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metrics.ini
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metrics.ini
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[Global]
FallbackTheme=_fallback
[Common]
# Sets the default "units" for the window. If the window aspect is different
# from the theme aspect, one of these two numbers is scaled up to match.
ScreenHeight=1080
NoScoreName="STARLGHT"
OverlayScreens="ScreenSystemLayer,ScreenSyncOverlay,ScreenStatsOverlay,ScreenDebugOverlay,ScreenInstallOverlay"
InitialScreen="ScreenClear"
AutoSetStyle=false
ImageCache="Banner,Background,Jacket,Disc"
StepsTypesToHide="dance-threepanel,lights-cabinet"
# Used for LuaTiming
UseAdvancedJudgments=true
DefaultJudgment="DDR Modern"
[ProfileManager]
# I wouldn't change these either.
FixedProfiles=false
NumFixedProfiles=1
[SongManager]
ExtraStagePlayerModifiers=
ExtraStageStageModifiers="failimmediatecontinue,norecover"
OMESPlayerModifiers=
OMESStageModifiers="failimmediate,suddendeath"
[GameState]
DefaultSort="Group"
DefaultSong="128beat"
# How good of a grade you have to get to get an ES/OMES. Locked to an 'AA'
# note: we don't actually do this here now
# and how difficult that song you got has to be
MinDifficultyForExtra="Difficulty_Hard"
# System Direction
AreStagePlayerModsForced=true
AreStageSongModsForced=false
# Let players join while you play if they put in some coins
# aw, c'mon.
AllowLateJoin=true
# Various feats that you can earn
ProfileRecordFeats=true
CategoryRecordFeats=true
# Disallow bad names
UseNameBlacklist=false
AllowExtra=true
AllowExtra2=false
# I'm pretty sure SN2 onward let you change difficulty, at least on ES
LockExtraStageSelection=false
# [sm-ssc] Normally, in event mode, the premium value is ignored. Set this
# metric to true to re-gain that behavior.
DisablePremiumInEventMode=false
# Let edit steps be allowed for earning extra stages.
EditAllowedForExtra=false
[CodeDetector]
# For Future Reference:
# @ = Holding
# - = In Conjuction With / Then
# ~ = Released
# + = At The Same Time
ModeMenu1=""
ModeMenu2=""
NextSort1=
NextSort2=
NextSort3=
NextSort4=
NextSteps2=
PrevSteps2=
CloseCurrentFolder="MenuUp-MenuDown"
NextGroup=
PrevGroup=
CancelTwoPartSelectButton1=
CancelTwoPartSelectButton2=
#############################################################################
# GENERIC CLASSES
#############################################################################
#
# Here we define the "defaults" for larger classes of screens rather than
# specific screens.
#
[ScreenSystemLayer]
Class="ScreenSystemLayer"
Fallback="Screen"
ShowCreditDisplay=ThemePrefs.Get("BurnInProtect")
CreditsJoinOnly=false
CreditsP1X=SCREEN_LEFT+102
CreditsP1Y=SCREEN_BOTTOM-10
CreditsP1RefreshCreditTextMessageCommand=playcommand,"UpdateText";
CreditsP1CoinInsertedMessageCommand=playcommand,"UpdateText";
CreditsP1CoinInsertedMessageCommand=playcommand,"UpdateText";
CreditsP1PlayerJoinedMessageCommand=playcommand,"UpdateText";
CreditsP1ScreenChangedMessageCommand=playcommand,"UpdateVisible";queuecommand,"On"
CreditsP1OnCommand=zoom,0.8;
CreditsP1OffCommand=
CreditsP2X=SCREEN_RIGHT-102
CreditsP2Y=SCREEN_BOTTOM-10
CreditsP2RefreshCreditTextMessageCommand=playcommand,"UpdateText";
CreditsP2CoinInsertedMessageCommand=playcommand,"UpdateText";
CreditsP2PlayerJoinedMessageCommand=playcommand,"UpdateText";
CreditsP2ScreenChangedMessageCommand=playcommand,"UpdateVisible";queuecommand,"On"
CreditsP2OnCommand=zoom,0.8;
CreditsP2OffCommand=
[ScreenDebugOverlay]
BackgroundColor=color("0,0,0,0.8")
LineOnColor=Color.White
LineOffColor=color("0.5,0.5,0.5,1")
LineStartY=SCREEN_TOP+50
LineSpacing=16
LineButtonX=SCREEN_CENTER_X+280
LineFunctionX=SCREEN_CENTER_X+300
ButtonTextOnCommand=NoStroke;zoom,0.6;shadowlength,1
ButtonTextToggledCommand=linear,0.025;textglowmode,'TextGlowMode_Inner';glow,color("1,0,0,1");sleep,0.125;decelerate,0.2;glow,color("1,0,0,0");
FunctionTextOnCommand=NoStroke;zoom,0.6;shadowlength,1
PageStartX=SCREEN_CENTER_X+200
PageSpacingX=200
PageTextOnCommand=NoStroke;zoom,0.75;strokecolor,Color.Outline;
PageTextGainFocusCommand=diffuse,color("1,1,1,1");
PageTextLoseFocusCommand=diffuse,color("0.6,0.6,0.6,1")
DebugMenuHeaderX=SCREEN_LEFT+80
DebugMenuHeaderY=SCREEN_TOP+18
DebugMenuHeaderOnCommand=diffusebottomedge,color("0.675,0.675,0.675,1");strokecolor,Color.Outline
DebugMenuHeaderOffCommand=
HeaderTextX=SCREEN_LEFT+80
HeaderTextY=SCREEN_TOP+18
HeaderTextOnCommand=textglowmode,'TextGlowMode_Inner';glowshift;effectperiod,4;diffusebottomedge,color("0.75,0.75,0.75,1");strokecolor,Color.Outline
HeaderTextOffCommand=
#
[ScreenStatsOverlay]
Class="ScreenStatsOverlay"
Fallback="Screen"
StatsX=SCREEN_RIGHT-8
StatsY=SCREEN_TOP+10
StatsOnCommand=halign,1;valign,0;shadowlength,1;zoom,1;strokecolor,Color.Black
ShowSkips=true
SkipX=SCREEN_RIGHT-100
SkipY=SCREEN_BOTTOM-100
SkipOnCommand=zoom,1
SkipWidth=190
SkipSpacingY=14
#
# Defaults for most top-level screens
[ScreenWithMenuElements]
InTransitionSeconds=0
OutTransitionSeconds=0
CancelTransitionSeconds=0
ShowHeader=true
HeaderX=
HeaderY=
FooterX=
FooterY=
ShowFooter=false
ShowHelp=false
HelpX=_screen.cx
HelpY=SCREEN_BOTTOM-50
HelpOnCommand=draworder,200;zoomy,0;sleep,0.2;linear,0.1;zoomy,1
HelpOffCommand=linear,0.1;zoomy,0
StopMusicOnBack=true
TimerMetricsGroup="MenuTimer"
TimerX=SCREEN_RIGHT-200
TimerY=SCREEN_TOP+100
TimerOnCommand=draworder,2;zoom,0;linear,0.25;zoom,0.75
TimerOffCommand=linear,0.25;zoom,0;
TimerStealth=false
[ScreenClear]
Class="ScreenAttract"
Fallback="ScreenAttract"
NextScreen=Branch.WarningOrAlert()
ForceTimer=true
TimerStealth=true
TimerSeconds=1
TimerOnCommand=zoom,0
[ScreenPotatoPC]
Fallback="ScreenWarning"
NextScreen="ScreenMDSplash"
TimerSeconds=8
[ScreenMDSplash]
Class="ScreenAttract"
Fallback="ScreenAttract"
NextScreen="ScreenDisclaimer"
ForceTimer=true
TimerStealth=true
TimerSeconds=10
TimerOnCommand=zoom,0
[ScreenAlert]
Fallback="ScreenWithMenuElements"
[ScreenGraphicsAlert]
Fallback="ScreenAlert"
NextScreen="ScreenDevBuild"
ShowHeader=true
ShowFooter=false
TimerSeconds=0
TimerOnCommand=zoom,0
StopMusicOnBack=true
[ScreenOldSM]
Fallback="ScreenAlert"
NextScreen=Branch.AfterOLDSM()
ShowHeader=true
ShowFooter=false
TimerSeconds=0
TimerOnCommand=zoom,0
StopMusicOnBack=true
[ScreenDevBuild]
Fallback="ScreenAlert"
#Disabling for now as the graphic still has DDR branding baked into it.
#NextScreen="ScreenPotatoPC"
NextScreen="ScreenMDSplash"
ShowHeader=true
ShowFooter=false
TimerSeconds=0
TimerOnCommand=zoom,0
StopMusicOnBack=true
[ScreenWithMenuElementsBlank]
Class="ScreenWithMenuElements"
Fallback="ScreenWithMenuElements"
# This is meant to show titles for menu screens, which we don't want in some
# places (such as the attract loop).
ShowHeader=false
WaitForChildrenBeforeTweeningOut=false
[MenuTimer]
WarningStart=10
WarningBeepStart=10
MaxStallSeconds=30
#
HurryUpTransition=20
#Text1OnCommand=stopeffect;stoptweening;xy,-24,24;zoom,0.6;diffusealpha,0.9;blend,Blend.Add;linear,0.25;sleep,0.75;queuecommand,"On"
#Text1FormatFunction=function(fSeconds) fSeconds=math.min( 99, math.ceil(fSeconds) ); local digit = math.floor(fSeconds/10); return ""..digit end
#Text2OnCommand=stopeffect;stoptweening;xy,24,24;zoom,0.6;diffusealpha,0.9;blend,Blend.Add;linear,0.25;sleep,0.75;queuecommand,"On"
#Text2FormatFunction=function(fSeconds) fSeconds=math.min( 99, math.ceil(fSeconds) ); local digit = math.mod(fSeconds,10); return ""..digit end
Text1OnCommand=stopeffect;skewx,-0.1;stoptweening;x,-34;y,0;linear,0.25;sleep,0.75;queuecommand,"On"
Text1FormatFunction=function(fSeconds) fSeconds=math.min( 99, math.ceil(fSeconds) ); local digit = math.floor(fSeconds/10); return ""..digit end
Text2OnCommand=stopeffect;stoptweening;skewx,-0.1;zoom,0.75;x,32;y,-7;linear,0.25;sleep,0.75;queuecommand,"On"
Text2FormatFunction=function(fSeconds) fSeconds=math.min( 99, math.ceil(fSeconds) ); local digit = math.mod(fSeconds,10); return ""..digit end
FrameX=11
FrameY=15
FrameOnCommand=
#
Warning10Command=diffuseshift;effectperiod,1;effectcolor1,Color.White;effectcolor2,Color.Red;
Warning9Command=diffuseshift;effectperiod,1;effectcolor1,Color.White;effectcolor2,Color.Red;
Warning8Command=diffuseshift;effectperiod,1;effectcolor1,Color.White;effectcolor2,Color.Red;
Warning7Command=diffuseshift;effectperiod,1;effectcolor1,Color.White;effectcolor2,Color.Red;
Warning6Command=diffuseshift;effectperiod,1;effectcolor1,Color.White;effectcolor2,Color.Red;
Warning5Command=diffuseshift;effectperiod,0.2;effectcolor1,Color.White;effectcolor2,Color.Red;
Warning4Command=diffuseshift;effectperiod,0.2;effectcolor1,Color.White;effectcolor2,Color.Red;
Warning3Command=diffuseshift;effectperiod,0.2;effectcolor1,Color.White;effectcolor2,Color.Red;
Warning2Command=diffuseshift;effectperiod,0.2;effectcolor1,Color.White;effectcolor2,Color.Red;
Warning1Command=diffuseshift;effectperiod,0.2;effectcolor1,Color.White;effectcolor2,Color.Red;
Warning0Command=diffuseshift;effectperiod,0.2;effectcolor1,Color.White;effectcolor2,Color.Red;
[MenuTimerNoSound]
Fallback="MenuTimer"
HurryUpTransition=0
WarningBeepStart=0
FrameOnCommand=visible,false
[ScreenAttract]
Class="ScreenAttract"
Fallback="ScreenWithMenuElementsBlank"
PrevScreen=Branch.FirstScreen()
StartScreen=Branch.AttractStart()
ForceTimer=true
TimerSeconds=5
# There is no ShowTimer metric, so this is how the timer is usually hidden
TimerOnCommand=visible,false
################################################################################
[ScreenOptions]
StopMusicOnBack=true
ContainerOnCommand=zoom,1.1;accelerate,0.3;diffusealpha,1;
ContainerOffCommand=accelerate,0.3;diffusealpha,0
[ScreenMapControllers]
DevicesY=SCREEN_TOP+160
LineScrollerOnCommand=%function(self) self:draworder(-1); self:xy(-480,200) self:zoom(1.5) self:setsecondsperitem(0.1) self:SetTransformFromHeight(24) end
[ScreenSTARLiGHTOptions]
Fallback="ScreenOptionsServiceChild"
InTransitionSeconds=0.75
OutTransitionSeconds=1
ShowHeader=false
NextScreen="ScreenPHOTwON"
PrevScreen="ScreenPHOTwON"
LineNames="Branding,BurnIn,OptionsList,RadarLimit,CDTITLE,gComboUnderField,JudgeUnderField,ComboPerRow,CutIns,ComboColorMode,Convert,ShowDiffSelect,ShowHTP,ENS"
#LineEXScore="lua,ThemePrefRow('EXScore')"
LineConvert="lua,ThemePrefRow('ConvertScoresAndGrades')"
LineComboPerRow="lua,ThemePrefRow('ComboPerRow')"
LinegAuto="lua,ThemePrefRow('AutoSetStyle')"
LinegComboUnderField="lua,ThemePrefRow('ComboUnderField')"
LineJudgeUnderField="lua,ThemePrefRow('JudgeUnderField')"
LineCutIns="lua,ThemePrefRow('CutIns')"
LineShowDiffSelect="lua,ThemePrefRow('ShowDiffSelect')"
LineShowHTP="lua,ThemePrefRow('ShowHTP')"
LineComboColorMode="lua,ThemePrefRow('ComboColorMode')"
LineRadarLimit="lua,ThemePrefRow('RadarLimit')"
LineCDTITLE="lua,ThemePrefRow('CDTITLE')"
LineOptionsList="lua,ThemePrefRow('OLOrPO')"
LineBranding="lua,ThemePrefRow('Branding')"
LineBurnIn="lua,ThemePrefRow('BurnInProtect')"
LineENS="lua,ThemePrefRow('ExclusiveNS')"
[ScreenOptionsService]
ShowHeader=true
ScreenOutDelay=0
NumRowsShown=14
RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
self:y((SCREEN_CENTER_Y-352)+(40*offsetFromCenter)) \
end
StopMusicOnBack=true
LineNames="Theme,GameType,GraphicSound,KeyConfig,Arcade,InputOptions,SoundGraphics,Profiles,Network,Advanced,Reload,XXCredits,Credits"
LineTheme="gamecommand;screen,ScreenPHOTwON;name,Theme Options"
LineXXCredits="gamecommand;name,XX Credits;screen,"..SetupCredits()
PageOnCommand=visible,false
PageOffCommand=
ContainerOnCommand=addy,SCREEN_HEIGHT;decelerate,0.2;addy,-SCREEN_HEIGHT
ContainerOffCommand=accelerate,0.2;addy,-SCREEN_HEIGHT
CursorTweenSeconds=0.15
LineHighlightP1OnCommand=zoom,1;x,SCREEN_CENTER_X;draworder,1
LineHighlightP1ChangeCommand=visible,true
LineHighlightP1ChangeToExitCommand=visible,true
#
LineHighlightP2OnCommand=zoom,1;x,SCREEN_CENTER_X;draworder,1
LineHighlightP2ChangeCommand=visible,true
LineHighlightP2ChangeToExitCommand=visible,true
ExplanationTogetherX=IsUsingWideScreen() and SCREEN_LEFT+400 or SCREEN_LEFT+160
ExplanationTogetherY=SCREEN_BOTTOM-260
ExplanationTogetherOnCommand=halign,0;valign,0;shadowlength,0;zoom,1.1;wrapwidthpixels,1400;cropright,1;linear,0.5;cropright,0
ExplanationTogetherOffCommand=stoptweening
SeparateExitRow=false
OptionRowExitMetricsGroup="OptionRowExit"
OptionRowNormalMetricsGroup="OptionRowService"
[ScreenOptionsServiceChild]
Fallback="ScreenOptionsService"
OptionRowNormalMetricsGroup="OptionRowServiceChild"
StopMusicOnBack=true
LineHighlightP1OnCommand=zoom,1;x,SCREEN_CENTER_X;draworder,1
LineHighlightP1ChangeCommand=visible,true
LineHighlightP1ChangeToExitCommand=visible,true
#
LineHighlightP2OnCommand=zoom,1;x,SCREEN_CENTER_X;draworder,1
LineHighlightP2ChangeCommand=visible,true
LineHighlightP2ChangeToExitCommand=visible,true
ExplanationTogetherX=IsUsingWideScreen() and SCREEN_LEFT+400 or SCREEN_LEFT+160
ExplanationTogetherY=SCREEN_BOTTOM-260
ExplanationTogetherOnCommand=halign,0;valign,0;shadowlength,0;zoom,1.1;wrapwidthpixels,1020;cropright,1;linear,0.5;cropright,0
ExplanationTogetherOffCommand=stoptweening
[OptionRowService]
TitleX=SCREEN_CENTER_X-620
TitleY=0
TitleOnCommand=halign,0;strokecolor,color("0,0,0,0.25");uppercase,true;maxwidth,280
TitleGainFocusCommand=diffuse,Color("White")
TitleLoseFocusCommand=diffuse,Color("White")
ItemsStartX=SCREEN_CENTER_X-300
ItemsEndX=SCREEN_CENTER_X-160
ItemsGapX=12
ItemsMinBaseZoom=2.5
ItemOnCommand=uppercase,true;shadowlength,0;zoom,1
ItemGainFocusCommand=
ItemLoseFocusCommand=
ItemsLongRowP1X=SCREEN_CENTER_X-160
ItemsLongRowP2X=SCREEN_CENTER_X-160
ItemsLongRowSharedX=SCREEN_CENTER_X-160
ColorSelected=Color("White")
ColorNotSelected=Color("White")
ColorDisabled=Color("White")
[OptionRowServiceChild]
Fallback="OptionRowService"
ShowUnderlines=true
ItemsStartX=SCREEN_CENTER_X-300
ItemsEndX=SCREEN_CENTER_X+300
ItemsGapX=18
ItemsMinBaseZoom=0.5
ItemsLongRowSharedX=SCREEN_CENTER_X
ItemOnCommand=strokecolor,color("0,0,0,0.25");uppercase,true;maxwidth,400
[OptionRowExit]
FrameOnCommand=visible,true
FrameX=SCREEN_CENTER_X-620
ItemsMinBaseZoom=1
ItemOnCommand=halign,0;x,SCREEN_CENTER_X-620;uppercase,true;strokecolor,color("0,0,0,0.25");
ItemGainFocusCommand=diffuse,Color("White")
ItemLoseFocusCommand=diffuse,Color("White")
ItemsLongRowP1X=SCREEN_CENTER_X-1024
ItemsLongRowP2X=SCREEN_CENTER_X+1024
ItemsLongRowSharedX=SCREEN_CENTER_X-168
ColorSelected=Color("White")
ColorNotSelected=Color("White")
ColorDisabled=Color("White")
[ScreenPHOTwON]
Class="ScreenSelectMaster"
Fallback="ScreenSelectMaster"
PrevScreen=Branch.FirstScreen()
NextScreen=Branch.FirstScreen()
HandleBackButton=false
SharedSelection=true
StopMusicOnBack=true
ChoiceNames="1,2,3,4"
Choice1="name,TopLeft;"
Choice2="name,TopRight;"
Choice3="name,BotLeft;"
Choice4="name,BotRight;"
DefaultChoice="1"
OptionOrderUp="1:3,3:1,2:4,4:2"
OptionOrderDown="1:3,3:1,2:4,4:2"
OptionOrderLeft="1:2,2:1,3:4,4:3"
OptionOrderRight="1:2,2:1,3:4,4:3"
# needed for detecting start input
CodeNames="Start,Back"
#ToggleEditMode
CodeStart="~Start"
CodeBack="~Back"
#CodeToggleEditMode="Up,Up,Down,Down,Left,Right,Left,Right,Select,Select,Select"
[ScreenSongOptions]
Fallback="ScreenPlayerOptions"
[ScreenPlayerOptions]
Fallback="ScreenOptions"
Class="ScreenPlayerOptions"
ShowFooter=false
ShowHeader=true
SaveOnExit=true
NumRowsShown=14
RowPositionTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) \
self:y((SCREEN_CENTER_Y-352)+(40*offsetFromCenter)) \
end
ContainerOnCommand=addy,SCREEN_HEIGHT;decelerate,0.2;addy,-SCREEN_HEIGHT
ContainerOffCommand=accelerate,0.2;addy,-SCREEN_HEIGHT
ShowHelp=false
ShowStyleIcon=false
WaitForChildrenBeforeTweeningOut=true
OptionRowNormalMetricsGroup="OptionRowPlayer"
OptionRowExitMetricsGroup="OptionRowPlayerExit"
AllowRepeatingChangeValueInput=true
WrapValueInRow=false
StopMusicOnBack=false
CursorTweenSeconds=0.15
ShowExitRow=true
SeparateExitRow=false
NavigationMode="normal"
InputMode="individual"
ForceAllPlayers=false
RepeatRate=12
RepeatDelay=0.5
LineHighlightP1OnCommand=x,_screen.cx
LineHighlightP1ChangeCommand=visible,true
LineHighlightP1ChangeToExitCommand=visible,true
LineHighlightP2OnCommand=x,_screen.cx
LineHighlightP2ChangeCommand=visible,true
LineHighlightP2ChangeToExitCommand=visible,true
ExplanationP1OnCommand=visible,false
ExplanationP2OnCommand=visible,false
LineNames="1,2,3,4,5,6,7,10,8,9,13,Steps,12,15,16"
Line1="lua,ArbitrarySpeedMods()"
#Line1="lua,SpeedModS()"
Line2="list,Accel"
Line3="lua,OptionRowAppearancePlusUseFile()"
Line4="list,Turn"
Line5="list,Hide"
Line6="list,Scroll"
Line7="lua,LuaNoteSkins()"
Line8="list,Freeze"
Line9="list,Jump"
Line10="list,Remove"
#Line12="lua,Gauge()"
Line12="list,Gauge"
Line13="lua,OptionRowScreenFilter()"
Line15="lua,OptionRowCharacters()"
LineMini="list,Mini"
LineSType="lua,ArbitrarySpeedMods2ModType()"
LineSteps="lua,StepsListing()"
Line16="lua,ListChooser()"
MoreX=SCREEN_CENTER_X
MoreY=SCREEN_CENTER_Y+58
MoreOnCommand=zoom,0.7
MoreExitSelectedP1Command=
MoreExitSelectedP2Command=
MoreExitUnselectedP1Command=
MoreExitUnselectedP2Command=
[ScreenPlayerOptions2]
Fallback="ScreenPlayerOptions"
LineNames="2,3,4,C"
Line1="lua,OptionRowGuideLine()"
Line2="lua,OptionRowEX()"
Line3="lua,OptionRowBias()"
Line4="lua,OptionRowScoreLab()"
LineC="lua,ListChooser2()"
[ScreenPlayerOptions3]
Fallback="ScreenPlayerOptions"
LineNames="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,Timing,LC"
Line1="list,Acceleration"
Line2="list,Effect"
Line3="list,EffectsReceptor"
Line4="list,EffectsArrow"
Line5="list,Appearance2"
Line6="list,Turn2"
Line7="list,Insert"
Line8="list,RemoveCombinations"
Line9="list,RemoveFeatures"
Line10="list,Scroll2"
Line11="list,Holds2"
Line12="list,Mines"
Line13='list,Attacks'
Line14="list,PlayerAutoPlay"
Line15="list,Hide2"
Line16="list,Persp"
LineTiming="lua,SmartTimings()"
LineLC="lua,ListChooser3()"
[OptionRowPlayer]
Fallback="OptionRowServiceChild"
ItemsStartX=SCREEN_CENTER_X-300
ItemsEndX=SCREEN_CENTER_X+200
ItemsGapX=18
ItemsMinBaseZoom=0.5
ItemsLongRowP1X=SCREEN_CENTER_X-160
ItemsLongRowP2X=SCREEN_CENTER_X+160
ItemsLongRowSharedX=SCREEN_CENTER_X
ItemOnCommand=strokecolor,color("0,0,0,0.25");uppercase,true;maxwidth,180
[OptionRowPlayerExit]
Fallback="OptionRowPlayer"
TitleOnCommand=visible,false
ItemsStartX=WideScale(292,310)
[ScreenPlayerOptionsPopup]
Fallback="ScreenPlayerOptions"
CancelTransitionSeconds=1
ShowHeader=false
ShowFooter=false
TimerStealth=true
TimerSeconds=-1
OutTransitionSeconds=1
[OptionRowExitPlayer]
Fallback="OptionRow"
FrameOnCommand=visible,false
TitleOnCommand=visible,false
ItemOnCommand=visible,false
[ScreenOptionsMaster]
Fallback="ScreenOptions"
Class="ScreenOptionsMaster"
NoteSkinSortOrder=""
SpeedTypeExplanation="SpeedMod"
SpeedModSExplanation=
Speed2Menu="2"
Speed2MenuExplanation="SpeedMod"
Speed2MenuDefault=""
Speed2Menu,1="name,Speed2Type;screen,Speed2Type"
Speed2Menu,2="name,Speed2Value;screen,Speed2Value"
Speed2TypeExplanation="Speed2Type"
Speed2ValueExplanation="Speed2Value"
SongMenu="8"
SongMenuDefault=""
SongMenu,1="name,Speed2;screen,Speed2Menu"
SongMenu,2="name,Accel;screen,Accel"
SongMenu,3="name,NoteSkins;screen,NoteSkins"
SongMenu,4="name,Turn;screen,Turn"
SongMenu,5="name,Scroll;screen,Scroll"
SongMenu,6="name,Characters;screen,Characters"
SongMenu,7="name,DispMenu;screen,DispMenu"
SongMenu,8="name,Advanced;screen,AdvMenu"
DispMenu="9"
DispMenuDefault=""
DispMenuExplanation="DispMenu"
DispMenu,1="name,Hide;screen,Hide"
DispMenu,2="name,Filter;screen,Filter"
DispMenu,3="name,Bias;screen,Bias"
DispMenu,4="name,SCLab;screen,ScoreLabel"
DispMenu,5="name,EX;screen,EX"
DispMenu,6="name,Judgment;screen,Judgment"
DispMenu,7="name,Combo;screen,Combo"
DispMenu,8="name,Perspective;screen,Persp"
DispMenu,9="name,GuideLine;screen,GuideLine"
AdvMenu="8"
AdvMenuDefault=""
AdvMenu,1="name,ResetOptions"
AdvMenu,2="name,RemoveMenu;screen,RemMenu"
AdvMenu,3="name,Appearance;screen,Appearance"
AdvMenu,4="name,Mini;screen,Mini"
AdvMenu,5="name,Gauge;screen,Gauge"
AdvMenu,6="name,Rate;screen,MusicRate"
AdvMenu,7="name,Fail;screen,Fail"
AdvMenu,8="name,TimingWindow;screen,TimingWindow"
#Who's Rem?
RemMenu="4"
RemMenuExplanation="Remove"
RemMenuDefault=""
RemMenu,1="name,Mines;screen,Mines"
RemMenu,2="name,Remove;screen,Remove"
RemMenu,3="name,Freeze;screen,Freeze"
RemMenu,4="name,Jump;screen,Jump"
Mini="1"
MiniDefault="mod,no mini"
Mini,1="mod,mini;name,Mini"
# ExitItem is an exit row with the "Exit" text as a menu item; ExitTitle
# uses the menu title.
ExitItem="1;together;SelectNone;showoneinrow"
ExitItemDefault=""
ExitItem,1="screen," .. Screen.Metric("NextScreen") .. ";name,ExitItem"
ExitTitle="1;together;SelectNone;showoneinrow"
ExitTitleDefault=""
ExitTitle,1="screen," .. Screen.Metric("NextScreen") .. ";name,ExitTitle"
# player options
SpeedModExplanation="SpeedMod"
SpeedModIcon=false
SpeedMod="3"
SpeedModDefault="mod,xmod"
SpeedMod,1="mod,xmod;name,xmod"
SpeedMod,2="mod,cmod;name,cmod"
SpeedMod,3="mod,mmod;name,mmod"
SpeedExplanation="Speed"
SpeedIcon=false
Speed="24"
SpeedDefault="mod,1x,no randomspeed"
Speed,1="mod,0.25x;name,x0.25"
Speed,2="mod,0.50x;name,x0.5"
Speed,3="mod,0.75x;name,x0.75"
Speed,4="mod,1x;name,x1"
Speed,5="mod,1.25x;name,x1.25"
Speed,6="mod,1.5x;name,x1.5"
Speed,7="mod,1.75x;name,x1.75"
Speed,8="mod,2x;name,x2"
Speed,9="mod,2.25x;name,x2.25"
Speed,10="mod,2.50x;name,x2.5"
Speed,11="mod,2.75x;name,x2.75"
Speed,12="mod,3x;name,x3"
Speed,13="mod,3.25x;name,x3.25"
Speed,14="mod,3.50x;name,x3.5"
Speed,15="mod,3.75x;name,x3.75"
Speed,16="mod,4x;name,x4"
Speed,17="mod,4.5x;name,x4.5"
Speed,18="mod,5x;name,x5"
Speed,19="mod,5.5x;name,x5.5"
Speed,20="mod,6x;name,x6"
Speed,21="mod,6.5x;name,x6.5"
Speed,22="mod,7x;name,x7"
Speed,23="mod,7.5x;name,x7.5"
Speed,24="mod,8x;name,x8"
AccelExplanation="Accel"
AccelIcon=false
Accel="4"
AccelDefault="mod,no boost,no brake,no wave,no expand,no boomerang"
Accel,1="name,Normal"
Accel,2="mod,boost;name,Boost"
Accel,3="mod,brake;name,Brake"
Accel,4="mod,wave;name,Wave"
AppearanceExplanation="Appearance"
AppearanceIcon=false
Appearance="4"
AppearanceDefault="mod,no hidden,no sudden,no stealth,no blink,no randomvanish"
Appearance,1="name,Visible"
Appearance,2="mod,hidden;name,Hidden"
Appearance,3="mod,sudden;name,Sudden"
Appearance,4="mod,stealth;name,Stealth"
TurnExplanation="Turn"
TurnIcon=false
Turn="5"
TurnDefault="mod,no turn"
Turn,1="name,Off"
Turn,2="mod,mirror;name,Mirror"
Turn,3="mod,left;name,Left"
Turn,4="mod,right;name,Right"
Turn,5="mod,shuffle;name,Shuffle"
HideExplanation="Hide"
HideIcon=false
Hide="2"
HideDefault="mod,no dark"
Hide,1="name,On"
Hide,2="mod,dark;name,Off"
ScrollExplanation="Scroll"
ScrollIcon=false
Scroll="2"
ScrollDefault="mod,no reverse,no split,no alternate,no cross"
Scroll,1="name,Standard"
Scroll,2="mod,reverse;name,Reverse"
FreezeExplanation="Freeze"
FreezeIcon=false
Freeze="2"
FreezeDefault="mod,no noholds"
Freeze,1="name,On"
Freeze,2="mod,noholds;name,Off"
JumpExplanation="Jump"
JumpIcon=false
Jump="2"
JumpDefault="mod,no nojumps"
Jump,1="name,On"
Jump,2="mod,nojumps;name,Off"
RemoveExplanation="Remove"
RemoveIcon=false
Remove="2"
RemoveDefault="mod,no little"
Remove,1="name,Off"
Remove,2="mod,little;name,On"
JudgeExplanation=false
JudgeIcon=false
Judge="2"
JudgeDefault="mod,no blind"
Judge,1="mod,blind;name,Off"
Judge,2="name,On"
GaugeExplanation="Gauge"
GaugeIcon=false
Gauge="3"
GaugeDefault=""
Gauge,1="mod,bar;mod,faildefault;name,Normal;setenv,RiskyMode,0"
Gauge,2="mod,battery;mod,4 lives;mod,failimmediate;name,4 Lives;setenv,RiskyMode,0"
Gauge,3="mod,battery;mod,1 lives;mod,failimmediate;name,Risky;setenv,RiskyMode,0"
Gauge,4="mod,battery;mod,1 lives;mod,failimmediate;name,Risky+;setenv,RiskyMode,1"
##Additional Options
FailExplanation="FailPO"
FailIcon=false
Fail="4"
FailDefault=""
Fail,1="mod,failimmediate;name,Immediate"
Fail,2="mod,failimmediatecontinue;name,ImmediateContinue"
Fail,3="mod,failatend;name,FailAtEnd"
Fail,4="mod,failoff;name,Off"
TimingWindowExplanation=true
SmartTimingsExplanation=true
MinesExplanation="Mines"
MinesIcon=false
Mines="4"
MinesDefault="mod,no nomines,no mines,no attackmines"
Mines,1="mod,no mines;name,Off"
Mines,2="name,On"
Mines,3="mod,mines;name,Add"
Mines,4="mod,attackmines;name,AttackMines"
AccelerationExplanation=false
AccelerationIcon=false
AccelerationDefault="mod, no expand,no boomerang"
Acceleration="3;selectmultiple"
Acceleration,1="name,Off"
Acceleration,2="mod,expand;name,Expand"
Acceleration,3="mod,boomerang;name,Boomerang"
EffectExplanation=false
Effect="13;selectmultiple"
EffectDefault="mod,no drunk,no dizzy,,no twirl,no roll,no confusion,no tiny,no flip,no invert,no tornado,no tipsy,no bumpy,no beat,no xmode"
Effect,1="mod,drunk;name,Drunk"
Effect,2="mod,dizzy;name,Dizzy"
Effect,3="mod,twirl;name,Twirl"
Effect,4="mod,roll;name,Roll"
Effect,5="mod,confusion;name,Confusion"
Effect,6="mod,tiny;name,Tiny"
Effect,7="mod,-100% mini;name,Big"
Effect,8="mod,flip;name,Flip"
Effect,9="mod,invert;name,Invert"
Effect,10="mod,tornado;name,Tornado"
Effect,11="mod,tipsy;name,Tipsy"
Effect,12="mod,bumpy;name,Bumpy"
Effect,13="mod,beat;name,Beat"
Effect,14="mod,45% xmode;name,XMode"
EffectsReceptorExplanation=false
EffectsReceptor="5;selectmultiple"
EffectsReceptorDefault="mod,no confusion,no invert,no flip,no xmode"
EffectsReceptor,1="mod,confusion;name,Confusion"
EffectsReceptor,2="mod,invert;name,Invert"
EffectsReceptor,3="mod,Flip;name,Flip"
EffectsReceptor,4="mod,-35% mini;name,Big"
EffectsReceptor,5="mod,45% xmode;name,XMode"
EffectsArrowExplanation=false
EffectsArrow="8;selectmultiple"
EffectsArrowDefault="mod,no drunk,no dizzy,no twirl,no roll,no beat,no tipsy,no tornado,no bumpy"
EffectsArrow,1="mod,drunk;name,Drunk"
EffectsArrow,2="mod,dizzy;name,Dizzy"
EffectsArrow,3="mod,twirl;name,Twirl"
EffectsArrow,4="mod,roll;name,Roll"
EffectsArrow,5="mod,beat;name,Beat"
EffectsArrow,6="mod,tipsy;name,Tipsy"
EffectsArrow,7="mod,50% tornado;name,Tornado"
EffectsArrow,8="mod,bumpy;name,Bumpy"
Appearance2Explanation=false
Appearance2="1;selectmultiple"
Appearance2Default="mod,no blink,no randomvanish"
Appearance2,1="mod,blink;name,Blink"
Turn2Explanation=false
Turn2="3;selectmultiple"
Turn2Default="mod,no turn"
Turn2,1="mod,backwards;name,Backwards"
Turn2,2="mod,supershuffle;name,SuperShuffle"
Turn2,3="mod,softshuffle;name,SoftShuffle"
InsertExplanation=false
Insert="7;selectmultiple"
InsertDefault="mod,no wide,no big,no quick,no skippy,no echo,no stomp,no bmrize"
Insert,1="mod,wide;name,Wide"
Insert,2="mod,big;name,Big"
Insert,3="mod,quick;name,Quick"
Insert,4="mod,bmrize;name,BMRize"
Insert,5="mod,skippy;name,Skippy"
Insert,6="mod,echo;name,Echo"
Insert,7="mod,stomp;name,Stomp"
RemoveCombinationsExplanation=false
RemoveCombinations="2;selectmultiple"
RemoveCombinationsDefault="mod,no nohands,no noquads"
RemoveCombinations,1="mod,nohands;name,NoHands"
RemoveCombinations,2="mod,noquads;name,NoQuads"
RemoveFeaturesExplanation=false
RemoveFeatures="4;selectmultiple"
RemoveFeaturesDefault="mod,no nostretch,no norolls,no nolifts,no nofakes"
RemoveFeatures,1="mod,nostretch;name,NoStretch"
RemoveFeatures,2="mod,norolls;name,NoRolls"
RemoveFeatures,3="mod,nolifts;name,NoLifts"
RemoveFeatures,4="mod,nofakes;name,NoFakes"
Scroll2Explanation=false
Scroll2="4;selectmultiple"
Scroll2Default="mod,no split,no alternate,no cross,no centered"
Scroll2,1="mod,split;name,Split"
Scroll2,2="mod,alternate;name,Alternate"
Scroll2,3="mod,cross;name,Cross"
Scroll2,4="mod,centered;name,Centered"
Holds2Explanation=false
Holds2="4;selectmultiple"
Holds2Default="mod,no planted,no twister,no holdrolls,no holdlifts"
Holds2,1="mod,planted;name,Planted"
Holds2,2="mod,twister;name,Twister"
Holds2,3="mod,holdrolls;name,HoldsToRolls"
Holds2,4=IsGame("kbx") and "mod,holdlifts;name,LiftHoldsToHolds" or "mod,holdlifts;name,HoldsToLiftHolds"
AttacksExplanation=false
Attacks="3"
AttacksDefault="mod,no randomattacks, no noattacks"
Attacks,1="name,On"
Attacks,2="mod,randomattacks;name,RandomAttacks"
Attacks,3="mod,noattacks;name,Off"
PlayerAutoPlayExplanation=false
PlayerAutoPlay="2"
PlayerAutoPlayDefault="mod,no playerautoplay"
PlayerAutoPlay,1="name,Off"
PlayerAutoPlay,2="mod,playerautoplay;name,On"
Hide2Explanation=false
Hide2="2;selectmultiple"
Hide2Default="mod,no blind,no cover"
Hide2,1="mod,blind;name,Blind"
Hide2,2="mod,80% cover;name,Cover"
PerspExplanation=false
Persp="5"
PerspDefault="mod,overhead"
Persp,1="mod,incoming;name,Incoming"
Persp,2="mod,overhead;name,Overhead"
Persp,3="mod,space;name,Space"
Persp,4="mod,hallway;name,Hallway"
Persp,5="mod,distant;name,Distant"
##Lua junk
NoteSkinsExplanation=false
LuaNoteSkinsExplanation=false
StepsExplanation=false
NoteSkinsIcon=false
CharactersExplanation=false
CharactersIcon=false
FilterExplanation="Filter"
FilterIcon="Filter"
ExitExplanation=false
GuideLineExplanation=true
FilterExplanation="Guideline"
ScoreLabelExplanation="ScoreLabel"
BiasExplanation="Bias"
MiniExplanation=false
EXExplanation="EX"
MusicRateExplanation=false
ListChooserExplanation=false
ListChooser2Explanation=false
ListChooser3Explanation=false
LifeTypeExplanation=false
BarDrainExplanation=false
BatLivesExplanation=false
AssistExplanation=false
RateExplanation=false
SoundEffectExplanation=false
AutoAdjustExplanation=false
BackgroundExplanation=false
SaveScoresExplanation=false
JudgmentExplanation=false