Skip to content

Latest commit

 

History

History
84 lines (57 loc) · 5.45 KB

FAQ.md

File metadata and controls

84 lines (57 loc) · 5.45 KB

FAQ

Table of Contents

Where is the directory for Arduino libraries?

You can find and modify the directory path for Arduino libraries by selecting File > Preferences > Settings > Sketchbook location from the menu bar in the Arduino IDE.

How to Install ESP32_Display_Panel in Arduino IDE?

  • If you want to install online, navigate to Sketch > Include Library > Manage Libraries... in the Arduino IDE, then search for ESP32_Display_Panel and click the Install button to install it.
  • If you want to install manually, download the required version of the .zip file from ESP32_Display_Panel, then navigate to Sketch > Include Library > Add .ZIP Library... in the Arduino IDE, select the downloaded .zip file, and click Open to install it.
  • You can also refer to the guides on library installation in the Arduino IDE v1.x.x or Arduino IDE v2.x.x documentation.

Where are the installation directory for arduino-esp32 and the SDK located?

The default installation path for arduino-esp32 depends on your operating system:

  • Windows: C:\Users\<user name>\AppData\Local\Arduino15\packages\esp32
  • Linux: ~/.arduino15/packages/esp32

The SDK for arduino-esp32 v3.x.x version is located in the tools/esp32-arduino-libs/idf-release_x directory within the default installation path.

How to fix screen drift issue when driving RGB LCD with ESP32-S3?

When encountering screen drift issue when driving RGB LCD with ESP32-S3, you can follow these steps to resolve them:

  1. Refer to Documentation: Understand the issue description in detail, you can refer to this document.

  2. Enable Bounce Buffer + XIP on PSRAM Feature: To resolve the issue, it's recommended to enable the Bounce Buffer + XIP on PSRAM feature. Follow these steps:

    • Step 1: Download the "high_perf" version of the SDK from arduino-esp32-sdk and replace it in the installation directory of arduino-esp32.

    • Step 2: If you are using supported development boards, usually there's no need to modify the code as they set ESP_PANEL_LCD_RGB_BOUNCE_BUF_SIZE to (ESP_PANEL_LCD_WIDTH * 10) by default. If the issue persists, refer to the example code below to increase the size of the Bounce Buffer.

    • Step 3: If you are using a custom board, confirm in the ESP_Panel_Board_Custom.h file whether ESP_PANEL_LCD_RGB_BOUNCE_BUF_SIZE is set to non-zero. If the issue persists, increase the size of the Bounce Buffer.

    • Step 4: If you are using an independent driver, refer to the example code below to set the size of the Bounce Buffer.

    • Step 5: If you are developing an LVGL application, assign the task that initializes the RGB peripheral and the task that runs the LVGL lv_timer_handler() on the same core. Please refer to the code.

  3. Example Code: The following example code demonstrates how to modify the size of the Bounce Buffer using ESP_Panel driver or independent driver:

    Example 1: Modify the Bounce Buffer size using the ESP_Panel driver:

    ...
    ESP_Panel *panel = new ESP_Panel();
    panel->init();
    // Start
    ESP_PanelBus_RGB *rgb_bus = static_cast<ESP_PanelBus_RGB *>(panel->getLcd()->getBus());
    // The size of the bounce buffer must satisfy `width_of_lcd * height_of_lcd = size_of_buffer * N`, where N is an even number.
    rgb_bus->configRgbBounceBufferSize((ESP_PANEL_LCD_WIDTH * 20));
    // End
    panel->begin();
    ...

    Example 2: Modify the Bounce Buffer size using an independent driver:

    ...
    ESP_PanelBus_RGB *lcd_bus = new ESP_PanelBus_RGB(...);
    // Start
    // The size of the bounce buffer must satisfy `width_of_lcd * height_of_lcd = size_of_buffer * N`, where N is an even number.
    lcd_bus->configRgbBounceBufferSize(EXAMPLE_LCD_WIDTH * 10);
    // End
    lcd_bus->begin();
    ...

How to Use ESP32_Display_Panel on PlatformIO?

You can refer to the example PlatformIO to use the ESP32_Display_Panel library in PlatformIO. By default, it is suitable for the ESP32-S3-LCD-EV-Board and ESP32-S3-LCD-EV-Board-2 development boards. You need to modify the boards/ESP-LCD.json file according to the actual situation.