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A very common, necessity on Gamedev is the post-processing of pixels. This enables the creation of special effects, for example:
This is done via first rendering elements of a game and using the result as an input (texture) of a fragment shader.
That can be done in a succession, resulting in an effective pipeline of fragment shaders.
Insp: https://github.com/renancaraujo/turi
The text was updated successfully, but these errors were encountered:
great~~~~~~~~~~~~~~~ This is very necessary.
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renancaraujo
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Problem to solve
A very common, necessity on Gamedev is the post-processing of pixels. This enables the creation of special effects, for example:
This is done via first rendering elements of a game and using the result as an input (texture) of a fragment shader.
That can be done in a succession, resulting in an effective pipeline of fragment shaders.
Proposal
More information
Insp: https://github.com/renancaraujo/turi
Other
The text was updated successfully, but these errors were encountered: