Fix tracking of applied operator patches per walk #658
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Tracking if an operator overload patch was applied was not happening per-walk of the ast tree. This lead to re-running patchers a thousand times if any operator overload applied.
I added a
Reset()
method to the operator patcher that can be called before every walk to reset the tracking state.I don't think the outer loop limit of 1000 is required anymore since state is being properly tracked. I can revert this patch and re-push if you want to keep the limit.
This is part of the problem for issue #637