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help.rtf
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help.rtf
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{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Arial;}}
{\colortbl ;\red0\green0\blue0;\red255\green0\blue0;\red0\green128\blue0;\red0\green128\blue255;\red128\green128\blue0;\red255\green128\blue0;}
\viewkind4\uc1\pard\cf1\fs24\par
\par
\par
\par
CONTROLS\tab\tab -Function\par
\par
Arrow Keys\tab\tab -move\par
Z, X, C, V\tab\tab -use/assign items\par
Shift\tab\tab\tab -open/close inventory menu\par
Space\tab\tab\tab -action button (open chests, open doors, talk, grab, etc.)\par
\par
\par
\par
\par
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\par
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\par
\par
CREDITS\par
\par
Lead Developer, Programmer, Spriter-\tab\tab eyeCube (Jacob Wharton)\par
Ideas Associates, Testers-\tab\tab\tab\tab Phillip Dukes, Spork (Joel Wharton), Damien Jordan, \tab\tab\tab\tab\tab\tab\tab\tab Chase Bullock\par
Master Music Maker-\tab\tab\tab\tab Chase Bullock (ThePPP)\par
\par
Coding Help-\tab\tab\tab\tab\tab\tab EricDB, EyeGuy, xot\par
\par
Sprites/Tiles ripped mostly by-\tab \tab\tab Darth RPG, Sonikku, TAILSSBS, SHAWN, BRUCE \tab\tab\tab\tab\tab\tab\tab\tab JUICE, bucketboy, BIGGORON (contact), Guille Skye\par
\par
\par
Special Thanks to:\par
\par
Nintendo\par
Shigeru Miyamoto\par
Koji Kondo\par
\par
\par
\par
\par
\par
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\par
\par
NOTES\par
\par
\par
\par
current event last used is: 82\par
\par
heart pieces: 4\par
locations: (x,y)\par
1- Deku Tree F1 (3,3)\par
2- Deku Tree F1 (1,2)\par
3- Deku Tree B1 (3,4)\par
\par
\par
Elements\par
Stun causes short-lived but incurable paralysis. Blunt force and bombs usually stun.\par
\cf2 Fire\cf1 causes instant damage, and then causes additional minor damage twice a second for a brief period. If you catch fire, swing your sword or jump to douse the flames.\par
\cf3 Poison\cf1 causes minor damage and then gradual damage over several seconds; only time will cure poison.\par
\cf4 Ice\cf1 causes instant damage and then freezes for a couple seconds. While frozen, you are very vulnerable; press keys rapidly to break free.\par
\cf5 Shock\cf1 causes instant damage and then temporarily paralyzes. While shocked, you are invincible.\par
\cf6 Light \cf1 causes instant damage, only if the Master Sword or Silver Bow does damage to its target. Light only harms evil monsters, and also temporarily stuns some such enemies.\par
\par
STATUS EFFECTS DO NOT STACK. Hitting an enemy with the same status effect in repetition will only reset the timer.\par
\par
\par
-NPC mentions that Lynels are weak to fire or ice depending on color\par
possibly a book or sign\par
\par
Edit Beamos so that it can be destroyed with an arrow in the eye even when "hit".\par
\par
Before game is complete, delete R and Y and M keys events from obj_link\par
\par
Make item that passively allows link to pick up heavy shit (ie silver gauntlet.) like boulders, skulls, beach rocks, rocks, \par
\par
\par
Transformed Links have Z: turn back to Link. X: play Ocarina. Magic meter, which quickly restores and is used for the C move.\par
\par
Zora Link has C: aura shield (costs magic). V: shoot boomerang fins. 4 res_lightning.\par
\par
Goron Link has C: roll (C without moving is shield, which makes you have 0 res_physical. Rolling you do not have this defense. Double tap C to spike-roll: costs magic, does 1 physical dmg). V: punch (does 3 physical dmg, much shorter range/radius than a sword). While shielding, press V to ground-pound. 0 res _fire, 0.5 res_explosion, 4 res_ice.\par
\par
Deku Link has C: shoot rock (released before charged, does 1 physical dmg, short range, costs nothing) and bubble (released when charged, does 4 magic dmg, medium range, costs magic). V: spin (with speed of spin gauntlet). 4 res_fire, 0.5 res_magic.\par
\par
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\par
\par
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Items\par
\par
Kokiri Sword (1 physical dmg)- Razor Sword (2 physical dmg)- Master Sword (2 physical dmg +2 light dmg)\par
\par
Biggoron's Sword (not required, 4 physical dmg)\par
\par
Magic Wand (1 magic dmg low range)- Magic Rod (not required, 1 magic dmg low range, can charge up to do 4 magic dmg, good range)\par
(with essences: explained below)\par
\par
Roc's Feather\par
\par
Boomerang (1 dmg, stuns for 1 sec)- Magic Boomerang (moves much farther, controllable)\par
\par
Bombs (4 explosion dmg)\par
\par
Fairy Bow (2-4 physical dmg)- Silver Bow (2-4 physical dmg +2 light dmg); you can gain ability to charge bow up to do 4 damage.\par
\par
Ocarina of Time (various uses, depending on song you play)\par
\par
Din's Essence\par
Farore's Essence\par
Nayru's Essence\par
\par
\par
\par
\par
\par
\par
\par
Essences with Rod and without Rod (without Rod they need to be charged up for 1 sec, then they release powerful magic at cost of 1 medallion)\par
\par
Din's\par
Rod:\tab\tab shoots fireball with good range and speed, deals 1 fire damage\par
No Rod:\tab "Din's Fire", sends 32 flames spiraling quickly outward, each dealing 4 fire damage\par
\par
Nayru's\par
Rod:\tab\tab shoots iceball with low range, freezes for 1 sec\par
No Rod:\tab freezes all nearby enemies for 8 secs\par
\par
Farore:\par
Rod:\tab\tab teleports you a short distance\par
No Rod:\tab all trees in the room drop a heart. All undead in the room drop an anti-heart and take 8 light damage\par
}