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im_color.h
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im_color.h
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//------------------------------------------------------------------------
// Color Management
//------------------------------------------------------------------------
//
// Copyright (c) 2008 Andrew J Apted
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//------------------------------------------------------------------------
#ifndef __IMAGE_COLOR_H__
#define __IMAGE_COLOR_H__
void COL_SetPalette(game_kind_e type);
void COL_WritePalette(const byte *source);
u32_t COL_ReadPalette(byte pix);
u32_t COL_ReadPalWithTrans(byte pix);
void COL_SetFullBright(bool enable);
void COL_SetTransparent(byte pix);
byte COL_FindColor(const byte *palette, u32_t rgb_col);
byte COL_MapColor(u32_t rgb_col);
void COL_LoadPaletteFromFile(const char *filename);
#endif /* __IMAGE_COLOR_H__ */
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