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IBoard.java
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IBoard.java
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/*
* Copyright (c) 2017, Fabio Ticconi, [email protected]
* Copyright (c) 2013, kba
* All rights reserved.
*/
package rlforj;
import rlforj.los.IFovAlgorithm;
import rlforj.los.ILosAlgorithm;
import rlforj.pathfinding.AStar;
/**
* An interface board that allows visibility algorithms to
* decide which points are in the board, which points are
* obstacles to this form of visibility, and visit those points
* on the board.
*
* @author sdatta
*/
public interface IBoard
{
/**
* Is the location (x, y) inside the board ?
* Note: If a point is outside, any radially
* outward points are not checked, so the area must
* be concave.
*
* @param x x coordinate
* @param y y coordinate
* @return true if point is inside board, false otherwise
*/
boolean contains(int x, int y);
/**
* Is the location (x, y) an obstacle? Generic obstacles may block
* either light (for FOV/LoS) or movement. Pathfinding usually
* looks for cells that are both visible and don't block movement so
* it will probably use this method. LoS/FoV might just want to know
* about light blocking.
*
* @param x x coordinate
* @param y y coordinate
* @return true if cell at position either blocks light, or movement, or both
* @see AStar
*/
default boolean isObstacle(final int x, final int y)
{
return blocksLight(x, y) || blocksStep(x, y);
}
/**
* Does the location (x, y) block light? This is mainly used
* by the FOV/LoS algorithms, since they don't care if you can step
* there or not: just if you see it.
*
* @param x x coordinate
* @param y y coordinate
* @return true if cell at position blocks light
* @see ILosAlgorithm
* @see IFovAlgorithm
*/
boolean blocksLight(int x, int y);
/**
* Does the location (x, y) block movement? Some implementations might
* not care about light, for example if we have an "X-ray view" creature we'll
* want to use special pathfinding/los/fov algorithms that only call blocksStep.
*
* @param x x coordinate
* @param y y coordinate
* @return true if cell at position blocks movement
*/
boolean blocksStep(int x, int y);
/**
* Location (x,y) is visible
* Visit the location (x,y)
* <p>
* This can involve saving the points in a collection,
* setting flags on a 2D map etc.</p>
*
* @param x x coordinate
* @param y y coordinate
*/
void visit(int x, int y);
}