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If you use the replay plugin and you're also connected to a real drone, you'll end up with two conflicting sources of navdata events running in parallel:
Indeed, in my current use case I only use replay when not connected to a drone, for testing purposes. Do you have a use case where you'd like to use replay combined to a real drone? Which data would you like to see preserved then?
Ok, if we can safely ignore the 'real' client when in replay mode, then forcing a pause() or end() on the client should do the trick. I'll have a look at it.
If you use the replay plugin and you're also connected to a real drone, you'll end up with two conflicting sources of navdata events running in parallel:
ardrone-webflight/plugins/replay/index.js
Line 45 in 776f845
ardrone-webflight/app.js
Line 110 in 8f81e55
The observed effect of this is the HUD and any other user interface (or autonomous navigation) based on navdata will jump between two vehicle states.
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