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README-DEVELOP.md

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Development info

Prerequisites

For active development of OpenOCD, the supported environments are macOS and Ubuntu 18 LTS (native or on top of WSL).

To create these environments, these instructions use the scripts provided in the separate xpack/xpack-build-box project.

XBB, or The xPack Build Box is a project intended to provide build environments for the xPack tools.

macOS

The macOS XBB is a custom set of tools installed in the ${HOME}/opt/xbb folder.

To compile and install these tools, please read the separate The macOS XBB page.

The current macOS XBB is based on macOS 10.13. If you manage to build it on a more recent macOS, please contribute back the changes to the script.

Ubuntu

The Ubuntu XBB is currently a dedicated Ubuntu Desktop 18 LTS 64-bit virtual machine running on VirtualBox. It obviously can run on any virtualisation platform, or even be a physical machine. However, for consistent and reproducible results, it is recommended to do not install other packages.

To install it, please read the separate The Ubuntu XBB page.

Windows

The Windows development environment is based on Windows 10 and the new WSL (Windows Subsystem for Linux) subsystem, which allows to install a traditional GNU/Linux distribution on Windows.

Install WSL

To install WSL, open a PowerShell console (mandatory, old CMD consoles do not work) and issue:

PS> Enable-WindowsOptionalFeature -Online -FeatureName Microsoft-Windows-Subsystem-Linux

Install Ubuntu

Then follow the instruction in the WSL page and install Ubuntu.

Start the new ubuntu.exe (there is also a graphical shortcut).

This step should initialise the new distro, and when completed, ask for the separate UNIX name. Any name is accepted, but to keep things consistent, preferably use the same name as for Windows.

When running on a VirtualBox VM, this step may apparently hang, so if the Installation successful message does not arrive after a few minutes and the process uses almost no CPU, it probably did hang. In my case it helped to enter a space.

After installation is completed, it is recommended to update Ubuntu:

$ sudo apt --yes update && sudo apt --yes upgrade

Install the Ubuntu XBB

The next step is to install The Ubuntu XBB.

Create links

The Ubuntu file system is mapped to a folder deep down in the AppData folder, and its content should not be changed from Windows

However, it is possible for the WSL processes to access the entire Windows file system, mounted as /mnt/c.

For a convenient access, make soft links from the Ubuntu account back to the Windows account

$ mkdir -p /mnt/c/Users/ilg/Work
$ ln -s /mnt/c/Users/ilg/Work Work
$ ln -s /mnt/c/Users/ilg/Downloads Downloads

Install Git

Although Git comes in the Ubuntu distribution, it is useful to have it available in Windows too.

It can be downloaded from git-scm.com.

Install GDB

To run debug session on Windows, the tools available in Ubuntu cannot be used, a Windows gdb.exe is needed.

A good candidate is the one packed in the MinGW Distro. Get the package without Git, since you already installed the most recent Git in the previous step.

Prefer to install in user space, and the default location used in the provided launchers is ${env:USERPROFILE}/Downloads/MinGW/bin/gdb.exe.

Visual Studio Code

The recommended development tool is Visual Studio Code, and for it there are already build tasks and debug launchers available in the .vscode folder of the xpack-dev-tools/openocd Git project. (to be added)

Download and install the user installer as recommended by Microsoft, and add the C/C++ extension.

Obviously any other editor can be used, but you'll need to recreate the details of the configuration. Probably a good strategy would be to first use VSC to get a functional environment, and later migrate it to your favourite tools.

Git client

For macOS and Windows, the recommended Git client is Sourcetree.

Since Sourcetree is not available for GNU/Linux, the second choice is Git Kraken, which can be downloaded for freely from gitkraken.com.

This is an optional step and your selection is not relevant for this project, any other Git client is perfectly ok, even the command line one.

Amongst the alternate solutions are:

  • ungit, the easiest way to use git. On any platform, since it runs in a browser; available as a npm module
  • Fork, a fast and friendly git client for Mac and Windows
  • etc

How to use

Download the build scripts

The build scripts are available in the scripts folder of the xpack-dev-tools/openocd-xpack Git repo.

To download them, the following shortcut is available:

$ curl -L https://github.com/xpack-dev-tools/openocd-xpack/raw/xpack/scripts/git-clone.sh | bash

For more details please read the README-BUILD.md file.

Initial build

To build a binary which is suitable for debug sessions, run the build-native.sh script with the shown options:

$ rm -rf ~/Work/openocd-dev
$ bash ~/Downloads/openocd-xpack.git/scripts/build-native.sh --debug --develop

To build the Windows binaries, use:

$ bash ~/Downloads/openocd-xpack.git/scripts/build-native.sh --debug --develop --win

The result is the ${HOME}/Work/openocd-dev/${platform}-${arch} folder. The build is performed in the separate build folder, and the result is installed in install, with the executable in install/bin.

Open openocd.git

The build-native.sh script clones the OpenOCD Git repository in a folder like ${HOME}/Work/openocd-dev/openocd.git.

Open this folder in VSC; it contains the project source code. (not yet)

If you used the --develop option, the development branch is checked out.

VSC build tasks

There are two build tasks, one to build and one to clean. To start these tasks, use Terminal -> Run Build Task, or Ctrl+Shift+B, and select the desired task.

The actual task definitions are in .vscode/tasks.json. Both tasks run the build-native.sh script, with different options.

The build options are:

  • --debug, to preserve the debugging info,
  • --develop, to use the development repository branch.

Clean

The clean task removes the build/openocd and install/openocd folders, in preparation for a new build.

The operation can also be performed manually:

$ bash ~/Downloads/openocd-xpack.git/scripts/build-native.sh clean

To remove the library folders, use:

$ bash ~/Downloads/openocd-xpack.git/scripts/build-native.sh cleanlibs

To remove all:

$ bash ~/Downloads/openocd-xpack.git/scripts/build-native.sh cleanall

To clean the Windows build, the commands are similar:

$ bash ~/Downloads/openocd-xpack.git/scripts/build-native.sh --win clean
$ bash ~/Downloads/openocd-xpack.git/scripts/build-native.sh --win cleanlibs
$ bash ~/Downloads/openocd-xpack.git/scripts/build-native.sh --win cleanall

Edit & IntelliSense

VSC is quite convenient for editing the project source files.

For advanced browsing, the #include folders are already configured in c_cpp_properties.json, so most definitions should be already available via IntelliSense.

There are 3 configurations available, for each platform.

To select the one appropriate for your environment, open a C/C++ file and click the bottom right C/C++ Configuration selector; in the selection window that appears on top, select the desired configuration.

Note: VSC configurations are not available yet; see the QEMU similar configurations for an example.

Debug

VSC also provides decent debugging features. The launchers are defined in .vscode/launch.json.

The executable is started from ${env:HOME}/Work/openocd-dev/${platform}-${arch}/install/openocd/bin/openocd, or ${env:USERPROFILE}/Work/openocd-dev/win32-x64/install/openocd/bin/openocd.exe on Windows.

In addition to a test showing the help message, two more launchers are defined for each platform, to start the classical STM32F4DISCOVERY blinky project created with the GNU MCU Eclipse plug-ins.

To start the debug sessions, switch to the debug view (using the debug icon in the left bar), and select the launcher in the top combo.

There are separate launchers using LLDB (for macOS) and GDB (for Ubuntu and Windows); both start the Debug elf from the f407-disc-blink-tutorial project, described above.

Note: VSC launchers are not available yet; see the QEMU similar launchers for an example.

HOME vs USERPROFILE

The environment variables used to define the user home folder are different, on macOS and GNU/Linux it is ${env:HOME}, while on Windows it is ${env:USERPROFILE}.

This generally makes sharing launcher configurations between platforms more difficult.

sourceFileMap

For Windows, since the build was performed in the Ubuntu WSL environment, where paths are below /home, it is necessary to map them back to the /Users folder.

Add the following to the launch configurations:

      "sourceFileMap": {
        "/home": "/Users"
      },

miDebuggerPath

Also on Windows, since usually the GDB executable is not in the system path, it must be explicitly defined, for example as:

      "miDebuggerPath": "${env:USERPROFILE}/Downloads/MinGW/bin/gdb.exe",

stopAtEntry

This option should place a breakpoint in main().

externalConsole

This option is set differently on each platform. On macOS, the LLDB plug-in does not interpret properly the process output and the external console must be enabled to see it.

On Windows the external console is automatically closed when the debug session is terminated, so it is more convenient to use the internal console, which remains visible.

Contributing back to the project

Contributions are welcomed, preferably as GitHub pull requests.

For this, the workflow is:

  • fork the xpack-dev-tools/openocd Git project
  • clone it to a place of your choice
  • create a new branch based on the xpack-develop branch
  • link the fork folder to ${HOME}/Work/openocd-dev/ instead of the existing openocd.git folder
  • edit-compile-debug until ready
  • commit & push the changes, and mark them as pull requests