Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Active clone #12

Open
ogmkp opened this issue May 16, 2023 · 1 comment
Open

Active clone #12

ogmkp opened this issue May 16, 2023 · 1 comment

Comments

@ogmkp
Copy link

ogmkp commented May 16, 2023

Hi @exeldro

What is the purpose of the active clone box?
Whether I activate it or not, nothing changes.

Thank you.

@MasterEvilAce
Copy link

I found a scenario where this checkbox matters.

In the latest OBS beta, I have a "Game" scene with a game capture that has the new CAPTURE AUDIO (beta) feature. With desktop audio muted, my stream only outputs my microphone and audio from the game capture (this game capture shows in the audio mixer in OBS!!!)

I then have a "BRB" scene with OBS-Source-Clone that is mapped to that game scene, where I blur it and add some overlays. I have the audio option checked so the audio supposedly should pass through but it doesn't. However, when I activate the "ACTIVE CLONE" feature, the audio is passed through to my BRB scene and the Game Capture audio source appears in the mixer, so I can control the volume from my BRB scene.

With this feature, this setup works great and is very logical.

So my guess as a description of how it works, is that enabling "active clone" forces OBS to behave as if the cloned scene is "ACTIVE", which enables some additional stuff and gives you all the bells and whistles, while being on a different scene entirely.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants