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helloworld_PPO_single_file.py
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helloworld_PPO_single_file.py
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import os
import time
import gym
import numpy as np
import torch
import torch.nn as nn
from torch import Tensor
from torch.distributions.normal import Normal
class ActorPPO(nn.Module):
def __init__(self, dims: [int], state_dim: int, action_dim: int):
super().__init__()
self.net = build_mlp(dims=[state_dim, *dims, action_dim])
self.action_std_log = nn.Parameter(torch.zeros((1, action_dim)), requires_grad=True) # trainable parameter
def forward(self, state: Tensor) -> Tensor:
return self.net(state).tanh() # action.tanh()
def get_action(self, state: Tensor) -> (Tensor, Tensor): # for exploration
action_avg = self.net(state)
action_std = self.action_std_log.exp()
dist = Normal(action_avg, action_std)
action = dist.sample()
logprob = dist.log_prob(action).sum(1)
return action, logprob
def get_logprob_entropy(self, state: Tensor, action: Tensor) -> (Tensor, Tensor):
action_avg = self.net(state)
action_std = self.action_std_log.exp()
dist = Normal(action_avg, action_std)
logprob = dist.log_prob(action).sum(1)
entropy = dist.entropy().sum(1)
return logprob, entropy
@staticmethod
def convert_action_for_env(action: Tensor) -> Tensor:
return action.tanh()
class CriticPPO(nn.Module):
def __init__(self, dims: [int], state_dim: int, _action_dim: int):
super().__init__()
self.net = build_mlp(dims=[state_dim, *dims, 1])
def forward(self, state: Tensor) -> Tensor:
return self.net(state) # advantage value
def build_mlp(dims: [int]) -> nn.Sequential: # MLP (MultiLayer Perceptron)
net_list = []
for i in range(len(dims) - 1):
net_list.extend([nn.Linear(dims[i], dims[i + 1]), nn.ReLU()])
del net_list[-1] # remove the activation of output layer
return nn.Sequential(*net_list)
class Config: # for on-policy
def __init__(self, agent_class=None, env_class=None, env_args=None):
self.agent_class = agent_class # agent = agent_class(...)
self.if_off_policy = False # whether off-policy or on-policy of DRL algorithm
self.env_class = env_class # env = env_class(**env_args)
self.env_args = env_args # env = env_class(**env_args)
if env_args is None: # dummy env_args
env_args = {'env_name': None, 'state_dim': None, 'action_dim': None, 'if_discrete': None}
self.env_name = env_args['env_name'] # the name of environment. Be used to set 'cwd'.
self.state_dim = env_args['state_dim'] # vector dimension (feature number) of state
self.action_dim = env_args['action_dim'] # vector dimension (feature number) of action
self.if_discrete = env_args['if_discrete'] # discrete or continuous action space
'''Arguments for reward shaping'''
self.gamma = 0.99 # discount factor of future rewards
self.reward_scale = 1.0 # an approximate target reward usually be closed to 256
'''Arguments for training'''
self.net_dims = (64, 32) # the middle layer dimension of MLP (MultiLayer Perceptron)
self.learning_rate = 6e-5 # 2 ** -14 ~= 6e-5
self.soft_update_tau = 5e-3 # 2 ** -8 ~= 5e-3
self.batch_size = int(128) # num of transitions sampled from replay buffer.
self.horizon_len = int(2000) # collect horizon_len step while exploring, then update network
self.buffer_size = None # ReplayBuffer size. Empty the ReplayBuffer for on-policy.
self.repeat_times = 8.0 # repeatedly update network using ReplayBuffer to keep critic's loss small
'''Arguments for device'''
self.gpu_id = int(0) # `int` means the ID of single GPU, -1 means CPU
self.thread_num = int(8) # cpu_num for pytorch, `torch.set_num_threads(self.num_threads)`
self.random_seed = int(0) # initialize random seed in self.init_before_training()
'''Arguments for evaluate'''
self.cwd = None # current working directory to save model. None means set automatically
self.if_remove = True # remove the cwd folder? (True, False, None:ask me)
self.break_step = +np.inf # break training if 'total_step > break_step'
self.eval_times = int(32) # number of times that get episodic cumulative return
self.eval_per_step = int(2e4) # evaluate the agent per training steps
def init_before_training(self):
if self.cwd is None: # set cwd (current working directory) for saving model
self.cwd = f'./{self.env_name}_{self.agent_class.__name__[5:]}'
os.makedirs(self.cwd, exist_ok=True)
def get_gym_env_args(env, if_print: bool) -> dict:
"""Get a dict ``env_args`` about a standard OpenAI gym env information.
param env: a standard OpenAI gym env
param if_print: [bool] print the dict about env information.
return: env_args [dict]
env_args = {
'env_name': env_name, # [str] the environment name, such as XxxXxx-v0
'state_dim': state_dim, # [int] the dimension of state
'action_dim': action_dim, # [int] the dimension of action or the number of discrete action
'if_discrete': if_discrete, # [bool] action space is discrete or continuous
}
"""
if {'unwrapped', 'observation_space', 'action_space', 'spec'}.issubset(dir(env)): # isinstance(env, gym.Env):
env_name = env.unwrapped.spec.id
state_shape = env.observation_space.shape
state_dim = state_shape[0] if len(state_shape) == 1 else state_shape # sometimes state_dim is a list
if_discrete = isinstance(env.action_space, gym.spaces.Discrete)
if if_discrete: # make sure it is discrete action space
action_dim = env.action_space.n
elif isinstance(env.action_space, gym.spaces.Box): # make sure it is continuous action space
action_dim = env.action_space.shape[0]
if any(env.action_space.high - 1):
print('WARNING: env.action_space.high', env.action_space.high)
if any(env.action_space.low + 1):
print('WARNING: env.action_space.low', env.action_space.low)
else:
raise RuntimeError('\n| Error in get_gym_env_info(). Please set these value manually:'
'\n `state_dim=int; action_dim=int; if_discrete=bool;`'
'\n And keep action_space in range (-1, 1).')
else:
env_name = env.env_name
state_dim = env.state_dim
action_dim = env.action_dim
if_discrete = env.if_discrete
env_args = {'env_name': env_name,
'state_dim': state_dim,
'action_dim': action_dim,
'if_discrete': if_discrete, }
if if_print:
env_args_str = repr(env_args).replace(',', f",\n{'':11}")
print(f"env_args = {env_args_str}")
return env_args
def kwargs_filter(function, kwargs: dict) -> dict:
import inspect
sign = inspect.signature(function).parameters.values()
sign = {val.name for val in sign}
common_args = sign.intersection(kwargs.keys())
return {key: kwargs[key] for key in common_args} # filtered kwargs
def build_env(env_class=None, env_args=None):
if env_class.__module__ == 'gym.envs.registration': # special rule
assert '0.18.0' <= gym.__version__ <= '0.25.2' # pip3 install gym==0.24.0
env = env_class(id=env_args['env_name'])
else:
env = env_class(**kwargs_filter(env_class.__init__, env_args.copy()))
for attr_str in ('env_name', 'state_dim', 'action_dim', 'if_discrete'):
setattr(env, attr_str, env_args[attr_str])
return env
class AgentBase:
def __init__(self, net_dims: [int], state_dim: int, action_dim: int, gpu_id: int = 0, args: Config = Config()):
self.state_dim = state_dim
self.action_dim = action_dim
self.gamma = args.gamma
self.batch_size = args.batch_size
self.repeat_times = args.repeat_times
self.reward_scale = args.reward_scale
self.learning_rate = args.learning_rate
self.if_off_policy = args.if_off_policy
self.soft_update_tau = args.soft_update_tau
self.last_state = None # save the last state of the trajectory for training. `last_state.shape == (state_dim)`
self.device = torch.device(f"cuda:{gpu_id}" if (torch.cuda.is_available() and (gpu_id >= 0)) else "cpu")
act_class = getattr(self, "act_class", None)
cri_class = getattr(self, "cri_class", None)
self.act = self.act_target = act_class(net_dims, state_dim, action_dim).to(self.device)
self.cri = self.cri_target = cri_class(net_dims, state_dim, action_dim).to(self.device) \
if cri_class else self.act
self.act_optimizer = torch.optim.Adam(self.act.parameters(), self.learning_rate)
self.cri_optimizer = torch.optim.Adam(self.cri.parameters(), self.learning_rate) \
if cri_class else self.act_optimizer
self.criterion = torch.nn.SmoothL1Loss()
@staticmethod
def optimizer_update(optimizer, objective: Tensor):
optimizer.zero_grad()
objective.backward()
optimizer.step()
@staticmethod
def soft_update(target_net: torch.nn.Module, current_net: torch.nn.Module, tau: float):
# assert target_net is not current_net
for tar, cur in zip(target_net.parameters(), current_net.parameters()):
tar.data.copy_(cur.data * tau + tar.data * (1.0 - tau))
class AgentPPO(AgentBase):
def __init__(self, net_dims: [int], state_dim: int, action_dim: int, gpu_id: int = 0, args: Config = Config()):
self.if_off_policy = False
self.act_class = getattr(self, "act_class", ActorPPO)
self.cri_class = getattr(self, "cri_class", CriticPPO)
AgentBase.__init__(self, net_dims, state_dim, action_dim, gpu_id, args)
self.ratio_clip = getattr(args, "ratio_clip", 0.25) # `ratio.clamp(1 - clip, 1 + clip)`
self.lambda_gae_adv = getattr(args, "lambda_gae_adv", 0.95) # could be 0.80~0.99
self.lambda_entropy = getattr(args, "lambda_entropy", 0.01) # could be 0.00~0.10
self.lambda_entropy = torch.tensor(self.lambda_entropy, dtype=torch.float32, device=self.device)
def explore_env(self, env, horizon_len: int) -> [Tensor]:
states = torch.zeros((horizon_len, self.state_dim), dtype=torch.float32).to(self.device)
actions = torch.zeros((horizon_len, self.action_dim), dtype=torch.float32).to(self.device)
logprobs = torch.zeros(horizon_len, dtype=torch.float32).to(self.device)
rewards = torch.zeros(horizon_len, dtype=torch.float32).to(self.device)
dones = torch.zeros(horizon_len, dtype=torch.bool).to(self.device)
ary_state = self.last_state
get_action = self.act.explore_action
convert = self.act.convert_action_for_env
for i in range(horizon_len):
state = torch.as_tensor(ary_state, dtype=torch.float32, device=self.device)
action, logprob = [t.squeeze(0) for t in get_action(state.unsqueeze(0))[:2]]
ary_action = convert(action).detach().cpu().numpy()
ary_state, reward, done, _ = env.step(ary_action)
if done:
ary_state = env.reset()
states[i] = state
actions[i] = action
logprobs[i] = logprob
rewards[i] = reward
dones[i] = done
self.last_state = ary_state
rewards = (rewards * self.reward_scale).unsqueeze(1)
undones = (1 - dones.type(torch.float32)).unsqueeze(1)
return states, actions, logprobs, rewards, undones
def update_net(self, buffer) -> [float]:
with torch.no_grad():
states, actions, logprobs, rewards, undones = buffer
buffer_size = states.shape[0]
'''get advantages reward_sums'''
bs = 2 ** 10 # set a smaller 'batch_size' when out of GPU memory.
values = [self.cri(states[i:i + bs]) for i in range(0, buffer_size, bs)]
values = torch.cat(values, dim=0).squeeze(1) # values.shape == (buffer_size, )
advantages = self.get_advantages(rewards, undones, values) # advantages.shape == (buffer_size, )
reward_sums = advantages + values # reward_sums.shape == (buffer_size, )
del rewards, undones, values
advantages = (advantages - advantages.mean()) / (advantages.std(dim=0) + 1e-5)
assert logprobs.shape == advantages.shape == reward_sums.shape == (buffer_size,)
'''update network'''
obj_critics = 0.0
obj_actors = 0.0
update_times = int(buffer_size * self.repeat_times / self.batch_size)
assert update_times >= 1
for _ in range(update_times):
indices = torch.randint(buffer_size, size=(self.batch_size,), requires_grad=False)
state = states[indices]
action = actions[indices]
logprob = logprobs[indices]
advantage = advantages[indices]
reward_sum = reward_sums[indices]
value = self.cri(state).squeeze(1) # critic network predicts the reward_sum (Q value) of state
obj_critic = self.criterion(value, reward_sum)
self.optimizer_update(self.cri_optimizer, obj_critic)
new_logprob, obj_entropy = self.act.get_logprob_entropy(state, action)
ratio = (new_logprob - logprob.detach()).exp()
surrogate1 = advantage * ratio
surrogate2 = advantage * ratio.clamp(1 - self.ratio_clip, 1 + self.ratio_clip)
obj_surrogate = torch.min(surrogate1, surrogate2).mean()
obj_actor = obj_surrogate + obj_entropy.mean() * self.lambda_entropy
self.optimizer_update(self.act_optimizer, -obj_actor)
obj_critics += obj_critic.item()
obj_actors += obj_actor.item()
a_std_log = getattr(self.act, 'a_std_log', torch.zeros(1)).mean()
return obj_critics / update_times, obj_actors / update_times, a_std_log.item()
def get_advantages(self, rewards: Tensor, undones: Tensor, values: Tensor) -> Tensor:
advantages = torch.empty_like(values) # advantage value
masks = undones * self.gamma
horizon_len = rewards.shape[0]
next_state = torch.tensor(self.last_state, dtype=torch.float32).to(self.device)
next_value = self.cri(next_state.unsqueeze(0)).detach().squeeze(1).squeeze(0)
advantage = 0 # last_gae_lambda
for t in range(horizon_len - 1, -1, -1):
delta = rewards[t] + masks[t] * next_value - values[t]
advantages[t] = advantage = delta + masks[t] * self.lambda_gae_adv * advantage
next_value = values[t]
return advantages
class PendulumEnv(gym.Wrapper): # a demo of custom gym env
def __init__(self, gym_env_name=None):
gym.logger.set_level(40) # Block warning
if gym_env_name is None:
gym_env_name = "Pendulum-v0" if gym.__version__ < '0.18.0' else "Pendulum-v1"
super().__init__(env=gym.make(gym_env_name))
'''the necessary env information when you design a custom env'''
self.env_name = gym_env_name # the name of this env.
self.state_dim = self.observation_space.shape[0] # feature number of state
self.action_dim = self.action_space.shape[0] # feature number of action
self.if_discrete = False # discrete action or continuous action
def reset(self) -> np.ndarray: # reset the agent in env
return self.env.reset()
def step(self, action: np.ndarray) -> (np.ndarray, float, bool, dict): # agent interacts in env
# OpenAI Pendulum env set its action space as (-2, +2). It is bad.
# We suggest that adjust action space to (-1, +1) when designing a custom env.
state, reward, done, info_dict = self.env.step(action * 2)
state = state.reshape(self.state_dim)
return state, float(reward), done, info_dict
def train_agent(args: Config):
args.init_before_training()
env = build_env(args.env_class, args.env_args)
agent = args.agent_class(args.net_dims, args.state_dim, args.action_dim, gpu_id=args.gpu_id, args=args)
agent.last_state = env.reset()
evaluator = Evaluator(eval_env=build_env(args.env_class, args.env_args),
eval_per_step=args.eval_per_step,
eval_times=args.eval_times,
cwd=args.cwd)
torch.set_grad_enabled(False)
while True: # start training
buffer_items = agent.explore_env(env, args.horizon_len)
torch.set_grad_enabled(True)
logging_tuple = agent.update_net(buffer_items)
torch.set_grad_enabled(False)
evaluator.evaluate_and_save(agent.act, args.horizon_len, logging_tuple)
if (evaluator.total_step > args.break_step) or os.path.exists(f"{args.cwd}/stop"):
break # stop training when reach `break_step` or `mkdir cwd/stop`
def render_agent(env_class, env_args: dict, net_dims: [int], agent_class, actor_path: str, render_times: int = 8):
env = build_env(env_class, env_args)
state_dim = env_args['state_dim']
action_dim = env_args['action_dim']
agent = agent_class(net_dims, state_dim, action_dim, gpu_id=-1)
actor = agent.act
print(f"| render and load actor from: {actor_path}")
actor.load_state_dict(torch.load(actor_path, map_location=lambda storage, loc: storage))
for i in range(render_times):
cumulative_reward, episode_step = get_rewards_and_steps(env, actor, if_render=True)
print(f"|{i:4} cumulative_reward {cumulative_reward:9.3f} episode_step {episode_step:5.0f}")
class Evaluator:
def __init__(self, eval_env, eval_per_step: int = 1e4, eval_times: int = 8, cwd: str = '.'):
self.cwd = cwd
self.env_eval = eval_env
self.eval_step = 0
self.total_step = 0
self.start_time = time.time()
self.eval_times = eval_times # number of times that get episodic cumulative return
self.eval_per_step = eval_per_step # evaluate the agent per training steps
self.recorder = []
print(f"\n| `step`: Number of samples, or total training steps, or running times of `env.step()`."
f"\n| `time`: Time spent from the start of training to this moment."
f"\n| `avgR`: Average value of cumulative rewards, which is the sum of rewards in an episode."
f"\n| `stdR`: Standard dev of cumulative rewards, which is the sum of rewards in an episode."
f"\n| `avgS`: Average of steps in an episode."
f"\n| `objC`: Objective of Critic network. Or call it loss function of critic network."
f"\n| `objA`: Objective of Actor network. It is the average Q value of the critic network."
f"\n| {'step':>8} {'time':>8} | {'avgR':>8} {'stdR':>6} {'avgS':>6} | {'objC':>8} {'objA':>8}")
def evaluate_and_save(self, actor, horizon_len: int, logging_tuple: tuple):
self.total_step += horizon_len
if self.eval_step + self.eval_per_step > self.total_step:
return
self.eval_step = self.total_step
rewards_steps_ary = [get_rewards_and_steps(self.env_eval, actor) for _ in range(self.eval_times)]
rewards_steps_ary = np.array(rewards_steps_ary, dtype=np.float32)
avg_r = rewards_steps_ary[:, 0].mean() # average of cumulative rewards
std_r = rewards_steps_ary[:, 0].std() # std of cumulative rewards
avg_s = rewards_steps_ary[:, 1].mean() # average of steps in an episode
used_time = time.time() - self.start_time
self.recorder.append((self.total_step, used_time, avg_r))
print(f"| {self.total_step:8.2e} {used_time:8.0f} "
f"| {avg_r:8.2f} {std_r:6.2f} {avg_s:6.0f} "
f"| {logging_tuple[0]:8.2f} {logging_tuple[1]:8.2f}")
def get_rewards_and_steps(env, actor, if_render: bool = False) -> (float, int): # cumulative_rewards and episode_steps
device = next(actor.parameters()).device # net.parameters() is a Python generator.
state = env.reset()
episode_steps = 0
cumulative_returns = 0.0 # sum of rewards in an episode
for episode_steps in range(12345):
tensor_state = torch.as_tensor(state, dtype=torch.float32, device=device).unsqueeze(0)
tensor_action = actor(tensor_state)
action = tensor_action.detach().cpu().numpy()[0] # not need detach(), because using torch.no_grad() outside
state, reward, done, _ = env.step(action)
cumulative_returns += reward
if if_render:
env.render()
if done:
break
return cumulative_returns, episode_steps + 1
def train_ppo_for_pendulum():
agent_class = AgentPPO # DRL algorithm name
env_class = PendulumEnv # run a custom env: PendulumEnv, which based on OpenAI pendulum
env_args = {
'env_name': 'Pendulum', # Apply torque on the free end to swing a pendulum into an upright position
'state_dim': 3, # the x-y coordinates of the pendulum's free end and its angular velocity.
'action_dim': 1, # the torque applied to free end of the pendulum
'if_discrete': False # continuous action space, symbols β direction, value β force
}
get_gym_env_args(env=PendulumEnv(), if_print=True) # return env_args
args = Config(agent_class, env_class, env_args) # see `erl_config.py Arguments()` for hyperparameter explanation
args.break_step = int(2e5) # break training if 'total_step > break_step'
args.net_dims = (64, 32) # the middle layer dimension of MultiLayer Perceptron
args.gamma = 0.97 # discount factor of future rewards
args.repeat_times = 16 # repeatedly update network using ReplayBuffer to keep critic's loss small
train_agent(args)
def train_ppo_for_lunar_lander():
agent_class = AgentPPO # DRL algorithm name
env_class = gym.make
env_args = {
'env_name': 'LunarLanderContinuous-v2', # A lander learns to land on a landing pad
'state_dim': 8, # coordinates xy, linear velocities xy, angle, angular velocity, two booleans
'action_dim': 2, # fire main engine or side engine.
'if_discrete': False # continuous action space, symbols β direction, value β force
}
get_gym_env_args(env=gym.make('LunarLanderContinuous-v2'), if_print=True) # return env_args
args = Config(agent_class, env_class, env_args) # see `erl_config.py Arguments()` for hyperparameter explanation
args.break_step = int(4e5) # break training if 'total_step > break_step'
args.net_dims = (64, 32) # the middle layer dimension of MultiLayer Perceptron
args.repeat_times = 32 # repeatedly update network using ReplayBuffer to keep critic's loss small
args.lambda_entropy = 0.04 # the lambda of the policy entropy term in PPO
train_agent(args)
if input("| Press 'y' to load actor.pth and render:"):
actor_name = sorted([s for s in os.listdir(args.cwd) if s[-4:] == '.pth'])[-1]
actor_path = f"{args.cwd}/{actor_name}"
render_agent(env_class, env_args, args.net_dims, agent_class, actor_path)
if __name__ == "__main__":
train_ppo_for_pendulum()
train_ppo_for_lunar_lander()