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I tried to write my own .vox parser to easier implement new models to my game, but meet some troubles with detecting "PACK" chunk. So, I decided to use already existing solution. But it also throw a few errors. So, I just converted the file to byte[] and look at bytes, and... There isn't any byte row that can be converted to the "PACK" string.
I tried to write my own .vox parser to easier implement new models to my game, but meet some troubles with detecting "PACK" chunk. So, I decided to use already existing solution. But it also throw a few errors. So, I just converted the file to byte[] and look at bytes, and... There isn't any byte row that can be converted to the "PACK" string.
File in bytes:
Editor.log
File:
Tank.zip
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