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More environment information
Flame version: 1.10.1
Log information
None
More information
Looking into source code, looks like DelayedEffectController has a DurationController as a property that is not being restarted when DelayedEffectController effect controller is being restarted. I was able to solve it, propagating the call of the setToStart method to DelayedEffectController _child controller.
import'package:flame/src/effects/controllers/effect_controller.dart';
import'package:flame/src/effects/effect.dart';
/// An effect controller that waits for [delay] seconds before running the/// child controller. While waiting, the progress will be reported at 0.classDelayedEffectControllerextendsEffectController {
DelayedEffectController(EffectController child, {requiredthis.delay})
:assert(delay >=0, 'Delay must be non-negative: $delay'),
_child = child,
_timer =0,
super.empty();
finalEffectController _child;
finaldouble delay;
double _timer;
// ......@overridevoidsetToStart() {
_timer =0;
// ===// Here should be called => _child.setToStart();// ===
}
@overridevoidsetToEnd() {
_timer = delay;
_child.setToEnd();
}
@overridevoidonMount(Effect parent) => _child.onMount(parent);
}
The text was updated successfully, but these errors were encountered:
Current bug behavior
When resetting an effect with a
DelayedEffectController
, the component is not being re-animatedExpected behavior
When resetting an effect with a
DelayedEffectController
, the component should re-animatedSteps to reproduce
Example: https://zapp.run/edit/zuse06g7usf0?theme=dark&lazy=false
Flutter doctor output
More environment information
Log information
More information
Looking into source code, looks like
DelayedEffectController
has aDurationController
as a property that is not being restarted whenDelayedEffectController
effect controller is being restarted. I was able to solve it, propagating the call of thesetToStart
method toDelayedEffectController
_child controller.The text was updated successfully, but these errors were encountered: