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macOS build support #57

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curiousercreative opened this issue Oct 27, 2019 · 6 comments
Open

macOS build support #57

curiousercreative opened this issue Oct 27, 2019 · 6 comments

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@curiousercreative
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Although not all Mac hardware or macOS versions can run ccminer, it runs well on a 2009-2012 Mac Pro with High Sierra and Nvidia web drivers installed and we should support it if the effort is minimal.

@djm34
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djm34 commented Oct 28, 2019

ok, I will have a look.
Am not sure compilation will work without c++11 flag. This one is required for some vector type (std::deque)
What kind of card are used on mac ? Pascal or Turing ?

@curiousercreative
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@djm34 Pascal. I was able to build and the miner ran overnight stably with a 1080Ti.

@djm34
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djm34 commented Oct 28, 2019

ok

@curiousercreative
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@djm34 would this solution be more appropriate? I can try a build with it to verify macOS.

@djm34
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djm34 commented Oct 31, 2019

I don't have much time at the moment, but if you can do a pull request, I will have a look into it (and accept it if ok).
Don't use the "install.sh" though. Currently the compilation procedure (and I don't really want to change it, or may-be a install_macos.sh) is ./autogen.sh ; ./configure; make -j (so if you can make it such it works like this it would be great).

I have however a concern, you say it runs well on 2009-2012 Mac Pro... that sounds a bit prehistoric too me.

@curiousercreative
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Pull request: #58

Deleted the INSTALL text file and renamed the build script to build-mac.sh. As for the the old Mac Pro, it's the only Mac that can run high performance NVIDIA GPUs.

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