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It looks like all the MonadState operations modify the state lazily, using modify rather than modify'. Is this intentional? If so, do we want ones that don't do that? If so, we're likely to get some naming clashes with #1017, whose strict state changers force both the new state and the targets(s) within it.
The text was updated successfully, but these errors were encountered:
It looks like all the
MonadState
operations modify the state lazily, usingmodify
rather thanmodify'
. Is this intentional? If so, do we want ones that don't do that? If so, we're likely to get some naming clashes with #1017, whose strict state changers force both the new state and the targets(s) within it.The text was updated successfully, but these errors were encountered: