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We have observed sporadic bursts of messages received during ZMQ transmission from Unity to Bonsai. This may be due to TCP socket configuration options such as TcpClient.NoDelay. There should be a way to set socket options in ZMQ / NetMQ.
The text was updated successfully, but these errors were encountered:
I was digging into NetMQ library and found dificult to have access to the low level of System.Net.Sockets that should be being used for network communication, without this didn't found an option to reduce the bursts. @RoboDoig can we look at this together?
We have observed sporadic bursts of messages received during ZMQ transmission from Unity to Bonsai. This may be due to TCP socket configuration options such as
TcpClient.NoDelay
. There should be a way to set socket options in ZMQ / NetMQ.The text was updated successfully, but these errors were encountered: