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Hi! This is (sort of) something on my list. I don't have any plans to interact with blocks yet (if I were to do so, I would create a "build structure" bounty type first, and that will take a lot of time), but I have wanted to add a "Raid" bounty objective type that, when activated, starts a Raid (just like a Pillager raid) at your location. The entry would allow you to decide which and how many mobs show up in each wave. What you've described is a bit too ambitious for the amount of time that I have to work on Bountiful right now, but that is a good long term goal! Hopefully, after I'm caught up on Minecraft versions, I can consider doing something like this Raid type. I have also pondered an "Explore" type that generates something like a treasure map, and going to that location completes the objective. Perhaps in the distant future a new type could be created that combines "Explore" and "Raid" and says "Hey, go over there, and get rid of all of these mobs". :^) |
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Obviously this is a strange request, but when you have weapons of mass destruction, and you play on a singleplayer or a PvE only server, you'd like to have targets that won't leave players unhappy, and what a better way to use materials than to take out an outpost that's been bothering your local villagers?
(Just so it's in writing, I'd love this for use in custom modpacks!)
The idea is to give the ability for when a bounty is started, a structure is spawned or a command could be ran, and the bounty requests that either all blocks/entities at set location to be removed or killed.
Settings for the bounty mode could include:
Dimension, Position (or range of some sort), entity tagging (for finding the criteria for killed entities), commands for pre/post bounty, existing structure options (find nearest 'pillager outpost' for example), a way to check if structure has been "destroyed" (perhaps with a percentage of blocks remaining in (x1,y1,z1) and (x2,y2,z2) (create has a few methods that 'previews' a zone for copy/paste, and could be inspiration, idk!)
If it's too far outside the scope, I can absolutely understand, I'm still learning how to make mods and such myself, and support whatever you choose to do, entirely optional! ^w^
I love the mod so far, and look forward to seeing future progress!
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