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Play - Implement J(x) P(y) - Protected Jump #179
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I actually don't fully understand the “protected jump”. Maybe someone should write a proper documentation in the book first :-) |
If I have some time to play with it, I will post some infos for you here |
I have played around a bit and found following (using the newer tiptoi) -Only one J(ump) per line is allowed. If multiple Js are found, only the last one is taken. So the J(ump)-Command just seem to set a register, where to jump after the line.
What the tiptoi plays: What your simulation plays: |
That fixed all my problems with annoying delays. If you don't happen to have an ogg lying around, you can generate it like this:
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Now also tracked at #231 |
The J() command is executed after all other commands in the line have executed. The 2s pause if no P() follows J() (as documented in entropia#179 (comment)) is not implemented yet.
The protected jump J(x) P(y) doesn't seem to be implemented, so you can't test script using it.
I am sorry that I cannot test the code on the tiptoi itself. I will test it when I have it here, to know whats the "right" behaviour.
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