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Writer.cpp
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Writer.cpp
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/*********************************************************************
*
* File Name: Writer.cpp
*
* Description: Physical signal writer
*
* Date Created: Sep 20, 2011
*
* Revision History:
*
* NNN - MMM YY - Name - Change
* 001 - Nov 11 - firstone - Added reverse address assignment and bad pixel exception
*
* Copyright (C) 2011, Erissoft
*
* This file is part of Erissoft GE CE library
*
* GE CE library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*********************************************************************/
#include "Writer.h"
namespace ESoft {
namespace GECEWriter {
void Writer::initialize(uint8_t track, uint8_t lightCount, uint8_t brightness,
bool visual /* = false */, bool reverse /* = false */, uint8_t badPixel /* = 255 */) {
uint8_t tracks[] = { track };
Writer writer(1, tracks);
Light lights[1];
lights[0].setBrightness(brightness).setTrack(track);
if (visual) {
lights[0].setColor(Color::WHITE);
writeAll_(writer, lights, lightCount, reverse, badPixel);
}
lights[0].setColor(Color::BLACK);
writeAll_(writer, lights, lightCount, reverse, badPixel);
}
void Writer::writeAll_(Writer &writer, Light lights[], uint8_t lightCount,
bool reverse, uint8_t badPixel) {
uint8_t curAddr = 0;
for (int i = 0; i < lightCount; i++) {
if (i == badPixel)
lights[0].setAddr(lightCount);
else
lights[0].setAddr(reverse ? lightCount - 1 - curAddr++ : curAddr++);
writer.write(1, lights);
}
}
}
}