This is a modification for Jedi Knight II: Jedi Outcast Multiplayer.
The primary goals for this mod are as follows:
- To provide the best environment for defragging in Jedi Knight II, supporting all versions.
- To properly track racing/defragging scores with demo recording & player times.
- To remove/patch unwanted gameplay related exploits.
- To add netcode features such as lag compensation for hitscan and projectiles, clientside simulated projectiles, etc.
- To add a simple admin system, with little potential for abuse.
- To add support for a race gametype, similar to racesow in warsow or defrag in quake 3, with player isolation, accounts, & persistent highscores.
- To enhance the default features & to improve them as needed.
All features will be able to be configured, so that no gameplay changes will interfere with default JKO settings.
Use the batch files (cgame.bat, game.bat, etc.) in each module's proper directory to compile the Quake Virtual Machines (*.qvm).
- slaytan1c (Darth Martyr)
videoP, the original author of jaPRO. This mod is derived from jaPRO, and he really deserves all the credit for this mod's existence. He has been a huge help with development, and that's an understatement.
Daggo & ouned for a few bugs that I ran into. Thanks go to Boothand for helping me fix the client 0 bugs.
Kairos, Source, Leviticus, Daggo, miso, visitor, Acrobat, Smoo & eternal for testing thus far.