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role.upgrader.js
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role.upgrader.js
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var roleUpgrader = {
/** @param {Creep} creep **/
run: function(creep) {
// Cases for switching states
if(creep.memory.upgrading && creep.store[RESOURCE_ENERGY] == 0) {
creep.memory.upgrading = false;
creep.say('🔄 harvest');
}
if(!creep.memory.upgrading && creep.store.getFreeCapacity() == 0) {
creep.memory.upgrading = true;
creep.say('⚡ upgrade');
}
//Upgrade the controller
if(creep.memory.upgrading) {
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.moveTo(creep.room.controller, {visualizePathStyle: {stroke: '#ffafff'}});
}
}
//Get energy from Source
else {
const source = creep.pos.findClosestByPath(FIND_SOURCES_ACTIVE, {
filter: source => {
// Check for hostile creeps or Source Keepers near the source
const nearbyHostiles = source.pos.findInRange(FIND_HOSTILE_CREEPS, 5);
const nearbySourceKeepers = source.pos.findInRange(FIND_HOSTILE_STRUCTURES, 5, {
filter: structure => structure.structureType === STRUCTURE_KEEPER_LAIR
});
return nearbyHostiles.length === 0 && nearbySourceKeepers.length === 0;
}
});
if(creep.harvest(source) === ERR_NOT_IN_RANGE){
creep.moveTo(source);
}
}
}
};
module.exports = roleUpgrader;