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source-toggler-delay.lua
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source-toggler-delay.lua
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obs = obslua
gs = nil
always_show = false
hide_delay = 0
hide_sources = {}
function script_properties()
local props = obs.obs_properties_create()
obs.obs_properties_add_editable_list(props, "sources", "Scenes and Groups",obs.OBS_EDITABLE_LIST_TYPE_STRINGS,nil,nil)
obs.obs_properties_add_bool(props, "always_show", "Always show")
obs.obs_properties_add_int(props, "hide_delay", "Hide delay (ms)", 0, 10000, 1000)
return props
end
function script_description()
return "toggle between sources visible in a scene"
end
function item_visible(calldata)
local visible = obs.calldata_bool(calldata,"visible")
if not visible and not always_show then
return
end
local item = obs.calldata_sceneitem(calldata,"item")
local source = obs.obs_sceneitem_get_source(item)
local sourceName = obs.obs_source_get_name(source)
local scene = obs.obs_sceneitem_get_scene(item)
local sceneitems = obs.obs_scene_enum_items(scene)
local found = false
for i, sceneitem in ipairs(sceneitems) do
local itemsource = obs.obs_sceneitem_get_source(sceneitem)
local isn = obs.obs_source_get_name(itemsource)
if visible and sourceName ~= isn then
if obs.obs_sceneitem_visible(sceneitem) then
if hide_delay > 0 then
table.insert(hide_sources,{sceneitem,hide_delay})
else
obs.obs_sceneitem_set_visible(sceneitem, false)
end
end
elseif not visible and sourceName ~= isn and obs.obs_sceneitem_visible(sceneitem) then
found = true
end
end
if always_show and not visible and not found then
obs.obs_sceneitem_set_visible(item, true)
end
obs.sceneitem_list_release(sceneitems)
end
function script_update(settings)
always_show = obs.obs_data_get_bool(settings,"always_show")
hide_delay = obs.obs_data_get_int(settings,"hide_delay")
local sourceNames = obs.obs_data_get_array(settings, "sources");
local count = obs.obs_data_array_count(sourceNames);
for i = 0,count do
local item = obs.obs_data_array_item(sourceNames, i);
local sourceName = obs.obs_data_get_string(item, "value");
local source = obs.obs_get_source_by_name(sourceName)
if source ~= nil then
local sh = obs.obs_source_get_signal_handler(source);
obs.signal_handler_disconnect(sh,"item_visible",item_visible)
obs.signal_handler_connect(sh,"item_visible",item_visible)
obs.obs_source_release(source)
end
end
end
function script_defaults(settings)
end
function script_save(settings)
end
function loaded(cd)
if gs == nil then
return
end
local source = obs.calldata_source(cd, "source")
local sn = obs.obs_source_get_name(source)
local sourceNames = obs.obs_data_get_array(gs, "sources");
local count = obs.obs_data_array_count(sourceNames);
for i = 0,count do
local item = obs.obs_data_array_item(sourceNames, i);
local sourceName = obs.obs_data_get_string(item, "value");
if sn == sourceName then
local sh = obs.obs_source_get_signal_handler(source);
obs.signal_handler_disconnect(sh,"item_visible",item_visible)
obs.signal_handler_connect(sh,"item_visible",item_visible)
end
end
obs.obs_data_array_release(sourceNames)
end
function script_load(settings)
gs = settings
always_show = obs.obs_data_get_bool(settings,"always_show")
hide_delay = obs.obs_data_get_int(settings,"hide_delay")
local sh = obs.obs_get_signal_handler()
obs.signal_handler_connect(sh, "source_load", loaded)
end
function script_unload()
end
function script_tick(seconds)
local i=1
while i <= #hide_sources do
--obs.script_log(obs.LOG_WARNING, hide_sources[i][2])
hide_sources[i][2] = hide_sources[i][2] - seconds * 1000
if hide_sources[i][2] <= 0 then
obs.obs_sceneitem_set_visible(hide_sources[i][1], false)
table.remove(hide_sources, i)
else
i = i + 1
end
end
end