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Add and use allEntityTypesValid boolean instead of nil validEntityTypes
This modifies the logic for entity selection when all entity types should be valid to using an allEntityTypesValid boolean stored in the UseCaseBase instead of checking for validEntityTypes == nil.
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -76,6 +76,7 @@ func NewEVCC( | |
UseCaseSupportUpdate, | ||
validActorTypes, | ||
validEntityTypes, | ||
false, | ||
) | ||
|
||
uc := &EVCC{ | ||
|
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