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Current outstanding incomplete race/theme additions #1104

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4 of 23 tasks
Ealb opened this issue Apr 8, 2020 · 0 comments
Open
4 of 23 tasks

Current outstanding incomplete race/theme additions #1104

Ealb opened this issue Apr 8, 2020 · 0 comments

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@Ealb
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Ealb commented Apr 8, 2020

This is an attempt to catalogue the various race/theme-level additions I've started but not finished so as to make it slightly more feasible for me to work through them. Some of these are represented in other topics as well, but centralizing the list seems like a productive idea.

For clarity, aquatic races that we currently don't have engine support to implement will be listed separately at the end.

  • Abysian hellbred poses: enough graphics are complete; still need full defs
  • Asmegir secondary-only race: narrow but complete set of graphics done
  • Atlantian theme rework: currently Atlantians use subraces as pose types (i.e., deep ones as priests); basesprites are done for size-2 and size-3 variants, but all associated defs need done. Size-4/5 casters need variants as well as basic definitions
  • Bakemono race: -sho portion done. Race/themes done. Dai- unstarted
  • Cyclops race: elders are mostly done; troops and demographic theme need finished
  • Cynocephalian secondary-only race (?): graphics mostly done; basic defs for males done. With significant sprite work, these could be expanded to a full race
  • Terrestrial demon race: very basic graphics done for full-sized demons, but they would borrow a lot of default feudal (or possibly imperial) human sprites; no imp serf work done
  • Enkidu race: almost all male graphics are done; female casters are half-done and troops unstarted. No defs
  • Yaksha race: most basic graphics done, no defs
  • Enlightened human race: basesprites done; yaksha graphics would need converted
  • Foulspawn-specific mounts and monsters: some graphics done, need defs
  • Gigante race: troop armor, poses, race, and defs need done
  • Halfmen panii and harpy subraces: normal-sized harpies are mostly done graphically but need defs; panii just have basesprites
  • Hoburg ivy farmer and vine parasite themes: basic graphics/defs done, but complex parts of definitions need finished
  • Imperial human race: caster helmet definitions need done; vaguely Romanesque imperial nation names need finished; need to add gladiator poses
  • Kame turtlemen secondary-only race (fully turtle kappa): need definitions; also need to decide if I have any interest in doing anything with the eastern/western dragonturtlemen I made alongside them
  • Lizard imperial themes: minimal work done (shield graphics for herbivores and sobek)
  • Primate occidental vanara theme: Nazca-style armor/robes done; need Mictlan-style armor; flying monkey poses as well?
  • Nordic/boreal human race: mostly just steal vanir graphics/definitions, but some additional Rus ones should be added
  • Occidental human race: most Mictlan-style graphics done; no Nazca-style stuff except possibly robes I could steal from Caelians. All race/theme/items, and poses except warrior societies need defined
  • Ogre giant poses: minimal initial graphics done, but I'm not sure there's a ton needing done either
  • Olm secondary-only race: most graphics done, but this needs serious thought about how implementation should occur. Possibly needs some wonky second-shape-via-experience (although age would be preferable) which isn't supported
  • Trolls: minimal graphic work done on seatrolls and rock troll hags
  • Shrimp curstacean poses: not really started
  • Kulullu Enkidu poses and/or subrace: not really started
  • Merfolk race: minimal basesprite work done
  • Merrow: minimal graphic work on UWshape mounts
  • Nuwa/Chinese-style merfolk: basesprite and nothing else
  • Triton race: minimal basesprite work done
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