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This is an attempt to catalogue the various race/theme-level additions I've started but not finished so as to make it slightly more feasible for me to work through them. Some of these are represented in other topics as well, but centralizing the list seems like a productive idea.
For clarity, aquatic races that we currently don't have engine support to implement will be listed separately at the end.
Abysian hellbred poses: enough graphics are complete; still need full defs
Asmegir secondary-only race: narrow but complete set of graphics done
Atlantian theme rework: currently Atlantians use subraces as pose types (i.e., deep ones as priests); basesprites are done for size-2 and size-3 variants, but all associated defs need done. Size-4/5 casters need variants as well as basic definitions
Cyclops race: elders are mostly done; troops and demographic theme need finished
Cynocephalian secondary-only race (?): graphics mostly done; basic defs for males done. With significant sprite work, these could be expanded to a full race
Terrestrial demon race: very basic graphics done for full-sized demons, but they would borrow a lot of default feudal (or possibly imperial) human sprites; no imp serf work done
Enkidu race: almost all male graphics are done; female casters are half-done and troops unstarted. No defs
Yaksha race: most basic graphics done, no defs
Enlightened human race: basesprites done; yaksha graphics would need converted
Foulspawn-specific mounts and monsters: some graphics done, need defs
Gigante race: troop armor, poses, race, and defs need done
Halfmen panii and harpy subraces: normal-sized harpies are mostly done graphically but need defs; panii just have basesprites
Hoburg ivy farmer and vine parasite themes: basic graphics/defs done, but complex parts of definitions need finished
Imperial human race: caster helmet definitions need done; vaguely Romanesque imperial nation names need finished; need to add gladiator poses
Kame turtlemen secondary-only race (fully turtle kappa): need definitions; also need to decide if I have any interest in doing anything with the eastern/western dragonturtlemen I made alongside them
Lizard imperial themes: minimal work done (shield graphics for herbivores and sobek)
Primate occidental vanara theme: Nazca-style armor/robes done; need Mictlan-style armor; flying monkey poses as well?
Nordic/boreal human race: mostly just steal vanir graphics/definitions, but some additional Rus ones should be added
Occidental human race: most Mictlan-style graphics done; no Nazca-style stuff except possibly robes I could steal from Caelians. All race/theme/items, and poses except warrior societies need defined
Ogre giant poses: minimal initial graphics done, but I'm not sure there's a ton needing done either
Olm secondary-only race: most graphics done, but this needs serious thought about how implementation should occur. Possibly needs some wonky second-shape-via-experience (although age would be preferable) which isn't supported
Trolls: minimal graphic work done on seatrolls and rock troll hags
Shrimp curstacean poses: not really started
Kulullu Enkidu poses and/or subrace: not really started
Merfolk race: minimal basesprite work done
Merrow: minimal graphic work on UWshape mounts
Nuwa/Chinese-style merfolk: basesprite and nothing else
Triton race: minimal basesprite work done
The text was updated successfully, but these errors were encountered:
This is an attempt to catalogue the various race/theme-level additions I've started but not finished so as to make it slightly more feasible for me to work through them. Some of these are represented in other topics as well, but centralizing the list seems like a productive idea.
For clarity, aquatic races that we currently don't have engine support to implement will be listed separately at the end.
malegraphics are done;female casters are half-done and troops unstarted.No defsThe text was updated successfully, but these errors were encountered: