From caf1ae8be7697408d0647a5e88553e6192892ea7 Mon Sep 17 00:00:00 2001
From: Blue Fire
Date: Tue, 9 Jan 2024 22:10:50 +0000
Subject: [PATCH] Update & publish new doc versions
---
docs/main/_sources/flame/components.md.txt | 2 +-
docs/main/flame/components.html | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/docs/main/_sources/flame/components.md.txt b/docs/main/_sources/flame/components.md.txt
index e62556ebf..2dfa702d5 100644
--- a/docs/main/_sources/flame/components.md.txt
+++ b/docs/main/_sources/flame/components.md.txt
@@ -47,7 +47,7 @@ it is only run once even if the component is removed both by using the parents r
the `Component` remove method.
The `onLoad` method can be overridden to run asynchronous initialization code for the component,
-like loading an image for example. This method is executed after `onGameResize`, but before
+like loading an image for example. This method is executed before `onGameResize` and
`onMount`. This method is guaranteed to execute only once during the lifetime of the component, so
you can think of it as an "asynchronous constructor".
diff --git a/docs/main/flame/components.html b/docs/main/flame/components.html
index 7634b2556..e76e1ed1c 100644
--- a/docs/main/flame/components.html
+++ b/docs/main/flame/components.html
@@ -451,7 +451,7 @@ Component lifecycle
The onLoad
method can be overridden to run asynchronous initialization code for the component,
-like loading an image for example. This method is executed after onGameResize
, but before
+like loading an image for example. This method is executed before onGameResize
and
onMount
. This method is guaranteed to execute only once during the lifetime of the component, so
you can think of it as an “asynchronous constructor”.
The onMount
method runs every time when the component is mounted into a game tree. This means that