This is Chocolate Doom’s “to do” list. Note that this is kind of an arbitrary and unstructured wish list of features and improvements. The bug tracker (http://chocolate-doom.org/bugs) has more feature requests.
- Multiplayer:
- Use UPnP to automatically configure port forwarding for NATed networks.
- Multiplayer options and configuration file (server name, etc)
- Improve multiplayer startup:
- Select an IWAD automatically from the server’s game type rather than all players having to specify -iwad.
- Send list of WADs to load instead of all clients having to specify -file.
- Same applies to dehacked patches and wad merging parameters.
- Portability improvements:
- Test on and fix for architectures where
((-2) >> 1) != -1
- Use size-specific types (eg.
int32_t
instead of int) - Don’t make structure packing assumptions when loading levels.
- Port to every OS and architecture under the sun
- Port to Emscripten and release a web-based version.
- Test on and fix for architectures where
- Video capture mode
- Real-time recording of gameplay
- Batch conversion of demos into videos
Crazy pie in the sky ideas:
- Automatic WAD installer - download and run TCs from a list automatically (automating the current “instructions on wiki” system).
- Textscreen interface to the Compet-N database: menu driven system to automatically download and play speedruns.
- DWANGO-like interface for finding players and setting up games.