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im_tex.cc
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im_tex.cc
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//------------------------------------------------------------------------
// Texture Extraction
//------------------------------------------------------------------------
//
// Copyright (c) 2008 Andrew J Apted
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//------------------------------------------------------------------------
#include "headers.h"
#include "main.h"
#include <map>
#include "im_color.h"
#include "im_tex.h"
#include "pakfile.h"
#include "q1_structs.h"
// WAD2_OpenWrite
// {
// for each pakfile do
// {
// PAK_OpenRead
//
// for each map do
// for each miptex do
// if not already seen
// copy miptex into WAD2 file
//
// PAK_CloseRead
// }
// }
// WAD2_CloseWrite
#define LogPrintf printf
typedef std::map<std::string, int> miptex_database_t;
static miptex_database_t tex_db;
typedef bool (* read_func_F)(int offset, int length, void *buffer);
static int pak_entry;
static bool pak_reader(int offset, int length, void *buffer)
{
return PAK_ReadData(pak_entry, offset, length, buffer);
}
static FILE *bsp_fp;
static bool bsp_reader(int offset, int length, void *buffer)
{
if (fseek(bsp_fp, offset, SEEK_SET) != 0)
return false;
int res = fread(buffer, length, 1, bsp_fp);
return (res == 1);
}
static void ExtractMipTex(read_func_F read_func)
{
dheader_t bsp;
if (! read_func(0, sizeof(bsp), &bsp))
FatalError("dheader_t");
bsp.version = LE_S32(bsp.version);
u32_t tex_start = LE_U32(bsp.lumps[LUMP_TEXTURES].start);
u32_t tex_total = LE_U32(bsp.lumps[LUMP_TEXTURES].length);
// DebugPrintf("BSP: version:0x%08x tex:0x%08x len:0x%08x\n",
// bsp.version, tex_start, tex_total);
// check version in header (for sanity)
if (bsp.version < 0x17 || bsp.version > 0x1F)
FatalError("bad version in BSP");
// no textures?
if (tex_total == 0)
return;
dmiptexlump_t header;
if (! read_func(tex_start, sizeof(header), &header))
FatalError("dmiptexlump_t");
int num_miptex = LE_S32(header.num_miptex);
for (int i = 0; i < num_miptex; i++)
{
u32_t data_ofs;
if (! read_func(tex_start + 4 + i*4, 4, &data_ofs))
FatalError("data_ofs");
data_ofs = LE_U32(data_ofs);
// -1 means unused slot
if (data_ofs & 0x8000000U)
continue;
miptex_t mip;
if (! read_func(tex_start + data_ofs, sizeof(miptex_t), &mip))
FatalError("miptex_t");
mip.width = LE_U32(mip.width);
mip.height = LE_U32(mip.height);
mip.name[15] = 0;
// DebugPrintf(" mip %2d/%d name:%s size:%dx%d\n",
// i+1, num_miptex, mip.name, mip.width, mip.height);
// already seen it?
if (tex_db.find((const char *)mip.name) != tex_db.end())
continue;
printf(" Copying %d/%d : %s\n", i+1, num_miptex, mip.name);
// sanity check
SYS_ASSERT(mip.width <= 2048);
SYS_ASSERT(mip.height <= 2048);
// Quake ignores the offsets, hence we do too!
int pixels = (mip.width * mip.height) / 64 * 85;
data_ofs += sizeof(mip);
// create WAD2 lump and mark database as seen
tex_db[(const char *)mip.name] = 1;
WAD2_NewLump(mip.name, TYP_MIPTEX);
mip.width = LE_U32(mip.width);
mip.height = LE_U32(mip.height);
WAD2_AppendData(&mip, (int)sizeof(mip));
// copy the pixel data
static byte buffer[1024];
while (pixels > 0)
{
int count = MIN(pixels, 1024);
if (! read_func(tex_start + data_ofs, count, buffer))
FatalError("pixels");
WAD2_AppendData(buffer, count);
data_ofs += (u32_t)count;
pixels -= count;
}
WAD2_FinishLump();
}
}
void TEX_ExtractStart()
{
tex_db.clear();
}
void TEX_ExtractDone()
{
// nothing needed
}
void TEX_ExtractFromPAK(const char *filename)
{
if (! PAK_OpenRead(filename))
{
FatalError("Could not open pak file: %s", filename);
}
std::vector<int> maps;
PAK_FindMaps(maps);
for (unsigned int m = 0; m < maps.size(); m++)
{
pak_entry = maps[m];
printf("\n");
printf("Processing map %d/%d : %s\n", m+1, (int)maps.size(),
PAK_EntryName(pak_entry));
ExtractMipTex(pak_reader);
}
PAK_CloseRead();
printf("\n");
}
void TEX_ExtractFromBSP(const char *filename)
{
bsp_fp = fopen(filename, "rb");
if (! bsp_fp)
FatalError("Could not open file: %s", filename);
printf("Opened BSP file: %s\n", filename);
ExtractMipTex(bsp_reader);
fclose(bsp_fp);
printf("Closed BSP file.\n");
printf("\n");
}
void TEX_ExtractFromWAD(const char *filename)
{
if (! WAD2_OpenRead(filename))
FatalError("Could not open wad file: %s", filename);
int num_entires = WAD2_NumEntries();
for (int i = 0; i < num_entires; i++)
{
const char *name = WAD2_EntryName(i);
// skip PICs
if (WAD2_EntryType(i) != TYP_MIPTEX)
continue;
// already seen it?
if (tex_db.find((const char *)name) != tex_db.end())
continue;
printf(" Copying %d/%d : %s\n", i+1, num_entires, name);
WAD2_NewLump(name, TYP_MIPTEX);
// copy the data
int offset = 0;
int total = WAD2_EntryLen(i);
while (offset < total)
{
byte buffer[1000];
int want_len = MIN((int)sizeof(buffer), total - offset);
if (! WAD2_ReadData(i, offset, want_len, buffer))
FatalError("wad copy");
WAD2_AppendData(buffer, want_len);
offset += want_len;
}
WAD2_FinishLump();
tex_db[name] = 1;
}
WAD2_CloseRead();
printf("\n");
}
//--- editor settings ---
// vi:ts=2:sw=2:expandtab