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feat: duplicate offset taking into account snap #1283

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If snap is activated, the offset is one exactly the size of one grid element, and if not, uses the previous value.

Fixes #1245

We could do fancier things there. Always take into account the grid size (but switch based on whether the grid is visible or not). Or do an offset based on content (find a place that does not overlap with what's already there if possible)

If snap is activated, the offset is one exactly the size of one grid element, and if not, uses the previous value.
self.translate_strokes_images(&new_selected, Stroke::IMPORT_OFFSET_DEFAULT);
// check if snap position is activated or not here
let offset = if snap_mode {
pattern_size
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It often is the case that the selection is not snapped to the grid even when snap_positions is active.
It would be better if the logic does not simply use the grid's size as offset but actively snap the duplicated selection
to the grid when it is active (maybe "default offset" + nearest grid edge?).

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"Duplicate Selection" moves objects not by a multiple snapping-distance
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