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Watertightness of Mesh with an Edge Shared by 4 Faces #773

Answered by elalish
Eric-Vin asked this question in Q&A
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Indeed, we use oriented 2-manifolds (see our manifoldness definition on the wiki), so 4-manifolds are no good. However, when creating a Manifold from a Mesh or a MeshGL, we do fix some basic manifoldness problems automatically. 4-manifold edges and pinched verts should be fixable, though I wouldn't guarantee it. We fix these cases by duplicating verts - so your meshes will either magically work, or you'll need to do some similar vertex duplication until you get down to a 2-manifold. Basically you just have to pick which pairs of faces are actually topological neighbors and which are not.

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Converted from issue

This discussion was converted from issue #772 on March 12, 2024 21:47.