Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Prevent delayed bursts of ZMQ messages #52

Open
Tracked by #43
glopesdev opened this issue Jan 19, 2024 · 1 comment
Open
Tracked by #43

Prevent delayed bursts of ZMQ messages #52

glopesdev opened this issue Jan 19, 2024 · 1 comment
Assignees
Labels
bug Something isn't working help wanted Extra attention is needed VR VR- Experiments

Comments

@glopesdev
Copy link
Member

glopesdev commented Jan 19, 2024

We have observed sporadic bursts of messages received during ZMQ transmission from Unity to Bonsai. This may be due to TCP socket configuration options such as TcpClient.NoDelay. There should be a way to set socket options in ZMQ / NetMQ.

@glopesdev glopesdev mentioned this issue Jan 19, 2024
32 tasks
@glopesdev glopesdev added bug Something isn't working VR VR- Experiments labels Jan 19, 2024
@aspaNeuro aspaNeuro added the help wanted Extra attention is needed label Nov 4, 2024
@aspaNeuro
Copy link
Contributor

I was digging into NetMQ library and found dificult to have access to the low level of System.Net.Sockets that should be being used for network communication, without this didn't found an option to reduce the bursts.
@RoboDoig can we look at this together?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working help wanted Extra attention is needed VR VR- Experiments
Projects
None yet
Development

No branches or pull requests

3 participants