From a9a4586617bc4e37cfe1992d356e0c6033c01454 Mon Sep 17 00:00:00 2001 From: rpdeshaies Date: Mon, 19 Aug 2024 09:34:21 -0400 Subject: [PATCH] fix charge typo --- public/catalog/creators/fari-rpgs/charge/index.md | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/public/catalog/creators/fari-rpgs/charge/index.md b/public/catalog/creators/fari-rpgs/charge/index.md index 5a4fdb1..b8608c3 100644 --- a/public/catalog/creators/fari-rpgs/charge/index.md +++ b/public/catalog/creators/fari-rpgs/charge/index.md @@ -660,7 +660,7 @@ This is a good consequence to choose to show escalating action. A situation migh This consequence represent injuries or trauma inflicted on a character. -When your condition worsens, you take a certain amount of **stress** that you track on your character's **stress clock**. You also need to update your **condition ** to represent the new state your character is in. +When your condition worsens, you take a certain amount of **stress** that you track on your character's **stress clock**. You also need to update your **condition** to represent the new state your character is in. Your character's new condition will affect their narrative permissions, and how they can interact with the world. @@ -1722,7 +1722,7 @@ Thank you, and go power your storytelling! | Name | Role | Discord | Twitter | Itch | | ------------------------------ | -------------------------------- | -------------------------- | ------------------------------------------ | --------------------------------------- | -| **René-Pier Deshaies-Gélinas** | original author, core maintainer | rpdeshaies | [Link](https://twitter.com/RPDeshaies) | [Link](https://fari-rpgs.itch.io/) | +| **René-Pier Deshaies-Gélinas** | original author, core maintainer | rpdeshaies | [Link](https://twitter.com/RPDeshaies) | [Link](https://fari-rpgs.itch.io/) | | **Alexandre L. Lescarbeau** | sounding board | | | | | **Valdy** | extra contributor | 5-142857#7577 | | | | **Nugat** | extra contributor | | | | @@ -3242,15 +3242,10 @@ Here are a few of the examples we already talked about in greater detail along w > \### Recap > > - Name your **Resource**. Avoid making too many. -> > - Determine if it's _shared_ or _personal_. Can it be _taken_ or _given_? -> > - Ask yourself how your players get it. Does it require a roll? Can they get enough that they won't feel the need to hoard it? -> > - Figure out what it's used for. Does it replace an existing mechanic? -> > - When can your players get it back? Can they retain it? Or will it expire? -> > - Don't be afraid to add any special qualifiers. # Economy Extra | Extras