etc.).
  • Fix various English language typos.
  • Allow clicking labels to toggle options.
  • URL output properly deals with non-default ports.
  • URL output generates a clickable link.
  • File output puts file contents into copyable text areas.
  • Improved background image rendering (crisp edges).
  • Disable certain touch events (e.g., tap and drag to zoom) on puzzle applet.
  • Add embed=yes for improved applet embedding.
  • Display variant rules more clearly.

BugFix

  • amibo, usotatami: Allow encoding multi-digit clues
  • cbblock: Fix wrong error during edit
  • fourcells, fivecells: No borders and connection lines between empty cells
  • heteromino: Don't compare shapes of non-triminos
  • kinkonkan: Fix answer check for large clues
  • nagare: Allow cross input mode to remove aux marks
  • nanro: Fix entering 11 and 22
  • nawabari: Fix answer check for border clues
  • nawabari: Correct English translation
  • nawabari and related puzzles, editor: Remove answer lines from invalid cells
  • nurimisaki: Switch to unshaded cell connection info for edit mode, too
  • roma: Fix "Check route" input mode
  • shakashaka: Allow drawing diagonal rooms around dotted cells
  • tentaisho: Fix "Draft cells" input mode
  • yajilin: Fix "Gray Background" button sync
  • yajitatami: Fix error color for border crossing
  • yosenabe: Remove lines when deleting circle, fixing buggy behaviour
  • Fix interaction of "Clear Answer" and trial mode
  • Don't scroll on space input
  • Fix sticky undo/redo

Version 0.11.1

Release date: 2019/04/22

Improvement

  • bag, meander, scrin: Complete Japanese translation
  • loopsp: Less ugly loop ends at clue cells
  • nurimisaki: When undefined cells are grayed, leave the unshaded cells white
  • yajilin: Various input fixes
  • yajilin: Give an error when a number has no arrow
  • yajilin: Limit clue value based on grid size

BugFix

  • nurimisaki: Fix one-button input mode to unshade
  • scrin: Disallow inner rectangle

Version 0.11.0

Release date: 2019/4/17

New puzzle

  • angleloop: Introduce new puzzle: Angle Loop
  • doubleback: Introduce new puzzle: Double Back
  • heyawacky: Introduce new puzzle: Heyawacky
  • meander: Introduce new puzzle: Meandering Numbers
  • nurimisaki: Introduce new puzzle: Nurimisaki
  • satogaeri: Introduce new puzzle: Satogaeri (due to Lennard Sprong)
  • scrin: Introduce new puzzle: Scrin

Improvement

  • Export: Support https URLs
  • Language: Rework some English language messages
  • bag: Rework as shading puzzle
  • fillomino: Automatically draw borders between different numbers
  • yajilin: Allow clues to be marked complete
  • yajilin: Autocompletion for clues

BugFix

  • LineManager: Fix connection logic and colouring for pipelink, ringring etc.
  • nurimaze: Fix broken cleared clue cells afer random key input
  • tentaisho: Fix false error when placing star after drawing border in edit mode
  • fivecells: Fix encoding/decoding of missing cells

Version 0.10.0

Release date: 2017/7/29

New puzzle

  • armyants: Introduce new puzzle: Army Ants
  • walllogic: Introduce new puzzle: Wall Logic

Improvement

  • Config: Enable set autocmp and autoerr config indivisually by puzzle genre
  • akari: Add autocmp config to toggle painting light
  • lits: Enable autocmp config to indicate four consective shaded cells in the room
  • country, nagenawa: Enable to input cross marks
  • slither, bag, mejilink: Set canvas margin wider
  • stostone: Change the shape of unshaded cell dots

BugFix

  • Encode: Fix misdecoding large number more than five digits
  • LineManager: Fix regenerating line information when paths are separated
  • LineManager: Fix adding or eraseing number misses regenerating line information
  • fillomino: Prevent copying answer number onto question number
  • slalom: Fix gate number trace routine occasionally misses proper order
  • Update pzpr-canvas.js to v0.8.2 to avoid rendering bug of IE and Edge
  • Graphic: Avoid SVG textLength and textAlign rendering bug of IE and Edge
  • Graphic: Fix illegal rendering of indicator when graphic is canvas mode
  • Graphic: Erase border on the edge when graphic is canvas mode

Version 0.9.1

Release data: 2017/4/21

BugFix

  • lib: Update pzpr-canvas to v0.8.1 to avoid error on Opera 12

Version 0.9.0

Release data: 2017/4/20

Improvement

  • dosufuwa: Add shade input mode

BugFix

  • variety: Fix "Goats and Wolves" name
  • Mouse: Fix circle-unshade and circle-shade input mode
  • Mouse: Merge dot input mode into objblank
  • bonsan, yosenabe: Fix completion inputting routine to ensure redraw circles

Version 0.9.0-beta2

Release data: 2017/4/16

Breaking Change

  • Config: autocmp_area is integrated with autocmp again. Please check puzzle.painter.autocmp for disambiguating autocmp type.

Improvement

  • Config: Change default setting of autocmp to true

Version 0.9.0-beta1

Release data: 2017/4/14

Breaking Change

  • Configs: redline, redblk, redroad configs are removed. Use puzzle.mouse.setInputMode() instead.

Improvement

  • Graphic: Use narrow font for two or more length text instead of small size font
  • Cell: Expand max number from 255 up to 999
  • Mouse: Enable pinch-zoom for Android Chrome
  • Mouse: Add various common input modes
  • Mouse: Integrate dispRed routine into common input mode
  • Mouse: Add mouse.setInversion method to invert mouse button
  • Puzzle: Introduce 'mode' event when entering edit or play mode or after puzzle getting ready
  • CellList: Prevent cross marks from erasing on subclear for usoone
  • icebarn: Enable to input dir. aux. marks
  • kakuru: Change display type to original Sapporo-nikolist style

BugFix

  • util: Listen both touch and mouse event for user agents supporting touch event
  • util: Surpress plural finger tap from inputting the board
  • util: Fix mouse button detection when Pointer Event is triggered
  • Operation: Add ansclear history to ensure regenerate graph info

Minor Changes

  • Graphic: Separate number drawing method into for question and answer
  • docs: Add InputModes.md
  • package: Use pzpr-canvas on npmjs.org instead of local file
  • package: Move in-publish on to devDependencies

Version 0.8.1

Release date: 2017/2/13

BugFix

  • akari: Prevent from erasing background color for Akari
  • kinkonkan: Fix outputted file data is wrong for Opera 12.17

Version 0.8.0

Release date: 2017/2/8

Improvement

  • Mouse: Add an augument for getInputModeList function

BugFix

  • Mouse: Enable to input sub numbers on aux. marks by mouse for the genre View
  • slalom: Regenerate gate number when the numbers or arrows are changed

Version 0.8.0-beta2 (beta)

Release date: 2017/1/9

New puzzle

  • easyasabc: Introduce new puzzle: Easy as ABC
  • starbattle: Introduce new puzzle: Star Battle
  • kropki: Introduce new puzzle: Kropki
  • building: Introduce new puzzle: Skyscrapers

BugFix

  • kinkonkan: Suppress painting background without sight error
  • Piece: Enable to clear sub numbers by ansclear or so

Minor Changes

  • Board: Remove corner EXCells
  • Cursor: Commonize some methods with Skyscrapers and Easy as ABC

Version 0.8.0-beta1 (beta)

Release date: 2016/12/31

Notable change

  • Board: Enable to input sub numbers

Improvement

  • bosanowa: Enable to erase circles by BS or space key
  • gokigen: Enable to input diagonal lines by mouse drag
  • norinori: Stop inputting shaded cells if a mouse drag sequence puts two cells
  • Mouse: Introduce setInputMode and getInputModeList method for smart devices to input icebarn etc.

Breaking changes

  • Config: Separate autocmp_area from autocmp config for painting background genres (Currently autocmp can be still used)
  • Config: Get rid of lrcheck config

Version 0.7.1

Release date: 2016/12/3

BugFix

  • LineManager: Fix modified line could not reculcurate loop info for gokigen
  • onsen: Add checking isolated circles for answer check

Minor Changes

  • Install in-publish to stop working prepublish hook for npm 4 or earlier

Version 0.7.0

Release date: 2016/10/10

New puzzle

  • onsen: Introduce new puzzle: Onsen-meguri

Improvement

  • variety: Add pzpr.genre as an alias of pzpr.variety
  • moonsun: Enable to input cross marks by smartphone or tablet
  • shugaku: Add an ability to input shaded cells by tap
  • kakuru: Enable to input shaded cells by tap
  • hakoiri: Enable to drag dots
  • hebi: Make it possible to drag dots
  • tatamibari: Enable to input question marks as amibo manner
  • amibo: Enable to input aux. marks by tap
  • bag: Make it possible to input background color regardless of bgcolor config
  • tilepaint: Make it possible to input shaded cells if config.use is 2
  • Graph: Add coloring property that indicates if the graph generates individual color
  • AreaGraph: Prevent attaching if node has been valid before modifying info
  • AreaGraph: Stop searching components unless necessary
  • LineGraph: Avoid searching components when path end is attached or detached
  • Graph: Prevent room info regeneration if border line does not really divide rooms

BugFix

  • BoardExec: Prevent errors when board.exec.execadjust is called with invalid type
  • Puzzle: Fix setCanvasSize before puzzle.open() doesn't work

Minor Changes

  • Puzzle: Copy contents of init option data to avoid unexpected init option change
  • Puzzle: Hide cursor if puzzle instance type is viewer
  • Graphic: Change default dot color to green from black
  • variety: Change some puzzle name
  • stostone: Cache calculated fallen blocks position
  • stostone: Stop drawing number behind fallen blocks
  • stostone: Fix board.newIrowake() occurs an error
  • slither, bag: Intergate bag script into slitherlink
  • hebi: Change script name to hebi.js from snakes.js
  • Graph: Make AreaNumBlockGraph of fillomino inherit AreaNumberGraph instead of AreaRoomGraph
  • Graph: Move setting info by node, edge obj to LineGraph or AreaGraphBase
  • Graph: Move calling remakeComponent to common modifyInfo method
  • Graph: Set pointgroup = cross automatically if genre's board.borderAsLine is true
  • Graph: Add GraphComponent::checkAutoCmp
  • Graph: Integrate calling graph info updating methods
  • Graph: Change when the number of lines linked to the cell is counted
  • Graph: Separate initializing ltotal, lcnt method

Version 0.6.1

Release date: 2016/9/18

BugFix

  • stostone: Tweak puzzle genre name
  • stostone: Divide blocks by border lines
  • stostone: Modify error descriptions and test problem
  • stostone: Prevent borderline from being drawn when blocks are moving
  • stostone: Set separation lines thinner when blocks are moving
  • stostone: Fix the shape of the blocks when they are moving
  • shimaguni, stostone: Use common routine with lits to reduce code size
  • shimaguni, stostone: Use stone property instead of sblk for disambiguation
  • norinori: Prevent generating unused graph object
  • yinyang: Fix shaded circle is drawn gray when dispqnumbg config is true

Minor Changes

  • KeyInput: Add keyDispInfo function to show some information
  • slalom: Implement show/hidegatenumber operation into board object

Version 0.6.0

Release date: 2016/9/18

New puzzle

  • stostone: Introduce new puzzle: Stostone

Improvement

  • Config: Add config to paint circles background for yinyang
  • hanare: Add singlenum config to allow plural numbers in a room
  • shugaku: Add undefcell config to paint background color of unfilled cells
  • toichika, hanare: Enable autocmp config
  • Graph: Validate 'irowakeblk' config to set and draw color of shaded cell blocks
  • variety: Make it enable to use 'cave', 'rome' and 'bossanova' for alias

Minor Changes

  • moonsun: Set name to 'Moon or Sun' from 'The moon or the sun'
  • Graphic: Set the color of lines between border lines and shaded cells brighter
  • Graphic: Stop expanding chassis pos to set cells exactly square
  • Graphic: Commonize color calculation functions
  • Graphic: Separate drawing shaded cell routine from drawBGCells
  • Graphic: Separate drawQuesCells from drawShadedCells
  • Change project URL to github.com

Version 0.5.1

Release date: 2016/9/3

BugFix

  • variety, Answer: Fix spell miss
  • yinyang: Set board.disable_subclear true not to show aux. erase button
  • Config: Add missing limitation for passallcell config

Minor Changes

  • arukone: Fix error drawing range and descriptions
  • Graphic: Keep lines boldness regardless of irowake config

Version 0.5.0

Release date: 2016/8/10

New puzzle

  • moonsun: Introduce new puzzle: The moon and the sun
  • arukone: Introduce new puzzle: Arukone
  • nondango: Introduce new puzzle: Nondango
  • yinyang: Introduce new puzzle: Yin-Yang

BugFix

  • Opeartion: Prevent trial operation from connecting to previous operation
  • usoone, kurochute: Fix aux. mark on numbers can't be inputted when one button input is selected

Minor Changes

  • Graphic: Integrate some color definitions

Version 0.4.0

Release date: 2016/8/2

BugFix

  • Avoid using Function#bind on account of iOS 5.1 being lack of supporting
  • Operation: Fix 'trial' event should be called once and pass correct argument number
  • Puzzle: Change this of listener function from window to puzzle so as not to refer window object in node.js environment
  • Config: Avoid 'foeceallcell' config to appear other than fillomino

Version 0.4.0-beta (beta)

Release date: 2016/7/24

New puzzle

  • usoone: Introduce new puzzle: uso-one

Notable change

  • puzzle, history: Introduce trial mode

Improvement

  • parser: pzpr.parser now become a function which calls pzpr.parser.parse internally
  • opemgr: Add puzzle.saved() API to reset modified state
  • env: Drop pzpr.env.storage property so as not to ask using local storage on Safari
  • Board, Piece: Implement Board#freezecopy, Board#compareData function

BugFix

  • lits: Fix tetromino shape misclassfication
  • fillomino: Implement 'forceallcell' config to allow to get completed with empty cells
  • pipelink: Fix line under question marks can't be a member of loops
  • parser: Append / if URL last charactor is not a-z, A-Z or 0-9 to prevent misdecoding URL
  • Operation: Replace mis-referneced 'isbroken' flag with proper 'broken' flag
  • Operation: Fix error when decoding empty history and wipe out the whole board unexpectedly

Breaking changes

  • Config: 'color_qanscolor' config is renamed to 'color_shadecolor'

Minor changes, Refactoring

  • Graphic: Tweak some drawing routines
  • FileData: Add file encoding/decoding common routines
  • pipelink: Merge loopsp.js into pipelink.js and remove from repo

Version 0.3.2

Release date: 2016/3/06

BugFix

  • env: Work properly under Electron envirornment
  • util: pzpr.uti.getpath() now works correctly when pzpr.js is loaded with ? suffix
  • classmgr: Reload files in pzpr-variety dir when updated by adding suffix with version number

Version 0.3.1

Release date: 2016/3/03

BugFix

  • Puzzle: Fix illegal handling of option value in outputting image functions
  • Config: Ensure puzzle.validConfig('disptype_yajilin') returns true only if puzzle.pid==='yajirin'

Version 0.3.0

Release date: 2016/2/28

Improvement

  • project: Update candle.js to v0.5.0 and remove jsdom dependency
  • candle: Update candle.js to v0.6.0, v0.6.1 which suffers extra id attribute from being outputted
  • Puzzle: Jpeg quality augument for outputting image is now available
  • Puzzle: Allow some of the arguments of outputting image are not given
  • Puzzle, Graphic: Make bgcolor and transparency configurable for outputting image
  • Config, Graphic: Add color_bgcolor to set background color
  • Puzzle, Config: Add puzzle.resetConfig() API
  • Graphic: Polish drawing arrows with number
  • Graphic: Introduce independent error color for icy cells
  • yajilin: Give an ability to be a gray-backgdound cell which indicates unused by disptype_yajilin config

BugFix

  • box: Update drawing number routine to avoid numbers are overwritten while previous number remains
  • Graphic: Fix background is not drawn when image other than svg is outputted
  • shwolf: Ensure images to be outputted on first drawing chance in Goats and Wolves
  • Key: Fix unexpected number disappearing when arrow is inputted by keyboard in slalom etc.

Refactoring

  • Puzzle: Create puzzle sub objects as well when puzzle object is created
  • classmgr: Add prototype.pid to each puzzle class when they are generated
  • Board: Set infolist only when board instance is created
  • Board,Operation: Add some hook functions to init additional object
  • Answer: Add checklist to common class so as not to occur an exception before puzzle.open is called
  • parser: Move the routine determining proper puzzle genre into pzpr.parser from Encode and FileData class
  • Puzzle: Update generating canvas method to be used for subcanvas or outputting images
  • Config: Make lrcheck, redblk, redline, redroad volatile
  • Graphic: Separate deciding font color from drawing number function
  • test: Divide general.js into some scripts based on classes

Version 0.2.2

Release date: 2016/2/16

BugFix

  • slalom: Fix miss-calculating gate number
  • slalom: Fix tracing line routine cannot trace correctly when it is aware of reverse tracing
  • slalom: Correct answer description about circle which doesn't have two lines

Version 0.2.0

Release date: 2016/2/13

Breaking Change

  • Puzzle: Add a callback to toBlob() as first augument.

Improvement

  • nagare: Allow "wind from both side" if there is no line on the unit.

Version 0.1.0

Release date: 2016/2/11

Breaking Change

  • pzpr.variety: Make pzpr.variety function and remove some functions. Use pzpr.variety('puzzle-genre').urlid or other property instead.
  • Puzzle: Replace puzzle.toSVG() with puzzle.toBuffer().

BugFix

  • pzpr.metadata: Fix setting undefined value to each property unexpectedly

Improvement

  • Puzzle: puzzle.toDataURL(), tBlob() and toBuffer() now accept 'gif' and 'jpeg' if browser supports.
  • Board: Make null objects frozen

Version 0.0.2

Release date: 2016/2/6

BugFix

  • Graphic: Fix font face under Android Chrome browser

Version 0.0.1

Release date: 2016/1/31

Difference from pzprv3-v3.5.2

Improvement

  • gokigen: Use LineManager for judging Loop and make it enable to give individual color to connected slashes
  • dosufuwa: Enable to input balloons and iron balls with drag and set completed area's background color light blue
  • Mouse: Release mouse event when mouse button is released even the pointer is out of the canvas

Notable change

  • Key: Erase number when BackSpace key is asserted instead of replacing question mark
  • Answer: Disturb answer check from judging correct if the board is empty by default

API, I/F Change (Overall)

  • project: Independence pzpr.js from legacy pzprv3.js project
  • project: Make it possible to work undef node.js environment
  • project: Set Candle object as pzpr's member object
  • project: Wipe out work around for IE8 or older
  • project: Add UnitTest with mocha
  • project: Separate tests folder script and html files into sample folder and test folder
  • project: Generate source maps under debug environment
  • project: Add prefix for legacy pzprv3 tag
  • docs: Update README.md and API description Markdown files

API, I/F Change (puzzle object)

  • core: Delete pzpr.createPuzzle API
  • core, Puzzle: Delete pzpr.PLAYER, EDITOR and integrate to puzzle.playeronly option
  • pzpr.event: Change pzpr.addLoadListener API to pzpr.on('load', function) API
  • pzpr.variety: Add some aliases able to be used for puzzle.open()
  • Puzzle: Add puuzle.on, once, emit as registering and executing listeners
  • Puzzle: Fire fail-open event and throw when error is occurred in puzzle.open
  • Puzzle: Delete option.imagesave constructor option and create canvas for image save every time
  • Puzzle: Delete option.noinput constructor option; option.type should be used
  • Puzzle, Config: Add option.config to set initial config value
  • Puzzle: Add puzzle.toSVG API because Japanese character cannot be base64 string
  • Puzzle: Add puzzle.clone API
  • Puzzle: Change puzzle.modechange to puzzle.setMode and make it enable to accept string (play/edit)
  • Board: Add puzzle.board.operate API to call puzzle.board.exec.expandreduce instead
  • Answer: Set text string in puzzle.check return value and old text([lang]) function to get text([lang])
  • Answer: Break as soon as error is detected when puzzle.check(false) is called even If config.multierr is true
  • Mouse: Add mouse.inputPath API to input one consecutive line
  • Mouse: Change mouse.btn option string
  • Key: Add key.inputKeys API to emulate inputting characters
  • Encode, parser: Delete outputting PUZ-PRE applet URL
  • Encode: Change URL Type value and throwing string when invalid URL Type is inputted
  • Encode, FileIO: Create enc, fio instance every time encoding and decoding URL/FileData

BugFix

  • pzpr.parser: Fix outputting unexpected data when parse, generate is called repeatedly
  • Puzzle: Prioritize given value by setCanvasSize before setCanvas is called
  • MetaData: Fix each property cannot be empty
  • Encode: Fix script error when unexpected long URL is decoded
  • kouchoku: Fix script error if canvas is drawn with config.irowake
  • kouchoku: Fix script error if puzzle doesn't have canvas
  • yajitatami: Fix missing changing arrow direction when board flip/turn operation is executed
  • kinkonkan: Fix missing changing numbers out of the board when board flip/turn operation is executed
  • tawa: Fix board flip (up-side down) operation is corrupted
  • heyawake: Fix parsing Heyawake-Applet URL
  • factors: Fix time consumption of answer check in editmode
  • mashu: Respect current uramashu mode if uramashu config is changed

Refactoring

  • pzpr.classmgr: Add board. pid, klass properties under each puzzle object and rename this.owner to this.puzzle
  • pzpr.parser: Rename 'id' member value to 'pid'
  • Graph: Use Graph theory for controlling line/area information
  • LineManager: Move color property from Border to component of LineGraph
  • slalom: Delete gateid member object
  • Board: Rename qcols, grows member value to cols, rows
  • Board: Delete some member object which is indicated the number of Cell, etc on the board (use bd.cell.length instead)
  • BoardExec: Integrate expandreduce/turnflip functions
  • Graphic: Refactoring canvas initialize routine due to removal of SilverLight
  • Key: Modify not storing event object
  • Config: Change initialize option for volatile config setting
  • Config, fillomino: Change answer check routine and delete config.enbnonum
  • Flags: Delete puzzle.flags object and integrate its option into each puzzle sub-objects