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It's pretty hard to guess what you're trying to do from that image - it looks more 2D than 3D. As for convex hull, first we have our own in this library, and second, filling in concavity is the very definition of what a convex hull does. How would you plan to "avoid reconstructing complex NURBS surfaces for manifold compliance using triangles"? This library uses triangles, not NURBS, so that reconstruction is pretty much a given, right? Part of why I built this library is because the NURBS-based CAD kernels have a lot of trouble making anything manifold, and that's due to NURBS themselves. Turning non-manifold mesh data into a manifold is non-trivial. That's why the guarantees of this library are a big deal - you'll never have to go through that process with anything this library produces. On the input side though, you will have to do the work. What is your actual input data? Is it close enough that |
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Basic question. Just started using the manifold library and finding that a number of objects I am creating are not compatible with this library because of the manifold test. Just wondering if there is any library or guidance on creating a solid body from surfaces that is manifold compliant?
I tried the convexhull library from threejs but it has a limitation that if there is a concave undulation on the surface it will draw a straight line.
I am just trying to avoid reconstructing complex NURBS surfaces for manifold compliance using triangles.
As you can see the blue line is the surface profile, the straight mesh fillers are based on manifold-3d and NURBS and convex hull.
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