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[Bug] Disappearing items in repo browser #97

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AsriFox opened this issue Jul 11, 2022 · 4 comments
Open

[Bug] Disappearing items in repo browser #97

AsriFox opened this issue Jul 11, 2022 · 4 comments
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@AsriFox
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AsriFox commented Jul 11, 2022

Godot Version & Plugin Version
Godot: 3.4.4.stable.official (from Steam)
Plugin: 1.4.3

Describe the bug
After opening the repo browser, clicking on any file entries makes all of them disappear (or appear invisible).

Screenshots

  1. List of all repos. Opening "ships-godot" with a double-click.
    Screenshot from 2022-07-11 09-15-07
  2. Repo browser opened, before clicking anything else.
    Screenshot from 2022-07-11 09-15-32
  3. After clicking on any item, they disappear.
    Screenshot from 2022-07-11 09-15-38
  4. Tooltips show up when hovering mouse over where item should be.
    Screenshot from 2022-07-11 09-16-21
  5. When clicking on branch selection, entries appear again, only to disappear after clicking on them.
    Screenshot from 2022-07-11 09-16-05
@AsriFox AsriFox added the bug Something isn't working label Jul 11, 2022
@AsriFox
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AsriFox commented Jul 12, 2022

Encountered the same bug in "Select Files" and "Select Directory" dialogs while preparing the commit.
"Select Directory", before clicking on the tree or after clicking on "Path":
Screenshot from 2022-07-12 15-48-52
After clicking the tree:
Screenshot from 2022-07-12 15-48-59
"Select Files" before clicking the tree or after clicking on "Path":
Screenshot from 2022-07-12 15-49-15
After clicking the tree:
Screenshot from 2022-07-12 15-49-24

@ChainedSun
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image
go to the plugin files, navigate to styles and on the highlighted resource, disable draw center. It's a theme issue, im guessing the center color is supposed to be semi-transparent and not solid.

@AsriFox
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AsriFox commented Dec 2, 2022

Can confirm the theme issue. Disabling "Draw center" for Tree's "BG" style in the theme fixed the problem.
Theme-Tree
Theme-Location
Disabling "Draw center" in ContentesBG-dark, however, did not help.

@ChainedSun
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This might be a Godot bug and not something that they intended with how the background works. I tried this in one of my other projects and I could reproduce the bug. This is only for "Tree" in theme however.

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