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help.rtf
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help.rtf
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{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Arial;}}
{\colortbl ;\red0\green0\blue0;}
\viewkind4\uc1\pard\cf1\b\fs28 Enemiary\b0\fs24\par
\par
\ul\b Mob\ulnone\b0\tab\tab -\tab\i Life: 1 / Souls: 1 / Experience: 1/\i0 \ul slow, green with one eye, behaves like Mario goomba\ulnone , falls off ledges\par
\ul\b Gob\ulnone\b0\tab\tab -\tab\i Life: 3 / Souls: 3 / Experience: 4/ \ul\i0 very slow, sporadic movement, eye on top of head,\ulnone falls off ledges; shoots wall-phasing bolts upward after brief charge-up delay\par
\ul\b Shob\ulnone\b0\tab\tab -\tab\i Life: 2 / Souls: 1 /\i0 \i Experience: 2/\i0 \ul medium-slow, rat-like with blue backpack and shoes\ulnone , doesn't fall off ledges\par
\ul\b Dob\ulnone\b0\tab\tab -\tab\i Life: 3 / Souls: 1 / Experience: 5/\i0 \ul slow then fast, orange dog-like runner\ulnone , falls off ledges; come out of Dob Holes when you are nearby\par
\ul\b Rob\ulnone\b0\tab\tab -\tab\i Life: 1 / Souls: 1 /\i0 \i Experience: 1/\i0 \ul medium speed, duck-like turquoise bird\ulnone , flies in straight path\par
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\b\fs28 Weapons\par
\b0\fs24\par
\ul\b Boomerang\ulnone\b0\tab\tab -\tab Press button once to throw, press again to retract the boomerang. Phases through walls. Deals 2 damage at level 1; +1 damage and +.5 speed per level.\par
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\b\fs28 Spell Book\par
\b0\fs24\par
\ul\b Morning Star\ulnone\b0\tab -\tab\i A gift from O'Ryan himself.\i0 \ul Costs 1 soul to cast\ulnone . Fires a powerful and quick bolt of energy dealing 3 damage. Attack moves either forward or diagonally downward, depending on if the caster is midair when the spell is cast. Useful for hitting enemies at a distance.\par
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\b\fs28 NOTES\b0\fs24\par
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have enemies spawn points where each enemy spawns\par
\par
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glitches (pending glitches first, followed by fixed glitches)\par
\par
\i glitch-\i0 levitate stops working\par
\i glitch- \i0 when you destroy moller part, then go far away from moller and then return, moller reset is glitchy.\par
\par
glitch- when you have aerobatics of 2, and land from a fall while holding the UP arrow key, landing is not smooth.\par
glitch- gargler sometimes doesn't land smoothly when landing on a platform's very edge\par
glitch- wave spell doesn't hit enemies that are coming downstairs if they're over the edge of the platform when the wave changes position.\par
glitch- dash spell fucks up camera in stuck camera zones\par
glitch- when wallkicking, grabbing ledges sometimes doesn't work, with the player changing to spr_pc_wall_slide instead.\par
glitch- grabbing ledges of moving platforms (not just zobs) no longer works\par
code error- respawning blocks spawn on enemies, trapping them\par
glitch- when you walk over a hole, you jump forward a few pixels\par
code error- zobs (jellyfish platforms) do not spawn at same level when you approach from the right (as opposed to approaching from the left)\par
//MAKE sure that rustmites can get killed by obj_fire_pit\par
\par
FATAL GLITCH- you can still get stuck in walls. I got stuck while falling diagonally into the bottom corner of a platform.\par
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\par
\i glitch-\i0 player getting stuck in walls, seemingly from diagonal movement into the wall; glitch happens on corner blocks as well as walls of blocks\ul (fixed)\ulnone\par
\i glitch-\i0 when falling into side of blocks, grabbing ledge weird animation repeating... seems to happen when you are falling quickly and collide with the block's side, as if maybe it's interfering with the crouch-fall code. \ul (fixed)\ulnone\par
\i glitch-\i0 when you destroy soul cage while grabbing onto it, error occurs when the object is no longer present but the code is calling for it\ul (fixed - destroy event of obj_block_parent has debugger)\ulnone \par
(patched) falling through walls while sprite is spr_pc_ledge_grab\par
\ul fixed\ulnone\i -\i0 enemies give you exp even if you didn't kill them (when they walk into spikes)\par
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\b further notes\b0\par
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replace the super secret in level 1-1 with an actual super secret (the question mark hidden in the wall)\par
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event_id number 3 was last used.\par
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Stage 1-2: stage_id 1 last used (jabber)\par
Stage 1-3: stage_id 1 last used (jabber)\par
Stage 1-4: stage_id 9 last used (ogger)\par
\par
3 soul cages exist\par
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4 tomes exist\par
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\par
\b Achievements:\b0\par
\par
Never let go\tab\tab -\tab Finish a stage having never released the right arrow key\par
Gobstopper\tab\tab -\tab Kill a lot of gobs, or a special gob\par
}